heretic2-sdk/Toolkit/Programming/GameCode/game/m_fish_anim.h

156 lines
5.1 KiB
C
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1998-11-24 00:00:00 +00:00
// R:\Art\models/monsters\fish
// This file generated by qdata - Do NOT Modify
#define FRAME_attbite1 0
#define FRAME_attbite2 1
#define FRAME_attbite3 2
#define FRAME_attbite4 3
#define FRAME_attbite5 4
#define FRAME_attbite6 5
#define FRAME_attbite7 6
#define FRAME_attfrnzy1 7
#define FRAME_attfrnzy2 8
#define FRAME_attfrnzy3 9
#define FRAME_attfrnzy4 10
#define FRAME_attfrnzy5 11
#define FRAME_attfrnzy6 12
#define FRAME_attfrnzy7 13
#define FRAME_attfrnzy8 14
#define FRAME_attfrnzy9 15
#define FRAME_attfrnzy10 16
#define FRAME_attfrnzy11 17
#define FRAME_attfrnzy12 18
#define FRAME_attfrnzy13 19
#define FRAME_attfrnzy14 20
#define FRAME_attfrnzy15 21
#define FRAME_attfrnzy16 22
#define FRAME_attfrnzy17 23
#define FRAME_attfrnzy18 24
#define FRAME_Death1 25
#define FRAME_Death2 26
#define FRAME_Death3 27
#define FRAME_Death4 28
#define FRAME_Death5 29
#define FRAME_Death6 30
#define FRAME_Death7 31
#define FRAME_Death8 32
#define FRAME_Death9 33
#define FRAME_Death10 34
#define FRAME_Death11 35
#define FRAME_Death12 36
#define FRAME_Death13 37
#define FRAME_Death14 38
#define FRAME_Death15 39
#define FRAME_Death16 40
#define FRAME_Death17 41
#define FRAME_Death18 42
#define FRAME_Death19 43
#define FRAME_Death20 44
#define FRAME_Death21 45
#define FRAME_Death22 46
#define FRAME_Death23 47
#define FRAME_Death24 48
#define FRAME_Death25 49
#define FRAME_Death26 50
#define FRAME_Death27 51
#define FRAME_Death28 52
#define FRAME_Death29 53
#define FRAME_Death30 54
#define FRAME_Death31 55
#define FRAME_Death32 56
#define FRAME_Death33 57
#define FRAME_fishpat1 58
#define FRAME_fishpat2 59
#define FRAME_fishpat3 60
#define FRAME_fishpat4 61
#define FRAME_fishpat5 62
#define FRAME_fishpat6 63
#define FRAME_fishpat7 64
#define FRAME_fishpat8 65
#define FRAME_fishpat9 66
#define FRAME_fishpat10 67
#define FRAME_fishpat11 68
#define FRAME_fishpat12 69
#define FRAME_fishpat13 70
#define FRAME_fishpat14 71
#define FRAME_fishpat15 72
#define FRAME_fishpat16 73
#define FRAME_fishpat17 74
#define FRAME_fishpat18 75
#define FRAME_fishpat19 76
#define FRAME_fishpat20 77
#define FRAME_fishpat21 78
#define FRAME_fishpat22 79
#define FRAME_fishpat23 80
#define FRAME_fishpat24 81
#define FRAME_pain1 82
#define FRAME_pain2 83
#define FRAME_pain3 84
#define FRAME_pain4 85
#define FRAME_pain5 86
#define FRAME_pain6 87
#define FRAME_pain7 88
#define FRAME_partfly 89
#define FRAME_swim1 90
#define FRAME_swim2 91
#define FRAME_swim3 92
#define FRAME_swim4 93
#define FRAME_swim5 94
#define FRAME_swim6 95
#define FRAME_swim7 96
#define FRAME_swim8 97
#define FRAME_swimLEFT1 98
#define FRAME_swimLEFT2 99
#define FRAME_swimLEFT3 100
#define FRAME_swimLEFT4 101
#define FRAME_swimLEFT5 102
#define FRAME_swimLEFT6 103
#define FRAME_swimLEFT7 104
#define FRAME_swimLEFT8 105
#define FRAME_swimLEFT9 106
#define FRAME_swimRIGHT1 107
#define FRAME_swimRIGHT2 108
#define FRAME_swimRIGHT3 109
#define FRAME_swimRIGHT4 110
#define FRAME_swimRIGHT5 111
#define FRAME_swimRIGHT6 112
#define FRAME_swimRIGHT7 113
#define FRAME_swimRIGHT8 114
#define FRAME_swimRIGHT9 115
#define FRAME_slowturnr1 116
#define FRAME_slowturnr2 117
#define FRAME_slowturnr3 118
#define FRAME_slowturnr4 119
#define FRAME_slowturnr5 120
#define FRAME_slowturnr6 121
#define FRAME_slowturnr7 122
#define FRAME_slowturnr8 123
#define FRAME_slowturnr9 124
#define FRAME_slowturnl1 125
#define FRAME_slowturnl2 126
#define FRAME_slowturnl3 127
#define FRAME_slowturnl4 128
#define FRAME_slowturnl5 129
#define FRAME_slowturnl6 130
#define FRAME_slowturnl7 131
#define FRAME_slowturnl8 132
#define FRAME_slowturnl9 133
#define MODEL_SCALE 1.000000
#define NUM_MESH_NODES 12
#define MESH_BASEBIN 0
#define MESH__JAW 1
#define MESH__FRFINLFT 2
#define MESH__FRFINRT 3
#define MESH__DORSALFIN 4
#define MESH__SECFINLFT 5
#define MESH__SECFINRT 6
#define MESH__BODY 7
#define MESH__TAILFIN 8
#define MESH__HEAD 9
#define MESH__UPTEETH 10
#define MESH__LOWTEETH 11