#ifndef __SOUND__ #define __SOUND__ #define SND_TICRATE 140 // tic rate for updating sound #define SND_MAXSONGS 40 // max number of songs in game #define SND_SAMPLERATE 11025 // sample rate of sound effects typedef enum { snd_none, snd_PC, snd_Adlib, snd_SB, snd_PAS, snd_GUS, snd_MPU, snd_MPU2, snd_MPU3, snd_AWE, snd_CDMUSIC, NUM_SCARDS } cardenum_t; void I_PauseSong(int handle); void I_ResumeSong(int handle); void I_SetMusicVolume(int volume); void I_SetSfxVolume(int volume); int I_RegisterSong(void *data); void I_UnRegisterSong(int handle); int I_QrySongPlaying(int handle); void I_StopSong(int handle); void I_PlaySong(int handle, int looping); int I_GetSfxLumpNum(sfxinfo_t *sound); int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority); void I_StopSound(int handle); int I_SoundIsPlaying(int handle); void I_UpdateSoundParams(int handle, int vol, int sep, int pitch); void I_sndArbitrateCards(void); void I_StartupSound (void); void I_ShutdownSound (void); void I_SetChannels(int channels); #endif #ifndef __ICDMUS__ #define __ICDMUS__ #define CDERR_NOTINSTALLED 10 // MSCDEX not installed #define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio #define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks #define CDERR_BADDRIVE 20 // Bad drive number #define CDERR_BADTRACK 21 // Bad track number #define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL #define CDERR_DEVREQBASE 100 // DevReq errors extern int cd_Error; int I_CDMusInit(void); int I_CDMusPlay(int track); int I_CDMusStop(void); int I_CDMusResume(void); int I_CDMusSetVolume(int volume); int I_CDMusFirstTrack(void); int I_CDMusLastTrack(void); int I_CDMusTrackLength(int track); #endif