heretic2-sdk/Toolkit/Programming/Tools/qdata/qd_Skeletons.h
1999-03-18 00:00:00 +00:00

67 lines
No EOL
1.3 KiB
C

#ifndef QD_SKELETONS_H
#define QD_SKELETONS_H
#include "Placement.h"
typedef float vec3_t[3];
typedef double vec3d_t[3];
typedef int qboolean;
typedef struct Placement_d_s
{
vec3d_t origin;
vec3d_t direction;
vec3d_t up;
} Placement_d_t;
typedef struct QD_SkeletalJoint_s
{
Placement_d_t placement;
vec3d_t rotation;
} QD_SkeletalJoint_t;
#define NUM_CLUSTERS 8
typedef struct IntListNode_s
{
int data;
struct IntListNode_s *next;
} IntListNode_t; // gaak
typedef struct Skeletalfmheader_s
{
int type;
int clustered;
int references;
int *clusters[NUM_CLUSTERS];
IntListNode_t *vertLists[NUM_CLUSTERS];
int num_verts[NUM_CLUSTERS + 1];
int new_num_verts[NUM_CLUSTERS + 1];
float scaling[3];
float rotation[3];
float translation[3];
} Skeletalfmheader_t;
#define SKELETAL_NAME_MAX 32
extern Skeletalfmheader_t g_skelModel;
void ClearSkeletalModel();
void GrabModelTransform(char *frame);
void GrabSkeletalFrame(char *frame);
void GrabReferencedFrame(char *frame);
// Reference Stuff
#define NUM_REFERENCES 8
#define REF_MAX_POINTS 16
#define REF_MAX_STRLEN 32
// We're assuming no more than 16 reference points, with no more than 32 characters in the name
extern char RefPointNameList[REF_MAX_POINTS][REF_MAX_STRLEN];
extern int RefPointNum;
#endif