//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by qMView.rc // #define IDAPPLY 3 #define IDD_ABOUTBOX 100 #define CG_ID_VIEW_FRAMETREEDLG 104 #define CG_IDD_FRAMEMANAGER2 105 #define CG_ID_VIEW_FRAMEMANAGER2 106 #define IDD_PP_GENERAL 107 #define CG_IDR_POPUP_NODE_TREE_CTRL 108 #define IDR_SKIN 128 #define IDR_QMVIEWTYPE 129 #define IDB_SPLASH 130 #define IDB_LOGO 131 #define IDB_RAVEN 132 #define IDR_VIEWPOSBAR 139 #define IDR_ANIMBAR 145 #define IDR_ANIMBAR1 146 #define IDB_BITMAP1 147 #define IDC_HAND_OPEN 151 #define IDC_HAND_CLOSED 152 #define IDC_HAND_ROTATE 153 #define CG_IDD_TREEMANAGER 155 #define IDB_BITMAP2 157 #define IDB_BITMAP3 158 #define IDB_BITMAP4 159 #define IDD_NODE_PROP 160 #define IDD_TICKER 164 #define IDC_MAGNIFIER 166 #define IDD_JOINT_ANGLES 168 #define IDD_JOINT_LOCK_ANGLES 169 #define IDR_SKIN_POPUP_MENU 176 #define IDR_QMVIEWTYPE1 177 #define IDC_SKINTREE 1000 #define IDC_FRAMETREE 1001 #define IDC_NODETREE 1005 #define IDC_JOINTTREE 1006 #define IDC_TICKTOG 1009 #define IDC_EDIT1 1010 #define IDC_SPIN1 1011 #define IDC_YVAL 1014 #define IDC_ZVAL 1015 #define IDC_XVAL 1016 #define IDC_APPLY 1017 #define IDC_XVAL2 1018 #define IDC_PPGEN_FRAMES 1018 #define IDC_YVAL2 1019 #define IDC_PPGEN_GLCOMMANDS 1019 #define IDC_ZVAL2 1020 #define IDC_PPGEN_SKINS 1020 #define IDC_PPGEN_TRIS 1021 #define IDC_PPGEN_GROUPS 1022 #define IDC_PPGEN_SKINWIDTH 1023 #define IDC_PPGEN_SKINHEIGHT 1024 #define IDC_PPGEN_STVERTS 1025 #define IDC_PPGEN_VERTS 1026 #define ID_PALETTE_IMPORT 32772 #define ID_PALETTE_EXPORT 32773 #define ID_SKIN_IMPORT 32774 #define ID_SKIN_EXPORT 32775 #define ID_FRAME_IMPORT 32776 #define ID_FRAME_EXPORT 32777 #define ID_ANIMATE_PLAY 32778 #define ID_ANIMATE_STOP 32779 #define ID_ANIMATE_STEP_FORE 32780 #define ID_BUTTON32781 32781 #define ID_ANIMATE_TYPE_FRONT 32782 #define ID_ANIMATE_TYPE_BACK 32783 #define ID_ANIMATE_TYPE_PINGPONG 32784 #define ID_ANIMATE_STEP_BACK 32785 #define ID_LOCK_ROT_X 32786 #define ID_LOCK_ROT_Y 32787 #define ID_LOCK_ROT_Z 32788 #define ID_LOCK_TRAN_X 32789 #define ID_LOCK_TRAN_Y 32790 #define ID_LOCK_TRAN_Z 32791 #define ID_LOCK_SCALE_X 32792 #define ID_LOCK_SCALE_Y 32793 #define ID_LOCK_SCALE_Z 32794 #define ID_ALL_UNLOCK 32798 #define ID_ALL_LOCK 32799 #define ID_RENDER_WIREFRAME 32800 #define ID_RENDER_FLAT 32801 #define ID_RENDER_GOURAUD 32802 #define ID_RENDER_TEXTURE 32803 #define ID_RENDER_TRANS 32804 #define ID_GOTOPOS_TOP 32806 #define ID_GOTOPOS_BOTTOM 32807 #define ID_GOTOPOS_LEFT 32808 #define ID_GOTOPOS_RIGHT 32809 #define ID_GOTOPOS_FRONT 32810 #define ID_GOTOPOS_BACK 32811 #define ID_ANIMATE_INTER 32812 #define ID_ANIMATE_GOTOSTART 32826 #define ID_ANIMATE_GOTOEND 32827 #define ID_VIEW_ANIMBAR 32828 #define ID_VIEW_POS 32829 #define ID_PREF 32831 #define ID_INDICATOR_FPS 32832 #define ID_ANIM_INTERTOGGLE 32833 #define ID_GOTOPOS_WEAPON 32835 #define ID_NODE_TOGGLE_VIS 32838 #define ID_NODE_PROP 32840 #define ID_TIME_CLAMP 32843 #define ID_TICKER_OPTIONS 32844 #define ID_TICK_TOGGLE 32845 #define ID_SKIN_SHOWOVERLAY 32847 #define ID_WINDOW_SKIN 32848 #define ID_WINDOW_FRAME 32849 #define ID_MODE_CAMERA 32851 #define ID_MODE_SKELETAL 32852 #define ID_SKELETON_SNAP 32853 #define ID_JOINT_MANUAL_ANGLES 32854 #define ID_JOINT_CONSTRAINTS 32855 #define ID_USE_JOINTS 32856 #define ID_VIEW_PROPS 32857 #define ID_USE_SKIN 32858 #define ID_REPLACE_SKIN 32859 #define IDR_QUAKE 61216 #define IDR_QUAKE2 61217 #define IDR_SKIN_FROM_FILE_START 62000 #define IDR_SKIN_FROM_FILE_END 62100 #define IDR_SKIN_SELECT_START 62101 #define ID_FILE_EXTENSIONS 62101 #define ID_SUPPORTED_FORMATS 62102 #define IDR_SKIN_SELECT_END 62200 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_3D_CONTROLS 1 #define _APS_NEXT_RESOURCE_VALUE 177 #define _APS_NEXT_COMMAND_VALUE 32860 #define _APS_NEXT_CONTROL_VALUE 1025 #define _APS_NEXT_SYMED_VALUE 115 #endif #endif