//A one and a two and a... #include "../common/header.ds" output "r:/base/ds/andoria" //define variables local entity door local entity door2 local entity camera local int sig local int sig2 door = find entity with targetname "bigdoor1" door2 = find entity with targetname "bigdoor2" camera = find entity with targetname "doorcam" //start er up suspend enable cinematics use entity camera move entity door by [0, 120, 0] at 30 speed signaling sig move entity door2 by [0, -120, 0] at 30 speed signaling sig2 play sound "doors/gendoorstart.wav" for entity door play sound "doors/gendoorstart.wav" for entity door2 wait 4.0 seconds play sound "doors/gendoorstop.wav" for entity door play sound "doors/gendoorstop.wav" for entity door2 wait for all clearing sig, sig2 use entity camera disable cinematics exit