139 lines
6 KiB
C
139 lines
6 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by qMView.rc
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//
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#define IDAPPLY 3
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#define IDD_ABOUTBOX 100
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#define CG_ID_VIEW_FRAMETREEDLG 104
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#define CG_IDD_FRAMEMANAGER2 105
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#define CG_ID_VIEW_FRAMEMANAGER2 106
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#define IDD_PP_GENERAL 107
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#define CG_IDR_POPUP_NODE_TREE_CTRL 108
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#define IDR_SKIN 128
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#define IDR_QMVIEWTYPE 129
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#define IDB_SPLASH 130
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#define IDB_LOGO 131
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#define IDB_RAVEN 132
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#define IDR_VIEWPOSBAR 139
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#define IDR_ANIMBAR 145
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#define IDR_ANIMBAR1 146
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#define IDB_BITMAP1 147
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#define IDC_HAND_OPEN 151
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#define IDC_HAND_CLOSED 152
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#define IDC_HAND_ROTATE 153
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#define CG_IDD_TREEMANAGER 155
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#define IDB_BITMAP2 157
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#define IDB_BITMAP3 158
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#define IDB_BITMAP4 159
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#define IDD_NODE_PROP 160
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#define IDD_TICKER 164
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#define IDC_MAGNIFIER 166
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#define IDD_JOINT_ANGLES 168
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#define IDD_JOINT_LOCK_ANGLES 169
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#define IDR_SKIN_POPUP_MENU 176
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#define IDR_QMVIEWTYPE1 177
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#define IDC_SKINTREE 1000
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#define IDC_FRAMETREE 1001
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#define IDC_NODETREE 1005
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#define IDC_JOINTTREE 1006
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#define IDC_TICKTOG 1009
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#define IDC_EDIT1 1010
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#define IDC_SPIN1 1011
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#define IDC_YVAL 1014
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#define IDC_ZVAL 1015
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#define IDC_XVAL 1016
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#define IDC_APPLY 1017
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#define IDC_XVAL2 1018
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#define IDC_PPGEN_FRAMES 1018
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#define IDC_YVAL2 1019
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#define IDC_PPGEN_GLCOMMANDS 1019
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#define IDC_ZVAL2 1020
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#define IDC_PPGEN_SKINS 1020
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#define IDC_PPGEN_TRIS 1021
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#define IDC_PPGEN_GROUPS 1022
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#define IDC_PPGEN_SKINWIDTH 1023
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#define IDC_PPGEN_SKINHEIGHT 1024
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#define IDC_PPGEN_STVERTS 1025
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#define IDC_PPGEN_VERTS 1026
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#define ID_PALETTE_IMPORT 32772
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#define ID_PALETTE_EXPORT 32773
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#define ID_SKIN_IMPORT 32774
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#define ID_SKIN_EXPORT 32775
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#define ID_FRAME_IMPORT 32776
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#define ID_FRAME_EXPORT 32777
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#define ID_ANIMATE_PLAY 32778
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#define ID_ANIMATE_STOP 32779
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#define ID_ANIMATE_STEP_FORE 32780
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#define ID_BUTTON32781 32781
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#define ID_ANIMATE_TYPE_FRONT 32782
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#define ID_ANIMATE_TYPE_BACK 32783
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#define ID_ANIMATE_TYPE_PINGPONG 32784
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#define ID_ANIMATE_STEP_BACK 32785
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#define ID_LOCK_ROT_X 32786
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#define ID_LOCK_ROT_Y 32787
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#define ID_LOCK_ROT_Z 32788
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#define ID_LOCK_TRAN_X 32789
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#define ID_LOCK_TRAN_Y 32790
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#define ID_LOCK_TRAN_Z 32791
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#define ID_LOCK_SCALE_X 32792
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#define ID_LOCK_SCALE_Y 32793
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#define ID_LOCK_SCALE_Z 32794
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#define ID_ALL_UNLOCK 32798
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#define ID_ALL_LOCK 32799
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#define ID_RENDER_WIREFRAME 32800
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#define ID_RENDER_FLAT 32801
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#define ID_RENDER_GOURAUD 32802
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#define ID_RENDER_TEXTURE 32803
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#define ID_RENDER_TRANS 32804
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#define ID_GOTOPOS_TOP 32806
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#define ID_GOTOPOS_BOTTOM 32807
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#define ID_GOTOPOS_LEFT 32808
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#define ID_GOTOPOS_RIGHT 32809
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#define ID_GOTOPOS_FRONT 32810
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#define ID_GOTOPOS_BACK 32811
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#define ID_ANIMATE_INTER 32812
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#define ID_ANIMATE_GOTOSTART 32826
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#define ID_ANIMATE_GOTOEND 32827
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#define ID_VIEW_ANIMBAR 32828
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#define ID_VIEW_POS 32829
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#define ID_PREF 32831
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#define ID_INDICATOR_FPS 32832
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#define ID_ANIM_INTERTOGGLE 32833
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#define ID_GOTOPOS_WEAPON 32835
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#define ID_NODE_TOGGLE_VIS 32838
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#define ID_NODE_PROP 32840
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#define ID_TIME_CLAMP 32843
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#define ID_TICKER_OPTIONS 32844
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#define ID_TICK_TOGGLE 32845
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#define ID_SKIN_SHOWOVERLAY 32847
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#define ID_WINDOW_SKIN 32848
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#define ID_WINDOW_FRAME 32849
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#define ID_MODE_CAMERA 32851
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#define ID_MODE_SKELETAL 32852
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#define ID_SKELETON_SNAP 32853
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#define ID_JOINT_MANUAL_ANGLES 32854
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#define ID_JOINT_CONSTRAINTS 32855
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#define ID_USE_JOINTS 32856
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#define ID_VIEW_PROPS 32857
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#define ID_USE_SKIN 32858
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#define ID_REPLACE_SKIN 32859
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#define IDR_QUAKE 61216
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#define IDR_QUAKE2 61217
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#define IDR_SKIN_FROM_FILE_START 62000
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#define IDR_SKIN_FROM_FILE_END 62100
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#define IDR_SKIN_SELECT_START 62101
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#define ID_FILE_EXTENSIONS 62101
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#define ID_SUPPORTED_FORMATS 62102
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#define IDR_SKIN_SELECT_END 62200
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 177
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#define _APS_NEXT_COMMAND_VALUE 32860
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#define _APS_NEXT_CONTROL_VALUE 1025
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#define _APS_NEXT_SYMED_VALUE 115
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#endif
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#endif
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