//blocking entities #include "../common/header.ds" output "r:/base/ds/andoria" //define variables local entity back local entity front local entity crap global int up_or_down1 global int up_or_down2 local int sig local int sig2 back = find entity with targetname "pusher1" front = find entity with targetname "pusher2" crap = find entity with targetname "pickmeup" //start of script label start if up_or_down1 = 0 if up_or_down2 = 0 up_or_down2 = 1 play sound "doors/stonestart.wav" for entity crap play sound "doors/stonestart.wav" for entity back move entity back by [0, 400, 0] at 300 speed signaling sig move entity front by [0, 400, 0] at 300 speed signaling sig2 else up_or_down2 = 0 play sound "doors/stonestart.wav" for entity front play sound "doors/stonestart.wav" for entity back move entity back by [0, -400, 0] at 300 speed signaling sig move entity front by [0, -400, 0] at 300 speed signaling sig2 endif else print 51 captioned endif suspend goto start