1540 lines
28 KiB
Text
1540 lines
28 KiB
Text
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=game - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Final" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib H2Common.lib quake2.lib /nologo /base:"0x10F50000" /version:1.0 /subsystem:windows /dll /profile /debug /machine:I386 /out:"..\Release/gamex86.dll" /libpath:"../Release"
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# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib H2Common.lib quake2.lib /nologo /base:"0x10F50000" /version:1.0 /subsystem:windows /dll /debug /machine:I386 /out:"..\Debug/gamex86.dll" /libpath:"../Debug"
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# ADD CPP /nologo /MT /W3 /O2 /I "..\qcommon" /I "..\game" /I "..\Player" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_HERETIC2_" /D "_GAME_DLL" /Fr /Fp"" /YX /FD /c
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib H2Common.lib quake2.lib /nologo /version:1.0 /subsystem:windows /dll /profile /debug /machine:I386 /out:"..\Release/gamex86.dll" /libpath:"../Release"
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# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib H2Common.lib quake2.lib /nologo /base:"0x10F50000" /version:1.0 /subsystem:windows /dll /machine:I386 /out:"..\base/gamex86.dll" /libpath:"../Final" /release
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# SUBTRACT LINK32 /profile /debug
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# Begin Target
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# Name "game - Win32 Release"
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# Name "game - Win32 Debug"
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# Name "game - Win32 Final"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\buoy.c
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SOURCE=.\c_ai.c
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SOURCE=.\c_corvus1.c
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SOURCE=.\c_corvus1_anim.c
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SOURCE=.\c_corvus2.c
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SOURCE=.\c_corvus4.c
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SOURCE=.\c_corvus6.c
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SOURCE=.\c_corvus6_anim.c
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SOURCE=.\g_waterfx.c
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SOURCE=.\m_assassin.c
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SOURCE=.\m_beast.c
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!IF "$(CFG)" == "game - Win32 Release"
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# ADD CPP /O2 /Yc""
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SOURCE=.\m_fish.c
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!IF "$(CFG)" == "game - Win32 Release"
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# ADD CPP /O2 /Yc""
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!IF "$(CFG)" == "game - Win32 Release"
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# ADD CPP /O2 /Yc""
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|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_gorgon.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_gorgon_anim.c
|
|
# ADD CPP /Yc
|
|
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|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_harpy.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_harpy_anim.c
|
|
# ADD CPP /Yc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_imp.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_imp_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_morcalavin.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_morcalavin_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_mother.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_mother_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_move.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_mssithra.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_mssithra_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_ogle.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_ogle_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_plagueElf.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_plagueElf_anim.c
|
|
# ADD CPP /Yc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_plagueSsithra.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_plagueSsithra_anim.c
|
|
# ADD CPP /Yc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_priestess.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_priestess_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_rat.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_rat_anim.c
|
|
# ADD CPP /Yc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_seraph.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_seraph_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_seraph_guard.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_seraph_guard_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_spreader.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_spreader_anim.c
|
|
# ADD CPP /Yc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_spreadermist.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_stats.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_tcheckrik.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_tcheckrik_anim.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_tcheckrik_spells.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\Message.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mg_ai.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mg_guide.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_client.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\p_dll.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_funcs.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_hud.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_item.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_view.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Script.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\Skeletons.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_blast.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_BlueRing.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_flyingfist.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_HellStaff.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_maceballs.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_magicmissile.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_meteorbarrier.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_morph.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_Phoenix.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_powerup.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_RedRain.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_ripper.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_shield.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_sphereofannihlation.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_teleport.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_tornado.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spl_wall.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Utilities.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\Angles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\ArrayedList.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\buoy.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_ai.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus1.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus1_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus2_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus3.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus3_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus4.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus4_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus5.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus5_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus6.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus6_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus7.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus7_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus8_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus9.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_corvus9_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_Dranor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_dranor_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_elflord.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_elflord_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_morcalavin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_morcalavin_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_priestess.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_priestess2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_priestess2_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_priestess_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_siernan1.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_siernan1_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_siernan2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_siernan2_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_ssithrascout.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_ssithrascout_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_tome.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_tome_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_victimSsithra.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\c_victimSsithra_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\cl_strings.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\compfmod.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ds.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\EffectFlags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\FX.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_BoundingForm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ClassStatics.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_DefaultMessageHandler.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_Edict.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_HitLocation.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_items.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_itemstats.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_Message.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_misc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_monster.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_NewSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_Physics.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_playstats.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_Skeleton.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_Skeletons.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_teleport.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_Typedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_volume_effect.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_weapon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\GenericUnions.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\H2Common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ICScript.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\list.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_actor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_assassin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_assassin_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_beast.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_beast_anim.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_chicken.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
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|
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