heretic2-sdk/Toolkit/Programming/GameCode/game/g_Message.c

230 lines
4.5 KiB
C
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1998-11-24 00:00:00 +00:00
//
// g_Message.c
//
// Copyright 1998 Raven Software
//
// Heretic II
//
#include "g_Message.h"
#include "Message.h"
#include "g_local.h"
#include "ResourceManager.h"
#include "SinglyLinkedList.h"
static ResourceManager_t MsgMngr;
void InitMsgMngr()
{
#define MESSAGE_BLOCK_SIZE 256
ResMngr_Con(&MsgMngr, sizeof(G_Message_t), MESSAGE_BLOCK_SIZE);
}
void ReleaseMsgMngr()
{
ResMngr_Des(&MsgMngr);
}
void G_Message_DefaultCon(G_Message_t *this)
{
SinglyLinkedList_t *parms;
parms = &this->parms;
// Fix Me !!!
SLList_DefaultCon(parms); // whoops, need to port object manager to C
SLList_PushEmpty(parms); // should make a constructor fo G_Message_t too
}
G_Message_t *G_Message_new(G_MsgID_t ID, G_MsgPriority_t priority)
{
G_Message_t *newMsg;
newMsg = ResMngr_AllocateResource(&MsgMngr, sizeof(G_Message_t));
G_Message_DefaultCon(newMsg);
newMsg->ID = ID;
newMsg->priority = priority;
return newMsg;
}
void G_Message_Des(G_Message_t *this)
{
SLList_Des(&this->parms);
}
void G_Message_delete(G_Message_t *this)
{
G_Message_Des(this);
ResMngr_DeallocateResource(&MsgMngr, this, sizeof(G_Message_t));
}
void QPostMessage(edict_t *to, G_MsgID_t ID, G_MsgPriority_t priority, char *format, ...)
{
G_Message_t *newMsg;
qboolean append = false;
SinglyLinkedList_t *parms;
va_list marker;
if(!to->msgHandler) // everything should really have one, but at this point everything
// doesn't so, the messages will never get popped of the queue
// so don't push them on in the first place
{
return;
}
newMsg = ResMngr_AllocateResource(&MsgMngr, sizeof(G_Message_t));
// Fix Me !!!
G_Message_DefaultCon(newMsg); // whoops, need to port object manager to C
parms = &newMsg->parms;
newMsg->ID = ID;
newMsg->priority = priority;
if(format)
{
va_start(marker, format);
SetParms(parms, format, marker, false);
va_end(marker);
}
QueueMessage(&to->msgQ, newMsg);
}
void PostGameMessage(edict_t *to, G_MsgID_t ID, G_MsgPriority_t priority, char *format, ...)
{
G_Message_t *newMsg;
qboolean append = false;
SinglyLinkedList_t *parms;
va_list marker;
if(!to->msgHandler) // everything should really have one, but at this point everything
// doesn't so, the messages will never get popped of the queue
// so don't push them on in the first place
{
return;
}
newMsg = ResMngr_AllocateResource(&MsgMngr, sizeof(G_Message_t));
// Fix Me !!!
G_Message_DefaultCon(newMsg); // whoops, need to port object manager to C
parms = &newMsg->parms;
newMsg->ID = ID;
newMsg->priority = priority;
if(format)
{
va_start(marker, format);
SetParms(parms, format, marker, false);
va_end(marker);
}
QueueMessage(&to->msgQ, newMsg);
}
int ParseMsgParms(G_Message_t *this, char *format, ...)
{
SinglyLinkedList_t *parms;
va_list marker;
int args_filled;
assert(this);
parms = &this->parms;
SLList_Front(parms);
va_start(marker, format);
args_filled = GetParms(parms, format, marker);
va_end(marker);
return args_filled;
}
void ProcessMessages(edict_t *self)
{
SinglyLinkedList_t *msgs;
SinglyLinkedList_t *parms;
G_Message_t *msg;
assert(self->msgHandler);
msgs = &self->msgQ.msgs;
if(!SLList_IsEmpty(msgs))
{
self->flags &= ~FL_SUSPENDED;
}
while(!SLList_IsEmpty(msgs))
{
msg = SLList_Pop(msgs).t_void_p;
parms = &msg->parms;
if(!SLList_AtLast(parms) && !SLList_AtEnd(parms))
{
SLList_Chop(parms);
}
self->msgHandler(self, msg);
// Fix Me !!!
G_Message_Des(msg); // whoops, need to port object manager to C
ResMngr_DeallocateResource(&MsgMngr, msg, sizeof(G_Message_t));
}
}
void ClearMessageQueue(edict_t *self)
{
SinglyLinkedList_t *msgs;
SinglyLinkedList_t *parms;
G_Message_t *msg;
msgs = &self->msgQ.msgs;
// If either of these fire - do a rebuild all
// otherwise it will try to free random memory and lead to an unstable system
assert(msgs->front);
assert(msgs->rearSentinel);
while(!SLList_IsEmpty(msgs))
{
msg = SLList_Pop(msgs).t_void_p;
parms = &msg->parms;
// Fix Me !!!
SLList_Des(parms); // whoops, need to port object manager to C
ResMngr_DeallocateResource(&MsgMngr, msg, sizeof(G_Message_t));
}
}
void ClearMessageQueues()
{
edict_t *ent;
int i;
for (i=0, ent = &g_edicts[0]; i<globals.num_edicts ; i++, ent++)
{
ClearMessageQueue(ent);
}
}