mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-10 23:32:38 +00:00
32 lines
1.5 KiB
PHP
32 lines
1.5 KiB
PHP
<? // Preamble
|
|
$pageName = "About QuakeForge";
|
|
$focused = "none"; // Dock icon name to gets a border
|
|
$currPage = "about"; // Name of the page, for the menu
|
|
require "parts/preamble.php"; // Load most of document
|
|
?>
|
|
<!--SEARCHME-->
|
|
<P>QuakeForge is a 3D graphics game engine based on id Software's legendary
|
|
Quake and QuakeWorld game engine. Our purpose? To improve the state of the
|
|
game by improving the engine and making it accessable to the largest number
|
|
of players we can.
|
|
|
|
<P>Arguably the single most important issue on the minds of players today is
|
|
the rampant cheating which is currently happening on many of the larger
|
|
servers. It's a serious problem and it really makes a good game hard to find.
|
|
We're working hard to fix these problems at the engine level.
|
|
|
|
<P>But what good is that if you have to have a copy of our client and the
|
|
server has to run our server? There are other projects out there and some of
|
|
them have very unique qualities. QuakeForge is cooperating with
|
|
<A HREF="http://www.quakesrc.org">QSG</A>, a group comprised of representatives
|
|
from nearly every known Quake source project to ensure that our clients and
|
|
servers run with other clients and servers just fine. We have all agreed to
|
|
implement any effective cheat prevention methods.
|
|
|
|
<P>Other things we're doing include merging the two code trees, adding
|
|
features, and improving the OpenGL renderer. And QuakeForge is still the most
|
|
portable source tree based on the id Software code.
|
|
<!--NOSEARCH-->
|
|
<?
|
|
require "parts/postamble.php"; // Finish this sucker up
|
|
?>
|