1998-11-24 00:00:00 +00:00
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# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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1999-03-18 00:00:00 +00:00
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1998-11-24 00:00:00 +00:00
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1999-03-18 00:00:00 +00:00
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# ADD CPP /nologo /MT /W3 /O2 /I "..\qcommon" /I "..\game" /I "..\Player" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_HERETIC2_" /D "_GAME_DLL" /Fr /Fp"" /YX /FD /c
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1998-11-24 00:00:00 +00:00
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|
|
SOURCE=.\g_obj.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_phys.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
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|
|
|
|
SOURCE=.\g_Physics.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_ResourceManagers.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_rope.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_save.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_shrine.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_Skeletons.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_spawn.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_spawnf.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_svcmds.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_target.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_trigger.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_utils.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_waterfx.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
1999-03-18 00:00:00 +00:00
|
|
|
SOURCE=.\g_weapon.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
1998-11-24 00:00:00 +00:00
|
|
|
SOURCE=.\m_assassin.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_assassin_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_beast.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_beast_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_bee.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_chicken.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_chicken_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_elflord.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_elflord_anims.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_fish.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_fish_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_FMtest.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_gkrokon.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_gkrokon_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_gorgon.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_gorgon_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_harpy.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_harpy_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_imp.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_imp_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_morcalavin.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_morcalavin_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_mother.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_mother_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_move.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_mssithra.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_mssithra_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_ogle.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_ogle_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_plagueElf.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_plagueElf_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_plagueSsithra.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_plagueSsithra_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_priestess.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_priestess_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_rat.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_rat_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_seraph.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_seraph_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_seraph_guard.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_seraph_guard_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_spreader.c
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
|
|
|
|
# ADD CPP /Yc
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Final"
|
|
|
|
|
|
|
|
# ADD BASE CPP /O2 /Yc""
|
|
|
|
# ADD CPP /O2 /Yc""
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_spreader_anim.c
|
|
|
|
# ADD CPP /Yc
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_spreadermist.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_stats.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_tcheckrik.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_tcheckrik_anim.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_tcheckrik_spells.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\qcommon\Message.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\mg_ai.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\mg_guide.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\p_client.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\qcommon\p_dll.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\p_funcs.c
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1999-03-18 00:00:00 +00:00
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1998-11-24 00:00:00 +00:00
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SOURCE=.\g_itemstats.h
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SOURCE=.\g_local.h
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SOURCE=.\g_Message.h
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SOURCE=.\g_playstats.h
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SOURCE=.\g_Skeleton.h
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# End Source File
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|
|
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|
|
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SOURCE=.\g_Skeletons.h
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|
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# End Source File
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|
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|
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|
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|
|
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SOURCE=.\g_teleport.h
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|
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# End Source File
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|
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# Begin Source File
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|
|
|
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|
|
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SOURCE=.\g_Typedef.h
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|
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# End Source File
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|
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# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\g_volume_effect.h
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|
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# End Source File
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|
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|
# Begin Source File
|
|
|
|
|
1999-03-18 00:00:00 +00:00
|
|
|
SOURCE=.\g_weapon.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
1998-11-24 00:00:00 +00:00
|
|
|
SOURCE=.\game.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\qcommon\GenericUnions.h
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|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\qcommon\H2Common.h
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|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\ICScript.h
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|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\list.h
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|
|
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# End Source File
|
|
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# Begin Source File
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|
|
|
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|
|
|
SOURCE=.\m_actor.h
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# End Source File
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|
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|
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|
|
|
SOURCE=.\m_assassin.h
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|
|
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|
|
|
SOURCE=.\m_assassin_anim.h
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|
|
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# End Source File
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# Begin Source File
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|
|
|
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|
|
|
SOURCE=.\m_beast.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
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|
|
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|
|
|
|
SOURCE=.\m_beast_anim.h
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|
|
|
# End Source File
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# Begin Source File
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|
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|
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|
SOURCE=.\m_chicken.h
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|
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|
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|
|
|
SOURCE=.\m_chicken_anim.h
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|
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|
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|
|
|
SOURCE=.\m_elf.h
|
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|
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# End Source File
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|
|
|
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|
|
|
SOURCE=.\m_elflord.h
|
|
|
|
# End Source File
|
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|
# Begin Source File
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|
|
|
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|
|
|
SOURCE=.\m_elflord_anims.h
|
|
|
|
# End Source File
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|
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|
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|
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|
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|
|
|
SOURCE=.\m_fish.h
|
|
|
|
# End Source File
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|
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|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\m_fish_anim.h
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|
|
|
# End Source File
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|
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|
|
|
SOURCE=.\m_gkrokon.h
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# End Source File
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|
# Begin Source File
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|
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|
|
|
SOURCE=.\m_gkrokon_anim.h
|
|
|
|
# End Source File
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|
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|
|
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|
|
|
SOURCE=.\m_gorgon.h
|
|
|
|
# End Source File
|
|
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|
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|
|
|
|
|
|
|
SOURCE=.\m_gorgon_anim.h
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|
|
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SOURCE=.\q_shared.h
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SOURCE=..\qcommon\qcommon.h
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SOURCE=..\qcommon\qfiles.h
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SOURCE=..\qcommon\random.h
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SOURCE=..\qcommon\Reference.h
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SOURCE=..\qcommon\ResourceManager.h
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SOURCE=..\qcommon\Skeletons.h
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SOURCE=..\qcommon\timing.h
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SOURCE=.\Utilities.h
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SOURCE=..\qcommon\Vector.h
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SOURCE=.\waypoint.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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SOURCE=.\game.def
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1999-03-18 00:00:00 +00:00
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SOURCE=..\Final\H2Common.lib
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SOURCE=..\Final\quake2.lib
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# End Source File
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1998-11-24 00:00:00 +00:00
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# End Target
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# End Project
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