heretic2-sdk/Toolkit/Designer/qdtexamples/Tiles_Swamp.qdt
1998-12-10 00:00:00 +00:00

293 lines
7.5 KiB
Text

$load art/gfx/gamepal.lbm
$mippal
$mipdir Swamp
;=================================================
; BRICKS AND STONES
;=================================================
;$load art/gfx/textures/Swamp/final/thetile.pcx
;$mip thetile 0 0 128 128
$load art/gfx/textures/Swamp/final/8_4rock.pcx
$mip smprock01 0 0 256 256 stone
$load art/gfx/textures/Swamp/final/8_4concrete.pcx
$mip smpconc01 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_4brick3.pcx
$mip smpbrick03 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_4brick2.pcx
$mip smpbrick02 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_4brick.pcx
$mip smpbrick01 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13floor2a.pcx
$mip smpfloor04 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13floor2.pcx
$mip smpfloor03 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13floor1a.pcx
$mip smpfloor02 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13floor1.pcx
$mip smpfloor01 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13trim2a.pcx
$mip smptrim04 0 0 32 16 stone
$load art/gfx/textures/Swamp/final/8_13trim2.pcx
$mip smptrim03 0 0 32 16 stone
$load art/gfx/textures/Swamp/final/8_13trim1a.pcx
$mip smptrim02 0 0 128 64 stone
$load art/gfx/textures/Swamp/final/8_13trim1.pcx
$mip smptrim01 0 0 128 64 stone
$load art/gfx/textures/Swamp/final/8_13wall4a.pcx
$mip smpwall01 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall4.pcx
$mip smpwall07 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall3a.pcx
$mip smpwall06 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall3.pcx
$mip smpwall05 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall2a.pcx
$mip smpwall04 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall2.pcx
$mip smpwall03 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall1a.pcx
$mip smpwall02 0 0 128 128 stone
$load art/gfx/textures/Swamp/final/8_13wall1.pcx
$mip smpwall01 0 0 128 128 stone
;=================================================
;=================================================
; WATER/SCUM
;=================================================
$load art/gfx/textures/Swamp/final/6_10waterscuma.pcx
$mip waterscum08 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum4a.pcx
$mip waterscum07 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum4.pcx
$mip waterscum06 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum3a.pcx
$mip waterscum05 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum3.pcx
$mip waterscum04 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum2a.pcx
$mip waterscum03 0 0 64 64 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum2.pcx
$mip waterscum02 0 0 64 64 water warping
$load art/gfx/textures/Swamp/final/6_10waterscum.pcx
$mip waterscum01 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/6_15swampwater.pcx
$mip swampwater01 0 0 128 128 water warping
$load art/gfx/textures/Swamp/final/swampa.pcx
$mip swamp1 0 0 128 128
$load art/gfx/textures/Swamp/final/swampb.pcx
$mip swamp2 0 0 128 128
;=================================================
;=================================================
; DIRT
;=================================================
$load art/gfx/textures/Swamp/final/8_11rootrock2.pcx
$mip treeroot02 0 0 256 64
$load art/gfx/textures/Swamp/final/8_11rootrock.pcx
$mip treeroot01 0 0 256 64
$load art/gfx/textures/Swamp/final/8_4earth3.pcx
$mip earth04 0 0 128 128
$load art/gfx/textures/Swamp/final/8_4earth2.pcx
$mip earth03 0 0 128 128
$load art/gfx/textures/Swamp/final/8_4earth1.pcx
$mip earth02 0 0 128 128
$load art/gfx/textures/Swamp/final/8_4earth.pcx
$mip earth01 0 0 128 128
$load art/gfx/textures/Swamp/final/6_10gdrycrkdirt.pcx
$mip dirt02 0 0 128 128
$load art/gfx/textures/Swamp/final/6_10gdirt.pcx
$mip dirt01 0 0 64 64
;=================================================
;=================================================
; WOOD
;=================================================
$load art/gfx/textures/Swamp/final/6_15treebark6.pcx
$mip bark05 0 0 64 128 wood
$load art/gfx/textures/Swamp/final/6_15treebark5.pcx
$mip bark04 0 0 64 128 wood
$load art/gfx/textures/Swamp/final/6_12treebark4.pcx
$mip bark03 0 0 64 128 wood
$load art/gfx/textures/Swamp/final/6_9treebark2.pcx
$mip bark02 0 0 64 64 wood
$load art/gfx/textures/Swamp/final/6_9treebark1.pcx
$mip bark01 0 0 64 64 wood
$load art/gfx/textures/Swamp/final/8_4gjonstreering.pcx
$mip treering01 0 0 64 64 wood
$load art/gfx/textures/Swamp/final/6_15slats.pcx
$mip wood03 0 0 64 64 wood
$load art/gfx/textures/Swamp/final/6_12gwood64b.pcx
$mip wood02 0 0 64 64 wood
$load art/gfx/textures/Swamp/final/6_12gwood64.pcx
$mip wood01 0 0 64 64 wood
;=================================================
;=================================================
; PLANTLIFE
;=================================================
$load art/gfx/textures/Swamp/final/6_9gbog2.pcx
$mip bog04 0 0 64 64
$load art/gfx/textures/Swamp/final/6_9gbog1.pcx
$mip bog03 0 0 64 64
$load art/gfx/textures/Swamp/final/6_12bog2.pcx
$mip bog02 0 0 64 64
$load art/gfx/textures/Swamp/final/6_12bog.pcx
$mip bog01 0 0 64 64
$load art/gfx/textures/Swamp/final/6_10longgrassb.pcx
$mip grass03 0 0 128 128
$load art/gfx/textures/Swamp/final/6_10longgrassa.pcx
$mip grass02 0 0 128 128
$load art/gfx/textures/Swamp/final/6_10longgrass.pcx
$mip grass01 0 0 128 128
$load art/gfx/textures/Swamp/final/6_10gleaves2.pcx
$mip leaves01 0 0 64 64
$load art/gfx/textures/Swamp/final/mossage.pcx
$mip moss05 0 0 64 128
$load art/gfx/textures/Swamp/final/mossygrowth.pcx
$mip moss04 0 0 64 64
$load art/gfx/textures/Swamp/final/6_9gmossy3.pcx
$mip moss03 0 0 64 64
$load art/gfx/textures/Swamp/final/6_9gmossy2.pcx
$mip moss02 0 0 64 64
$load art/gfx/textures/Swamp/final/6_9gmossy.pcx
$mip moss01 0 0 128 128
$load art/gfx/textures/Swamp/final/6_12shrubottom.pcx
$mip shrub02 0 0 64 64
$load art/gfx/textures/Swamp/final/6_12swampshrub.pcx
$mip shrub01 0 0 64 128
$load art/gfx/textures/Swamp/final/6_12gplants2.pcx
$mip plant09 0 0 64 64
$load art/gfx/textures/Swamp/final/6_12gplantfix3.pcx
$mip plant08 0 0 64 128
$load art/gfx/textures/Swamp/final/6_12gplantfix2.pcx
$mip plant07 0 0 64 128
$load art/gfx/textures/Swamp/final/6_12gplantfix.pcx
$mip plant06 0 0 64 64
$load art/gfx/textures/Swamp/final/6_10gplant5.pcx
$mip plant05 0 0 64 64
$load art/gfx/textures/Swamp/final/6_10gplant4.pcx
$mip plant04 0 0 64 64
$load art/gfx/textures/Swamp/final/6_10gplant3.pcx
$mip plant03 0 0 64 64
$load art/gfx/textures/Swamp/final/6_10gplant2.pcx
$mip plant02 0 0 64 64
$load art/gfx/textures/Swamp/final/6_10gplant1.pcx
$mip plant01 0 0 64 64
$load art/gfx/textures/Swamp/final/6_12rootbottom1.pcx
$mip swamproot03 0 0 64 64
$load art/gfx/textures/Swamp/final/6_11swamproots2.pcx
$mip swamproot02 0 0 64 128
$load art/gfx/textures/Swamp/final/6_11swamproots1.pcx
$mip swamproot01 0 0 64 128
$load art/gfx/textures/Swamp/final/6_11swampvines.pcx
$mip vine03 0 0 64 128
$load art/gfx/textures/Swamp/final/viney3.pcx
$mip vine02 0 0 64 128
$load art/gfx/textures/Swamp/final/viney2.pcx
$mip vine01 0 0 64 128
;=================================================