heretic2-sdk/Toolkit/Programming/Tools/qMView/resource.h
1998-11-24 00:00:00 +00:00

139 lines
6 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by qMView.rc
//
#define IDAPPLY 3
#define IDD_ABOUTBOX 100
#define CG_ID_VIEW_FRAMETREEDLG 104
#define CG_IDD_FRAMEMANAGER2 105
#define CG_ID_VIEW_FRAMEMANAGER2 106
#define IDD_PP_GENERAL 107
#define CG_IDR_POPUP_NODE_TREE_CTRL 108
#define IDR_SKIN 128
#define IDR_QMVIEWTYPE 129
#define IDB_SPLASH 130
#define IDB_LOGO 131
#define IDB_RAVEN 132
#define IDR_VIEWPOSBAR 139
#define IDR_ANIMBAR 145
#define IDR_ANIMBAR1 146
#define IDB_BITMAP1 147
#define IDC_HAND_OPEN 151
#define IDC_HAND_CLOSED 152
#define IDC_HAND_ROTATE 153
#define CG_IDD_TREEMANAGER 155
#define IDB_BITMAP2 157
#define IDB_BITMAP3 158
#define IDB_BITMAP4 159
#define IDD_NODE_PROP 160
#define IDD_TICKER 164
#define IDC_MAGNIFIER 166
#define IDD_JOINT_ANGLES 168
#define IDD_JOINT_LOCK_ANGLES 169
#define IDR_SKIN_POPUP_MENU 176
#define IDR_QMVIEWTYPE1 177
#define IDC_SKINTREE 1000
#define IDC_FRAMETREE 1001
#define IDC_NODETREE 1005
#define IDC_JOINTTREE 1006
#define IDC_TICKTOG 1009
#define IDC_EDIT1 1010
#define IDC_SPIN1 1011
#define IDC_YVAL 1014
#define IDC_ZVAL 1015
#define IDC_XVAL 1016
#define IDC_APPLY 1017
#define IDC_XVAL2 1018
#define IDC_PPGEN_FRAMES 1018
#define IDC_YVAL2 1019
#define IDC_PPGEN_GLCOMMANDS 1019
#define IDC_ZVAL2 1020
#define IDC_PPGEN_SKINS 1020
#define IDC_PPGEN_TRIS 1021
#define IDC_PPGEN_GROUPS 1022
#define IDC_PPGEN_SKINWIDTH 1023
#define IDC_PPGEN_SKINHEIGHT 1024
#define IDC_PPGEN_STVERTS 1025
#define IDC_PPGEN_VERTS 1026
#define ID_PALETTE_IMPORT 32772
#define ID_PALETTE_EXPORT 32773
#define ID_SKIN_IMPORT 32774
#define ID_SKIN_EXPORT 32775
#define ID_FRAME_IMPORT 32776
#define ID_FRAME_EXPORT 32777
#define ID_ANIMATE_PLAY 32778
#define ID_ANIMATE_STOP 32779
#define ID_ANIMATE_STEP_FORE 32780
#define ID_BUTTON32781 32781
#define ID_ANIMATE_TYPE_FRONT 32782
#define ID_ANIMATE_TYPE_BACK 32783
#define ID_ANIMATE_TYPE_PINGPONG 32784
#define ID_ANIMATE_STEP_BACK 32785
#define ID_LOCK_ROT_X 32786
#define ID_LOCK_ROT_Y 32787
#define ID_LOCK_ROT_Z 32788
#define ID_LOCK_TRAN_X 32789
#define ID_LOCK_TRAN_Y 32790
#define ID_LOCK_TRAN_Z 32791
#define ID_LOCK_SCALE_X 32792
#define ID_LOCK_SCALE_Y 32793
#define ID_LOCK_SCALE_Z 32794
#define ID_ALL_UNLOCK 32798
#define ID_ALL_LOCK 32799
#define ID_RENDER_WIREFRAME 32800
#define ID_RENDER_FLAT 32801
#define ID_RENDER_GOURAUD 32802
#define ID_RENDER_TEXTURE 32803
#define ID_RENDER_TRANS 32804
#define ID_GOTOPOS_TOP 32806
#define ID_GOTOPOS_BOTTOM 32807
#define ID_GOTOPOS_LEFT 32808
#define ID_GOTOPOS_RIGHT 32809
#define ID_GOTOPOS_FRONT 32810
#define ID_GOTOPOS_BACK 32811
#define ID_ANIMATE_INTER 32812
#define ID_ANIMATE_GOTOSTART 32826
#define ID_ANIMATE_GOTOEND 32827
#define ID_VIEW_ANIMBAR 32828
#define ID_VIEW_POS 32829
#define ID_PREF 32831
#define ID_INDICATOR_FPS 32832
#define ID_ANIM_INTERTOGGLE 32833
#define ID_GOTOPOS_WEAPON 32835
#define ID_NODE_TOGGLE_VIS 32838
#define ID_NODE_PROP 32840
#define ID_TIME_CLAMP 32843
#define ID_TICKER_OPTIONS 32844
#define ID_TICK_TOGGLE 32845
#define ID_SKIN_SHOWOVERLAY 32847
#define ID_WINDOW_SKIN 32848
#define ID_WINDOW_FRAME 32849
#define ID_MODE_CAMERA 32851
#define ID_MODE_SKELETAL 32852
#define ID_SKELETON_SNAP 32853
#define ID_JOINT_MANUAL_ANGLES 32854
#define ID_JOINT_CONSTRAINTS 32855
#define ID_USE_JOINTS 32856
#define ID_VIEW_PROPS 32857
#define ID_USE_SKIN 32858
#define ID_REPLACE_SKIN 32859
#define IDR_QUAKE 61216
#define IDR_QUAKE2 61217
#define IDR_SKIN_FROM_FILE_START 62000
#define IDR_SKIN_FROM_FILE_END 62100
#define IDR_SKIN_SELECT_START 62101
#define ID_FILE_EXTENSIONS 62101
#define ID_SUPPORTED_FORMATS 62102
#define IDR_SKIN_SELECT_END 62200
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 177
#define _APS_NEXT_COMMAND_VALUE 32860
#define _APS_NEXT_CONTROL_VALUE 1025
#define _APS_NEXT_SYMED_VALUE 115
#endif
#endif