$load art/gfx/gamepal.lbm $mippal $mipdir Swamp ;================================================= ; BRICKS AND STONES ;================================================= ;$load art/gfx/textures/Swamp/final/thetile.pcx ;$mip thetile 0 0 128 128 $load art/gfx/textures/Swamp/final/8_4rock.pcx $mip smprock01 0 0 256 256 stone $load art/gfx/textures/Swamp/final/8_4concrete.pcx $mip smpconc01 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_4brick3.pcx $mip smpbrick03 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_4brick2.pcx $mip smpbrick02 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_4brick.pcx $mip smpbrick01 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13floor2a.pcx $mip smpfloor04 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13floor2.pcx $mip smpfloor03 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13floor1a.pcx $mip smpfloor02 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13floor1.pcx $mip smpfloor01 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13trim2a.pcx $mip smptrim04 0 0 32 16 stone $load art/gfx/textures/Swamp/final/8_13trim2.pcx $mip smptrim03 0 0 32 16 stone $load art/gfx/textures/Swamp/final/8_13trim1a.pcx $mip smptrim02 0 0 128 64 stone $load art/gfx/textures/Swamp/final/8_13trim1.pcx $mip smptrim01 0 0 128 64 stone $load art/gfx/textures/Swamp/final/8_13wall4a.pcx $mip smpwall01 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall4.pcx $mip smpwall07 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall3a.pcx $mip smpwall06 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall3.pcx $mip smpwall05 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall2a.pcx $mip smpwall04 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall2.pcx $mip smpwall03 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall1a.pcx $mip smpwall02 0 0 128 128 stone $load art/gfx/textures/Swamp/final/8_13wall1.pcx $mip smpwall01 0 0 128 128 stone ;================================================= ;================================================= ; WATER/SCUM ;================================================= $load art/gfx/textures/Swamp/final/6_10waterscuma.pcx $mip waterscum08 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/6_10waterscum4a.pcx $mip waterscum07 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/6_10waterscum4.pcx $mip waterscum06 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/6_10waterscum3a.pcx $mip waterscum05 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/6_10waterscum3.pcx $mip waterscum04 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/6_10waterscum2a.pcx $mip waterscum03 0 0 64 64 water warping $load art/gfx/textures/Swamp/final/6_10waterscum2.pcx $mip waterscum02 0 0 64 64 water warping $load art/gfx/textures/Swamp/final/6_10waterscum.pcx $mip waterscum01 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/6_15swampwater.pcx $mip swampwater01 0 0 128 128 water warping $load art/gfx/textures/Swamp/final/swampa.pcx $mip swamp1 0 0 128 128 $load art/gfx/textures/Swamp/final/swampb.pcx $mip swamp2 0 0 128 128 ;================================================= ;================================================= ; DIRT ;================================================= $load art/gfx/textures/Swamp/final/8_11rootrock2.pcx $mip treeroot02 0 0 256 64 $load art/gfx/textures/Swamp/final/8_11rootrock.pcx $mip treeroot01 0 0 256 64 $load art/gfx/textures/Swamp/final/8_4earth3.pcx $mip earth04 0 0 128 128 $load art/gfx/textures/Swamp/final/8_4earth2.pcx $mip earth03 0 0 128 128 $load art/gfx/textures/Swamp/final/8_4earth1.pcx $mip earth02 0 0 128 128 $load art/gfx/textures/Swamp/final/8_4earth.pcx $mip earth01 0 0 128 128 $load art/gfx/textures/Swamp/final/6_10gdrycrkdirt.pcx $mip dirt02 0 0 128 128 $load art/gfx/textures/Swamp/final/6_10gdirt.pcx $mip dirt01 0 0 64 64 ;================================================= ;================================================= ; WOOD ;================================================= $load art/gfx/textures/Swamp/final/6_15treebark6.pcx $mip bark05 0 0 64 128 wood $load art/gfx/textures/Swamp/final/6_15treebark5.pcx $mip bark04 0 0 64 128 wood $load art/gfx/textures/Swamp/final/6_12treebark4.pcx $mip bark03 0 0 64 128 wood $load art/gfx/textures/Swamp/final/6_9treebark2.pcx $mip bark02 0 0 64 64 wood $load art/gfx/textures/Swamp/final/6_9treebark1.pcx $mip bark01 0 0 64 64 wood $load art/gfx/textures/Swamp/final/8_4gjonstreering.pcx $mip treering01 0 0 64 64 wood $load art/gfx/textures/Swamp/final/6_15slats.pcx $mip wood03 0 0 64 64 wood $load art/gfx/textures/Swamp/final/6_12gwood64b.pcx $mip wood02 0 0 64 64 wood $load art/gfx/textures/Swamp/final/6_12gwood64.pcx $mip wood01 0 0 64 64 wood ;================================================= ;================================================= ; PLANTLIFE ;================================================= $load art/gfx/textures/Swamp/final/6_9gbog2.pcx $mip bog04 0 0 64 64 $load art/gfx/textures/Swamp/final/6_9gbog1.pcx $mip bog03 0 0 64 64 $load art/gfx/textures/Swamp/final/6_12bog2.pcx $mip bog02 0 0 64 64 $load art/gfx/textures/Swamp/final/6_12bog.pcx $mip bog01 0 0 64 64 $load art/gfx/textures/Swamp/final/6_10longgrassb.pcx $mip grass03 0 0 128 128 $load art/gfx/textures/Swamp/final/6_10longgrassa.pcx $mip grass02 0 0 128 128 $load art/gfx/textures/Swamp/final/6_10longgrass.pcx $mip grass01 0 0 128 128 $load art/gfx/textures/Swamp/final/6_10gleaves2.pcx $mip leaves01 0 0 64 64 $load art/gfx/textures/Swamp/final/mossage.pcx $mip moss05 0 0 64 128 $load art/gfx/textures/Swamp/final/mossygrowth.pcx $mip moss04 0 0 64 64 $load art/gfx/textures/Swamp/final/6_9gmossy3.pcx $mip moss03 0 0 64 64 $load art/gfx/textures/Swamp/final/6_9gmossy2.pcx $mip moss02 0 0 64 64 $load art/gfx/textures/Swamp/final/6_9gmossy.pcx $mip moss01 0 0 128 128 $load art/gfx/textures/Swamp/final/6_12shrubottom.pcx $mip shrub02 0 0 64 64 $load art/gfx/textures/Swamp/final/6_12swampshrub.pcx $mip shrub01 0 0 64 128 $load art/gfx/textures/Swamp/final/6_12gplants2.pcx $mip plant09 0 0 64 64 $load art/gfx/textures/Swamp/final/6_12gplantfix3.pcx $mip plant08 0 0 64 128 $load art/gfx/textures/Swamp/final/6_12gplantfix2.pcx $mip plant07 0 0 64 128 $load art/gfx/textures/Swamp/final/6_12gplantfix.pcx $mip plant06 0 0 64 64 $load art/gfx/textures/Swamp/final/6_10gplant5.pcx $mip plant05 0 0 64 64 $load art/gfx/textures/Swamp/final/6_10gplant4.pcx $mip plant04 0 0 64 64 $load art/gfx/textures/Swamp/final/6_10gplant3.pcx $mip plant03 0 0 64 64 $load art/gfx/textures/Swamp/final/6_10gplant2.pcx $mip plant02 0 0 64 64 $load art/gfx/textures/Swamp/final/6_10gplant1.pcx $mip plant01 0 0 64 64 $load art/gfx/textures/Swamp/final/6_12rootbottom1.pcx $mip swamproot03 0 0 64 64 $load art/gfx/textures/Swamp/final/6_11swamproots2.pcx $mip swamproot02 0 0 64 128 $load art/gfx/textures/Swamp/final/6_11swamproots1.pcx $mip swamproot01 0 0 64 128 $load art/gfx/textures/Swamp/final/6_11swampvines.pcx $mip vine03 0 0 64 128 $load art/gfx/textures/Swamp/final/viney3.pcx $mip vine02 0 0 64 128 $load art/gfx/textures/Swamp/final/viney2.pcx $mip vine01 0 0 64 128 ;=================================================