// Preamble $pageName = "Mailing Lists"; $focused = "none"; // Dock icon name to get a border require "parts/preamble.php"; // Load most of document ?> function mailListLinks ($listName) { $infoUrl = 'http://lists.sourceforge.net/mailman/listinfo/'; $archiveUrl = 'http://lists.sourceforge.net/pipermail/'; echo '[ '; echo 'info'; echo ' | '; echo 'archives'; echo ' ]'; } ?> The QuakeForge Project has several email lists, which we use to keep in touch with each other and the community. This page is a list of them.
From time to time, the QuakeForge team make announcements. This, along with the development list, is where they are sent. If you want to know about them, subscribe here.
We hate to admit it, but even our code sometimes has bugs in it. This mailing list is for discussing those bugs. Also, the QuakeForge bug-tracking system sends mail to this list whenever the bug database is updated.
If you would like to get an email every time something happens in the QuakeForge CVS, subscribe to this mailing list. Because a mail is sent out every time any file is changed, this list tends to be pretty high-traffic. Each email contains a list of files changed, and what was changed.
This is where the main development work is discussed. Tempers run high occasionally, and technical discussion is the order of the day. If you are interested in helping, have a patch, or are concerned with the direction the development is taking, this is the place you want to be.
If you are more interested in playing the game than talking about development stuff, you want to be here. Many of the QuakeForge developers are here, and aside from our IRC channel, this is the closest thing to a tech support hotline that we have. There may also be discussion between players here. require "parts/postamble.php"; // Finish this sucker up ?>