heretic2-sdk/Toolkit/Designer/dsexamples/andoria/jumplift2.ds
1998-11-24 00:00:00 +00:00

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//blocking entities
#include "../common/header.ds"
output "r:/base/ds/andoria"
//define variables
local entity back
local entity front
local entity crap
global int up_or_down1
global int up_or_down2
local int sig
local int sig2
back = find entity with targetname "pusher1"
front = find entity with targetname "pusher2"
crap = find entity with targetname "pickmeup"
//start of script
label start
if up_or_down1 = 0
if up_or_down2 = 0
up_or_down2 = 1
play sound "doors/stonestart.wav" for entity crap
play sound "doors/stonestart.wav" for entity back
move entity back by [0, 400, 0] at 300 speed signaling sig
move entity front by [0, 400, 0] at 300 speed signaling sig2
else
up_or_down2 = 0
play sound "doors/stonestart.wav" for entity front
play sound "doors/stonestart.wav" for entity back
move entity back by [0, -400, 0] at 300 speed signaling sig
move entity front by [0, -400, 0] at 300 speed signaling sig2
endif
else
print 51 captioned
endif
suspend
goto start