293 lines
7.5 KiB
Text
293 lines
7.5 KiB
Text
$load art/gfx/gamepal.lbm
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$mippal
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$mipdir Swamp
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;=================================================
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; BRICKS AND STONES
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;=================================================
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;$load art/gfx/textures/Swamp/final/thetile.pcx
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;$mip thetile 0 0 128 128
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$load art/gfx/textures/Swamp/final/8_4rock.pcx
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$mip smprock01 0 0 256 256 stone
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$load art/gfx/textures/Swamp/final/8_4concrete.pcx
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$mip smpconc01 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_4brick3.pcx
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$mip smpbrick03 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_4brick2.pcx
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$mip smpbrick02 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_4brick.pcx
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$mip smpbrick01 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13floor2a.pcx
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$mip smpfloor04 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13floor2.pcx
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$mip smpfloor03 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13floor1a.pcx
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$mip smpfloor02 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13floor1.pcx
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$mip smpfloor01 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13trim2a.pcx
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$mip smptrim04 0 0 32 16 stone
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$load art/gfx/textures/Swamp/final/8_13trim2.pcx
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$mip smptrim03 0 0 32 16 stone
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$load art/gfx/textures/Swamp/final/8_13trim1a.pcx
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$mip smptrim02 0 0 128 64 stone
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$load art/gfx/textures/Swamp/final/8_13trim1.pcx
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$mip smptrim01 0 0 128 64 stone
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$load art/gfx/textures/Swamp/final/8_13wall4a.pcx
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$mip smpwall01 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall4.pcx
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$mip smpwall07 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall3a.pcx
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$mip smpwall06 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall3.pcx
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$mip smpwall05 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall2a.pcx
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$mip smpwall04 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall2.pcx
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$mip smpwall03 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall1a.pcx
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$mip smpwall02 0 0 128 128 stone
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$load art/gfx/textures/Swamp/final/8_13wall1.pcx
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$mip smpwall01 0 0 128 128 stone
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;=================================================
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;=================================================
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; WATER/SCUM
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;=================================================
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$load art/gfx/textures/Swamp/final/6_10waterscuma.pcx
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$mip waterscum08 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum4a.pcx
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$mip waterscum07 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum4.pcx
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$mip waterscum06 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum3a.pcx
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$mip waterscum05 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum3.pcx
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$mip waterscum04 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum2a.pcx
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$mip waterscum03 0 0 64 64 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum2.pcx
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$mip waterscum02 0 0 64 64 water warping
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$load art/gfx/textures/Swamp/final/6_10waterscum.pcx
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$mip waterscum01 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/6_15swampwater.pcx
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$mip swampwater01 0 0 128 128 water warping
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$load art/gfx/textures/Swamp/final/swampa.pcx
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$mip swamp1 0 0 128 128
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$load art/gfx/textures/Swamp/final/swampb.pcx
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$mip swamp2 0 0 128 128
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;=================================================
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;=================================================
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; DIRT
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;=================================================
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$load art/gfx/textures/Swamp/final/8_11rootrock2.pcx
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$mip treeroot02 0 0 256 64
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$load art/gfx/textures/Swamp/final/8_11rootrock.pcx
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$mip treeroot01 0 0 256 64
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$load art/gfx/textures/Swamp/final/8_4earth3.pcx
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$mip earth04 0 0 128 128
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$load art/gfx/textures/Swamp/final/8_4earth2.pcx
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$mip earth03 0 0 128 128
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$load art/gfx/textures/Swamp/final/8_4earth1.pcx
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$mip earth02 0 0 128 128
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$load art/gfx/textures/Swamp/final/8_4earth.pcx
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$mip earth01 0 0 128 128
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$load art/gfx/textures/Swamp/final/6_10gdrycrkdirt.pcx
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$mip dirt02 0 0 128 128
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$load art/gfx/textures/Swamp/final/6_10gdirt.pcx
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$mip dirt01 0 0 64 64
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;=================================================
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;=================================================
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; WOOD
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;=================================================
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$load art/gfx/textures/Swamp/final/6_15treebark6.pcx
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$mip bark05 0 0 64 128 wood
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$load art/gfx/textures/Swamp/final/6_15treebark5.pcx
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$mip bark04 0 0 64 128 wood
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$load art/gfx/textures/Swamp/final/6_12treebark4.pcx
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$mip bark03 0 0 64 128 wood
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$load art/gfx/textures/Swamp/final/6_9treebark2.pcx
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$mip bark02 0 0 64 64 wood
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$load art/gfx/textures/Swamp/final/6_9treebark1.pcx
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$mip bark01 0 0 64 64 wood
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$load art/gfx/textures/Swamp/final/8_4gjonstreering.pcx
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$mip treering01 0 0 64 64 wood
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$load art/gfx/textures/Swamp/final/6_15slats.pcx
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$mip wood03 0 0 64 64 wood
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$load art/gfx/textures/Swamp/final/6_12gwood64b.pcx
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$mip wood02 0 0 64 64 wood
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$load art/gfx/textures/Swamp/final/6_12gwood64.pcx
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$mip wood01 0 0 64 64 wood
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;=================================================
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;=================================================
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; PLANTLIFE
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;=================================================
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$load art/gfx/textures/Swamp/final/6_9gbog2.pcx
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$mip bog04 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_9gbog1.pcx
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$mip bog03 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_12bog2.pcx
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$mip bog02 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_12bog.pcx
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$mip bog01 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_10longgrassb.pcx
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$mip grass03 0 0 128 128
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$load art/gfx/textures/Swamp/final/6_10longgrassa.pcx
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$mip grass02 0 0 128 128
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$load art/gfx/textures/Swamp/final/6_10longgrass.pcx
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$mip grass01 0 0 128 128
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$load art/gfx/textures/Swamp/final/6_10gleaves2.pcx
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$mip leaves01 0 0 64 64
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$load art/gfx/textures/Swamp/final/mossage.pcx
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$mip moss05 0 0 64 128
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$load art/gfx/textures/Swamp/final/mossygrowth.pcx
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$mip moss04 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_9gmossy3.pcx
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$mip moss03 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_9gmossy2.pcx
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$mip moss02 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_9gmossy.pcx
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$mip moss01 0 0 128 128
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$load art/gfx/textures/Swamp/final/6_12shrubottom.pcx
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$mip shrub02 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_12swampshrub.pcx
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$mip shrub01 0 0 64 128
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$load art/gfx/textures/Swamp/final/6_12gplants2.pcx
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$mip plant09 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_12gplantfix3.pcx
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$mip plant08 0 0 64 128
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$load art/gfx/textures/Swamp/final/6_12gplantfix2.pcx
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$mip plant07 0 0 64 128
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$load art/gfx/textures/Swamp/final/6_12gplantfix.pcx
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$mip plant06 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_10gplant5.pcx
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$mip plant05 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_10gplant4.pcx
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$mip plant04 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_10gplant3.pcx
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$mip plant03 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_10gplant2.pcx
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$mip plant02 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_10gplant1.pcx
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$mip plant01 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_12rootbottom1.pcx
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$mip swamproot03 0 0 64 64
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$load art/gfx/textures/Swamp/final/6_11swamproots2.pcx
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$mip swamproot02 0 0 64 128
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$load art/gfx/textures/Swamp/final/6_11swamproots1.pcx
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$mip swamproot01 0 0 64 128
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$load art/gfx/textures/Swamp/final/6_11swampvines.pcx
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$mip vine03 0 0 64 128
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$load art/gfx/textures/Swamp/final/viney3.pcx
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$mip vine02 0 0 64 128
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$load art/gfx/textures/Swamp/final/viney2.pcx
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$mip vine01 0 0 64 128
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;=================================================
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