230 lines
No EOL
4.5 KiB
C
230 lines
No EOL
4.5 KiB
C
//
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// g_Message.c
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//
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// Copyright 1998 Raven Software
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//
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// Heretic II
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//
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#include "g_Message.h"
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#include "Message.h"
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#include "g_local.h"
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#include "ResourceManager.h"
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#include "SinglyLinkedList.h"
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static ResourceManager_t MsgMngr;
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void InitMsgMngr()
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{
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#define MESSAGE_BLOCK_SIZE 256
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ResMngr_Con(&MsgMngr, sizeof(G_Message_t), MESSAGE_BLOCK_SIZE);
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}
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void ReleaseMsgMngr()
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{
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ResMngr_Des(&MsgMngr);
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}
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void G_Message_DefaultCon(G_Message_t *this)
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{
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SinglyLinkedList_t *parms;
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parms = &this->parms;
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// Fix Me !!!
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SLList_DefaultCon(parms); // whoops, need to port object manager to C
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SLList_PushEmpty(parms); // should make a constructor fo G_Message_t too
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}
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G_Message_t *G_Message_new(G_MsgID_t ID, G_MsgPriority_t priority)
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{
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G_Message_t *newMsg;
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newMsg = ResMngr_AllocateResource(&MsgMngr, sizeof(G_Message_t));
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G_Message_DefaultCon(newMsg);
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newMsg->ID = ID;
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newMsg->priority = priority;
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return newMsg;
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}
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void G_Message_Des(G_Message_t *this)
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{
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SLList_Des(&this->parms);
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}
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void G_Message_delete(G_Message_t *this)
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{
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G_Message_Des(this);
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ResMngr_DeallocateResource(&MsgMngr, this, sizeof(G_Message_t));
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}
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void QPostMessage(edict_t *to, G_MsgID_t ID, G_MsgPriority_t priority, char *format, ...)
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{
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G_Message_t *newMsg;
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qboolean append = false;
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SinglyLinkedList_t *parms;
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va_list marker;
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if(!to->msgHandler) // everything should really have one, but at this point everything
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// doesn't so, the messages will never get popped of the queue
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// so don't push them on in the first place
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{
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return;
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}
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newMsg = ResMngr_AllocateResource(&MsgMngr, sizeof(G_Message_t));
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// Fix Me !!!
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G_Message_DefaultCon(newMsg); // whoops, need to port object manager to C
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parms = &newMsg->parms;
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newMsg->ID = ID;
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newMsg->priority = priority;
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if(format)
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{
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va_start(marker, format);
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SetParms(parms, format, marker, false);
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va_end(marker);
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}
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QueueMessage(&to->msgQ, newMsg);
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}
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void PostGameMessage(edict_t *to, G_MsgID_t ID, G_MsgPriority_t priority, char *format, ...)
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{
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G_Message_t *newMsg;
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qboolean append = false;
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SinglyLinkedList_t *parms;
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va_list marker;
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if(!to->msgHandler) // everything should really have one, but at this point everything
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// doesn't so, the messages will never get popped of the queue
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// so don't push them on in the first place
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{
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return;
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}
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newMsg = ResMngr_AllocateResource(&MsgMngr, sizeof(G_Message_t));
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// Fix Me !!!
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G_Message_DefaultCon(newMsg); // whoops, need to port object manager to C
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parms = &newMsg->parms;
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newMsg->ID = ID;
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newMsg->priority = priority;
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if(format)
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{
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va_start(marker, format);
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SetParms(parms, format, marker, false);
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va_end(marker);
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}
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QueueMessage(&to->msgQ, newMsg);
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}
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int ParseMsgParms(G_Message_t *this, char *format, ...)
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{
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SinglyLinkedList_t *parms;
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va_list marker;
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int args_filled;
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assert(this);
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parms = &this->parms;
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SLList_Front(parms);
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va_start(marker, format);
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args_filled = GetParms(parms, format, marker);
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va_end(marker);
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return args_filled;
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}
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void ProcessMessages(edict_t *self)
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{
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SinglyLinkedList_t *msgs;
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SinglyLinkedList_t *parms;
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G_Message_t *msg;
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assert(self->msgHandler);
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msgs = &self->msgQ.msgs;
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if(!SLList_IsEmpty(msgs))
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{
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self->flags &= ~FL_SUSPENDED;
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}
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while(!SLList_IsEmpty(msgs))
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{
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msg = SLList_Pop(msgs).t_void_p;
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parms = &msg->parms;
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if(!SLList_AtLast(parms) && !SLList_AtEnd(parms))
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{
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SLList_Chop(parms);
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}
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self->msgHandler(self, msg);
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// Fix Me !!!
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G_Message_Des(msg); // whoops, need to port object manager to C
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ResMngr_DeallocateResource(&MsgMngr, msg, sizeof(G_Message_t));
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}
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}
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void ClearMessageQueue(edict_t *self)
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{
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SinglyLinkedList_t *msgs;
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SinglyLinkedList_t *parms;
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G_Message_t *msg;
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msgs = &self->msgQ.msgs;
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// If either of these fire - do a rebuild all
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// otherwise it will try to free random memory and lead to an unstable system
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assert(msgs->front);
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assert(msgs->rearSentinel);
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while(!SLList_IsEmpty(msgs))
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{
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msg = SLList_Pop(msgs).t_void_p;
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parms = &msg->parms;
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// Fix Me !!!
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SLList_Des(parms); // whoops, need to port object manager to C
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ResMngr_DeallocateResource(&MsgMngr, msg, sizeof(G_Message_t));
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}
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}
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void ClearMessageQueues()
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{
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edict_t *ent;
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int i;
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for (i=0, ent = &g_edicts[0]; i<globals.num_edicts ; i++, ent++)
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{
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ClearMessageQueue(ent);
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}
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} |