heretic2-sdk/Toolkit/Designer/dsexamples/andoria/counter.ds
1998-11-24 00:00:00 +00:00

42 lines
864 B
Text

//A one and a two and a...
#include "../common/header.ds"
output "r:/base/ds/andoria"
//define variables
local entity door
local entity door2
local entity camera
local int sig
local int sig2
door = find entity with targetname "bigdoor1"
door2 = find entity with targetname "bigdoor2"
camera = find entity with targetname "doorcam"
//start er up
suspend
enable cinematics
use entity camera
move entity door by [0, 120, 0] at 30 speed signaling sig
move entity door2 by [0, -120, 0] at 30 speed signaling sig2
play sound "doors/gendoorstart.wav" for entity door
play sound "doors/gendoorstart.wav" for entity door2
wait 4.0 seconds
play sound "doors/gendoorstop.wav" for entity door
play sound "doors/gendoorstop.wav" for entity door2
wait for all clearing sig, sig2
use entity camera
disable cinematics
exit