mirror of
https://git.code.sf.net/p/quake/website
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59 lines
2.3 KiB
PHP
59 lines
2.3 KiB
PHP
<? // Preamble
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$pageName = "Mailing Lists";
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$focused = "none"; // Dock icon name to get a border
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require "parts/preamble.php"; // Load most of document
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?>
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<!--SEARCHME-->
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<?
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function mailListLinks ($listName)
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{
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$infoUrl = 'http://lists.sourceforge.net/mailman/listinfo/';
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$archiveUrl = 'http://lists.sourceforge.net/pipermail/';
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echo '[ ';
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echo '<A href="' . $infoUrl . $listName . '/">info</A>';
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echo ' | ';
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echo '<A href="' . $archiveUrl . $listName . '/">archives</A>';
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echo ' ]';
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}
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?>
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The QuakeForge Project has several email lists, which we use to keep in touch
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with each other and the community. This page is a list of them.
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<H4>QuakeForge Announcements <? mailListLinks ('quake-announce'); ?></H4>
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<P>From time to time, the QuakeForge team make announcements. This, along with
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the development list, is where they are sent. If you want to know about them,
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subscribe here.
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<H4>QuakeForge Bugs <? mailListLinks ('quake-bugs'); ?></H4>
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<P>We hate to admit it, but even our code sometimes has bugs in it. This mailing
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list is for discussing those bugs. Also, the QuakeForge bug-tracking system
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sends mail to this list whenever the bug database is updated.
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<H4>QuakeForge CVS Updates <? mailListLinks ('quake-cvs'); ?></H4>
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<P>If you would like to get an email every time something happens in the
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QuakeForge CVS, subscribe to this mailing list. Because a mail is sent out
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every time any file is changed, this list tends to be pretty high-traffic. Each
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email contains a list of files changed, and what was changed.
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<H4>QuakeForge Development <? mailListLinks ('quake-devel'); ?></H4>
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<P>This is where the main development work is discussed. Tempers run high
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occasionally, and technical discussion is the order of the day. If you are
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interested in helping, have a patch, or are concerned with the direction the
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development is taking, this is the place you want to be.
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<H4>QuakeForge User Discussion <? mailListLinks ('quake-user'); ?></H4>
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<P>If you are more interested in playing the game than talking about development
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stuff, you want to be here. Many of the QuakeForge developers are here, and
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aside from our IRC channel, this is the closest thing to a tech support hotline
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that we have. There may also be discussion between players here.
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<!--NOSEARCH-->
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<?
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require "parts/postamble.php"; // Finish this sucker up
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?>
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