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about.jpg
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about2.jpg
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64
befiles.php
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<?php
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||||
// Default Web Page for groups that haven't setup their page yet
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// Please replace this file with your own website
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//
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// $Id$
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//
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||||
$headers = getallheaders();
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||||
?>
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<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
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<!-- top strip -->
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<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
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<TR bgcolor="#ffffff">
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<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
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<!-- end top strip -->
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<!-- top title table -->
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<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
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||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
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||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
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</TD>
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</TR>
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<TR>
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<TD bgcolor="#ffffff">
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<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
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</TD>
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</TR>
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</TR>
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</TABLE>
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<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
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||||
<TR>
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||||
<TD>
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||||
<CENTER><BR>
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||||
<br><br>
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||||
BeOS:
|
||||
<br><br>
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||||
ssh for BeOS is <a href="http://www.be.com/software/beware/network/ssh.html">here.</a>
|
||||
<br><br>
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||||
<a href="http://www.be.com/software/beware/development/gccegcs.html">CVS</a> for BeOS can be found in the egcs/gcc tool set.
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||||
<br><br>
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||||
</CENTER>
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</TD>
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</TR>
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</TABLE>
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16
chadfowler/index.php3
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<HTML>
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<HEAD>
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<TITLE>Quake1 Source Documentation</TITLE>
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</HEAD>
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||||
<BODY bgcolor="#FFFFFF">
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||||
<H2>Quake1 Source Documentation</H2>
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||||
<UL>
|
||||
<LI>Rendering
|
||||
<LI>Networking
|
||||
<LI>Game Logic
|
||||
<LI>etc.
|
||||
</UL>
|
||||
This will be a hierarchical, database driven documentation repository
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
557
chadfowler/irclog/irclog-quakeforge-991224-part1.txt
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|||
before, so what do I know
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||||
<Ender> Are you going to register this channel with Chanserv?
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<spinkham_> I've never started an IRC channel before.. I know NOTHING...
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||||
<spinkham_> You are welcome to help me out.. I was basically starting the chann
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||||
el cuz I wanted one.. If you know more then me feel free to take over ;-)
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||||
*** Ender sets mode: +o Ender
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<Ender> (you didn't see me just op myself. *grins*)
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||||
<spinkham_> Well, I was gonna op you, but ok ;-)
|
||||
*** Retrieving #quake-dev info...
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*** Retrieving #quake-dev info...
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*** theoddone33 changes topic to 'Quake-dev project on Sourceforge'
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*** ChanServ sets mode: +nt
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<theoddone33> hehe
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<Ender> spinkham_: Um. Do you know how to register your nickname with nickserv?
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<spinkham_> Nope...
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||||
<spinkham_> No one else wants to be spinkham anyway ;-)
|
||||
<spinkham_> OK, I give.. How?
|
||||
<Ender> This is just so you'll be autooped whenever you come into the channel :
|
||||
)
|
||||
<Ender> Type: /msg nickserv register thepasswordyouwant
|
||||
-> *nickserv* register blah
|
||||
<Ender> Whenever you connect here, you'll have to use: /msg nickserv identify y
|
||||
ourpassword -before- you enter this channel, okay?
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||||
<spinkham_> K.. thanks...
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||||
<Ender> Try leaving the channel and coming back in.
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||||
<theoddone33> Does it do any good if you're not an op?
|
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*** Retrieving #quake-dev info...
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||||
*** spinkham has joined #quake-dev<Ender> theoddone33: Yeah, it stops other peo
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||||
ple from using your nickname.
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*** spinkham_ sets mode: +o spinkham
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||||
<Ender> hmm. you registered spinkham_, so you'll have to use that nickname to g
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||||
et autoops :)
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*** spinkham_ has quit IRC ([x]chat)
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*** spinkham has left #quake-dev
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*** spinkham has joined #quake-dev
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<theoddone33> Has anyone noticed the #ifdef QUAKE2 lines in the source? :)
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<Ender> theoddone33: Yes :)
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<theoddone33> I wonder how different it turns out if you compile with that on
|
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*** spinkham is now known as spinkham_
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*** spinkham_ has left #quake-dev
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* theoddone33 is testing his knowledge of irc
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*** spinkham_ has joined #quake-dev
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<Ender> hrm.
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<Ender> spinkham_: did you identify with nickserv?
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*** spinkham_ has left #quake-dev
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*** spinkham_ has joined #quake-dev
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*** ChanServ sets mode: +o spinkham_
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<Ender> There :)
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||||
<spinkham_> Now it's all good ;-)
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||||
<Ender> Does anyone want to write a "How to compile Quake under Linux" tutorial
|
||||
for me? *grins*
|
||||
<theoddone33> Ender: if everyone else leave this channel, would whoever's left
|
||||
become an op?
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||||
<theoddone33> err... leaves
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||||
<Ender> theoddone33: Nope. Because it's registered, only people on the access l
|
||||
ist [eg, spinkham_] will be op'ed [unless another op op's them :]
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||||
<theoddone33> Ender: How did you op yourself? Weird channel privilages?
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||||
<Ender> theoddone33: Do a whois on me.<theoddone33> Got it
|
||||
<spinkham_> Ender: I can do for Quake1.. Quakeworld gives me compiler errors st
|
||||
ill, so no can help ;-)
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||||
<Ender> theoddone33: Ignore the idsoftware bit, btw. *grins* I'm not The Man, t
|
||||
hat's faked :P
|
||||
<Ender> spinkham_: Even Quake1 is something :)
|
||||
<theoddone33> Ender: hehe, I figured
|
||||
<Ender> We have tutorials on compiling under Windows using MSVC.. and under Dos
|
||||
using djgpp/gcc..
|
||||
<theoddone33> I tried djgpp, but stopped when I couldn't find a Makefile :)
|
||||
<Ender> I made one for dos.
|
||||
<theoddone33> can you DCC it?
|
||||
<theoddone33> por favor
|
||||
<Ender> check http://qsg.telefragged.com [I can't dcc right now]
|
||||
<theoddone33> k, thanks
|
||||
<Ender> You need to make a small change to sys_dos.c too.
|
||||
<theoddone33> Ender: Now I recognize your name, I visited qsg a couple days bac
|
||||
k
|
||||
<Ender> Before it had any content? :P
|
||||
<spinkham_> I've got makefile fixes for the Linux version I will merge tonight,
|
||||
and configuration should be greatly improved soon..
|
||||
* Ender boasts about our site being the first. *grins*
|
||||
<theoddone33> just a welcome msg
|
||||
<Ender> I've also worked on Litestep, if you've ever heard of that.
|
||||
<theoddone33> My site is telefragged hosted also :)
|
||||
* Ender was bugging slade every hour. "Come on! The quake source is going to be
|
||||
released in a few hours! I just know it!" (3 hours later, the source is releas
|
||||
ed :P)
|
||||
<theoddone33> I emailled Carmack and Zoid that afternoon asking if a source rel
|
||||
ease was imminent. I didn't know just *how* imminent :)<Ender> *grins*
|
||||
<Ender> I e-mailed him last christmas suggested a site like the QSG.
|
||||
<Ender> Carmack replied on Christmas day saying it was a good idea, and if I ha
|
||||
d the site up before THIS christmas he would mention it in the readme...
|
||||
<Ender> but he released a few days early, dammit :P
|
||||
<theoddone33> Ender: Got the makefile, thanks. Now if I can just figure out ho
|
||||
w to make diff patches under windows :)
|
||||
<Ender> hehe. There's a GNU port of diff for windows.
|
||||
<Ender> Somewhere :P
|
||||
<theoddone33> I don't know how to use diff anyway =)
|
||||
<theoddone33> I can figure it out though
|
||||
<theoddone33> Hmm.... diff oldfile newfile > patch ????
|
||||
<Ender> yep. i think. I dunno. :)
|
||||
*** DEADBEEF has joined #quake-dev
|
||||
* theoddone33 wants his T1 connection back desperately
|
||||
<Ender> hehe
|
||||
<theoddone33> Hiya deadbeef
|
||||
<DEADBEEF> Hey
|
||||
<DEADBEEF> what's new ?
|
||||
<Ender> I'm in Australia. Pity -us- :)
|
||||
<spinkham_> under linux it is : diff -u oldfile newfile > patch???
|
||||
<theoddone33> spinkham_: what's the "-u" for?
|
||||
<DarkAngel> patch -p1 <patchfilename ??
|
||||
<spinkham_> theoddone22: from the man page: -u Use the unified output forma
|
||||
t
|
||||
<theoddone33> thanks
|
||||
<DEADBEEF> Does anyone know what magic is required to get the client to build w
|
||||
ith Mesa > 2.6 under Linux ?
|
||||
* theoddone33 mumbles "It's 33!"
|
||||
<spinkham_> theoddone22: What this does is include header info and some context
|
||||
lines..<spinkham_> theoddone33: My bad. New keyboard tonight for me ;-)
|
||||
<theoddone33> No problem :)
|
||||
<DEADBEEF> I suppose my question should be; what version of Mesa are you linkin
|
||||
g against ?
|
||||
<spinkham_> theoddone33: Bought an old IBM model "m" keyboard with ps/2 plug..
|
||||
It's realy sweet! (can you tell I'm excited? ;-)
|
||||
<DEADBEEF> Oooh, I have one of those too
|
||||
* DEADBEEF "clickety-clack"
|
||||
<spinkham_> ;-) Yeah.. bought 3 for ten each.. I love the feel.. anyway...
|
||||
<DEADBEEF> Mine's from a model 60
|
||||
<theoddone33> Oh yeah?? Well.. I just ordered a new comp monday... Dual Celer
|
||||
on 400 :)
|
||||
<DEADBEEF> Oooh... Stuck with a PII-300
|
||||
<spinkham_> About building for Linux... The makefile is kinda crappy right now.
|
||||
. I have a commented fixed one I'll be putting in the sourceforge CVS soon...
|
||||
<Ender> I have a Celeron 400a!
|
||||
<DEADBEEF> Yeah, it is crappy.
|
||||
<Ender> with a non-gl supporting video card.
|
||||
<Ender> A winmodem.
|
||||
<theoddone33> Long Live Celeron!!!
|
||||
<spinkham_> And am working on making configing it not so dumb..
|
||||
<Ender> A non-dos compilent sound card.
|
||||
<spinkham_> (celeron 400a here too)
|
||||
<Ender> and. um. :)
|
||||
<theoddone33> Ender: How much RAM?
|
||||
*** Palisade has joined #quake-dev
|
||||
<Palisade> hi
|
||||
<DEADBEEF> hey
|
||||
<spinkham_> Hey palisade
|
||||
<theoddone33> hi palisade<Ender> 64 meg. 8 taken for the onboard video
|
||||
<Ender> Heyas Palisade :)
|
||||
<Palisade> wow... lots of people here ;)
|
||||
<Ender> And in #qsg. :P
|
||||
<Palisade> yeah i talked to the guy from qsg
|
||||
<Ender> THE guy from qsg. :)
|
||||
<Palisade> he said mainly his group just wants access to information so they ca
|
||||
n write tutorials and provide any new quakec entries we come up with
|
||||
<Palisade> ender, uhm one of the maintainers
|
||||
<theoddone33> I think I know that guy :)
|
||||
<Ender> I think I do too.
|
||||
<Palisade> theodd ;)
|
||||
<Ender> [Benig me and all]
|
||||
*** Retrieving #quake-dev info...
|
||||
<Ender> :)
|
||||
<spinkham_> Palisade: Is there anyone else working on the Makefile? I'd like to
|
||||
put my changes in CVS soon...
|
||||
<Palisade> ok as i was saying in the forums
|
||||
<spinkham_> Would be nice to get an easier to build version out there...
|
||||
<Ender> [-- New QSG Tutorials Added: http://qsg.telefragged.com --]
|
||||
<spinkham_> ooh.. new patches forum..
|
||||
<Palisade> the best way to implement proper peer review is to establish a metho
|
||||
d for reviewing and inserting a patch
|
||||
<DEADBEEF> I don't know if you'd call it "working" on the Makefile ;)
|
||||
<Palisade> and to come up with rules to accepting new developers (CVS write acc
|
||||
ess)
|
||||
<DEADBEEF> Who is the team leader ?
|
||||
<Palisade> spink, yeah i added several new forums
|
||||
<Palisade> spink, bugs and patches
|
||||
<spinkham_> That means I gotta cut and paste patch files? this is conna cause s
|
||||
ome porblem me thinks... Could it be a mailing list instead?<Palisade> dead, th
|
||||
at'd be me
|
||||
<DEADBEEF> Sorry, obtuse joke re:q3a
|
||||
<DEADBEEF> But it's nice to know
|
||||
<Palisade> i've also added entries to the bug tracker (spink, the ones you had
|
||||
on your project initially)
|
||||
<Palisade> we should start logging bugs to be worked on (i wish sourceforge had
|
||||
a way for us to mark which ones we've hurdled)
|
||||
<Ender> Palisade: Are they any bugs Maddes has fixed or listed?
|
||||
<Palisade> also.... do you guys like the versioning system i have set up? year:
|
||||
month:day
|
||||
<theoddone33> Palisade: if it's good enough for wine, it'll work for us :)
|
||||
<Palisade> ender, maddes was *just* added to the project like 20 mins ago
|
||||
<spinkham_> Palisade: fine with me...
|
||||
<Ender> hehe. He's slow. :)
|
||||
<Palisade> spink, you're going to fix the directory names right?
|
||||
<Palisade> ender, he didn't even respond to my email, so i don't know if he kno
|
||||
ws he has access
|
||||
<Palisade> ender, does he know how to use cvs?
|
||||
<Palisade> which brings us back to the discussion at hand...
|
||||
<Ender> Palisade: No he doesn't. I'm going to be writing a tutorial for the tha
|
||||
t, per his request. *grins*
|
||||
<Palisade> what sort of rules should we impose for maintaince of this project?
|
||||
<Palisade> ender, sounds good... sourceforge has a quickie on it
|
||||
* Palisade isn't a guru with cvs either
|
||||
<Ender> Well, how much interplatform compatability are you planning on maintani
|
||||
ng?
|
||||
<Palisade> theoddone, a lot of projects use 0.1 or the date thing
|
||||
<theoddone33> Ender: perhaps a tutorial on diff for those like myself would com
|
||||
e in handy
|
||||
<Palisade> theoddone, i thought about using a 1.1.1 or 0.1 thing, but 991221 se
|
||||
emed more reasonable<Palisade> and it looks more elite ;)
|
||||
<theoddone33> Palisade: IMO it's the most informative version system
|
||||
<Palisade> theoddone, true... you immediately know on what day it was milestone
|
||||
d
|
||||
<spinkham_> Palisade: That's best for beta anyway.. When the project is cleaned
|
||||
up we may want more of a 1.2.1 system perhaps...
|
||||
<Palisade> ender, hmmm... every platform in existance..
|
||||
<spinkham_> Palisade: To me dates on the project make me assume it's beta...
|
||||
<spinkham_> Palisade: Maybe I'm just strange though ;-)
|
||||
<Ender> I'm working on getting the Windows version to compile with the free lcc
|
||||
compiler right now. Which is fun. :)
|
||||
<Palisade> that's another thing... most of us in the developer list are mostly
|
||||
linux biased.... i've added a new guy to maintain the solaris port, and another
|
||||
to maintain win32 patches
|
||||
<Palisade> spink, hm
|
||||
<Ender> how about dos, hmm? :)
|
||||
<Palisade> spink, maybe... we could always change it like that.. ie. if we go s
|
||||
table go with #.#.# versioning, kindof makes sense
|
||||
<DEADBEEF> How about the Mac port ? Does Westlake Interactive own their portio
|
||||
n of the code ?
|
||||
<Palisade> spink, i'm immediately declaring that what we currently are working
|
||||
with is alpha code (even though id software considers it stable)
|
||||
<Palisade> dead, i'm looking for one... knght mentioned on the mailing list he
|
||||
has a friend who wants to work on the ppc code
|
||||
<Palisade> er... the assembly bit of it
|
||||
<spinkham_> ;-) yeah, we'll be hacking all over changing stuff to make it cross
|
||||
platform and such.. Is a beta project, though is mostly release code...
|
||||
<theoddone33> Palisade: keep in mind that some patches will affect all platform
|
||||
s
|
||||
<DEADBEEF> Palisade: God bless him ! I wouldn't want to (or be able to) do it
|
||||
!
|
||||
<Palisade> theoddone, right... hence the need for peer review
|
||||
<Palisade> theoddone, we need a global set of standards/ruels<Palisade> s/ruels
|
||||
/rules
|
||||
<Palisade> deadbeef, no kidding ;)
|
||||
<theoddone33> Rule proposal #1 - All patches must compile correctly to be added
|
||||
into CVS :)
|
||||
<DarkAngel> if people change the physics of quake in any way, even to fix bugs,
|
||||
I will be very upset , I love physics quirks...bunnyhopping, rocket jumping, t
|
||||
rimping, etc....
|
||||
<DEADBEEF> Dunno if the C would kill me before the ASM ;)
|
||||
<theoddone33> Rule proposal #2 - No patch shall break backwards compatability u
|
||||
nless generally agreed by the developers
|
||||
*** [Iceman] has joined #quake-dev
|
||||
<Palisade> Rule proposal #2 - All patch authors are subject to pay royalties to
|
||||
me.
|
||||
<spinkham_> Palisade: ;-)
|
||||
<DEADBEEF> hey iceman
|
||||
<Palisade> spink, btw... are you logging this channel? i think we should keep l
|
||||
ogs
|
||||
<Palisade> spink, and post them... by date... in an archive on the website
|
||||
<[Iceman]> if quake-dev wants its OWN irc server, i can set it up for you all =
|
||||
)
|
||||
<Palisade> spink, the one thing about irc (w/out logs) versus forums is that yo
|
||||
u can't go back and look at the channel (unless you log it)
|
||||
<theoddone33> Rule proposal #3 - All platform independant patches shall be appr
|
||||
oved by representatives of each platform
|
||||
*** Ender has quit IRC (Ping timeout)
|
||||
<DarkAngel> ice: I think that would be a good idea...to bring together all the
|
||||
quake source developers, because there's BOUND to be 0918230912 different engin
|
||||
es, modifications, etc as time goes by
|
||||
<Palisade> ice, really?
|
||||
<[Iceman]> yeah
|
||||
<Palisade> oh btw everyone who missed the announcement on the mailing list
|
||||
<[Iceman]> irc admin is my speciality
|
||||
<theoddone33> Rule proposal #4 - All patches shall represent progress, and not
|
||||
regress
|
||||
<Palisade> quakeforge.net is going to be our main domain
|
||||
<spinkham_> Palisade: Nope, I'm not.. I'm not all that familiar with IRC manage
|
||||
ment myself. ;-)
|
||||
<[Iceman]> ill have it set up in a hour or so
|
||||
<Palisade> it *should* link to quake.sourceforge.net
|
||||
<DarkAngel> irc.quakeforge.net ?
|
||||
<[Iceman]> if you guys want
|
||||
<Palisade> but it doesn't right now
|
||||
<spinkham_> Palisade: Ender helped me set up the channel..
|
||||
<Palisade> dark, www.quakeforge.net (our new domain)
|
||||
*** spinkham_ sets mode: +o Palisade
|
||||
<Palisade> iceman, i'm guessing you need access to that domain if we're to use
|
||||
it
|
||||
* Palisade doesn't know much about the web
|
||||
<Palisade> iceman, you can get in touch with omnibus via the mailing list (go t
|
||||
o our project site and sign up)
|
||||
<[Iceman]> no, ill just need you to point like irc. whatever to my server
|
||||
<theoddone33> Rule Proposal #5 - Patches must have at least a 1 day (or more) w
|
||||
aiting period before being added to CVS, so that any significant objections or
|
||||
discussions have time to arise
|
||||
<Palisade> iceman, he owns the domain
|
||||
<spinkham_> Palisade: Who's providing dns?
|
||||
<Palisade> ice, ok cool
|
||||
<Palisade> spink, no idea
|
||||
<Palisade> spink, he's handling all of that, and emails
|
||||
<theoddone33> Read # 5 guys
|
||||
<Palisade> spink, we'll all have quakeforge.net email addys ;)
|
||||
<[Iceman]> im not much of a programmer, but helping game development is like my
|
||||
dream =)
|
||||
<Palisade> theoddone, i think i missed it<theoddone33> Rule Proposal #5 - Patch
|
||||
es must have at least a 1 day (or more) waiting period before being added to CV
|
||||
S, so that any significant objections or discussions have time to arise
|
||||
<spinkham_> Rule Proposal #5 - Patches must have at least a 1 day (or more) wa
|
||||
iting period before being added to CVS, so that any significant objections or
|
||||
<spinkham_> ;-)
|
||||
<DarkAngel> same
|
||||
<theoddone33> 1 day may been too little
|
||||
<theoddone33> err be
|
||||
<Palisade> darkangel, btw.... there already are like 4 different projects that
|
||||
i know of
|
||||
<spinkham_> One day is enough.. CVS can be backed out if there are any major co
|
||||
mplaints afterwords..
|
||||
<theoddone33> ok
|
||||
<theoddone33> should I send my proposals around the mailing list?
|
||||
<DEADBEEF> Later guys
|
||||
<[Iceman]> give me about 1 hr and the server will be ready with a temporary dom
|
||||
ain
|
||||
<Palisade> darkangel, spinkham was running gnuquake on sourceforge but shut it
|
||||
down when he saw mine, and another guy is running openquake... he's joining thi
|
||||
s project too though
|
||||
<spinkham_> Any more then that is probably hamstringing the project a bit too m
|
||||
uch ;-)
|
||||
<Palisade> deadbeef, later
|
||||
*** DEADBEEF has quit IRC (Quit: [x]chat)
|
||||
<theoddone33> Spink: I was gonna say 3, but I figured that might be a little to
|
||||
o much
|
||||
<Palisade> spink/theodd, yeah i think a waiting period for insertions is a good
|
||||
idea
|
||||
<theoddone33> Rule proposal #6 - All patches will be announced on the mailing l
|
||||
ist before being added to CVS
|
||||
<Palisade> we should give it a week<spinkham_> Why a week?
|
||||
<Palisade> spink, i hope you're logging this conversation ;)
|
||||
<Palisade> spink, what if someone is in a drunken funk for a week?
|
||||
<theoddone33> Palisade: I've been here a while, I can just copy it to a file wh
|
||||
en I'm done
|
||||
<Palisade> spink, and can't stand up let alone check the mailing list ;)
|
||||
<Palisade> spink, like i'm going to be this new years ;)
|
||||
<theoddone33> lol
|
||||
<Palisade> theoddone, thanks...
|
||||
<theoddone33> I may leave soon, it's perty late
|
||||
<Palisade> we really do need a bot or something to log this channel when we tal
|
||||
k and archive it by date on the website
|
||||
* theoddone33 exclames "A Perl script!!!"
|
||||
<spinkham_> Palisade: any changes that suck can be backed out.. that's one of t
|
||||
he great things about CVS...
|
||||
<Palisade> i wonder if sourceforge would mind us running eggdrops off their she
|
||||
ll? ;)
|
||||
<Palisade> spink, yeah... but a project this big could get out of hand rather f
|
||||
ast
|
||||
<spinkham_> Palisade: I would say 2 days at most.. CVS needs to be updated with
|
||||
bugfixes regularly...
|
||||
<Palisade> spink, esp. when we get to the point that something like mesa is at.
|
||||
.. and we're just spammed with patches constantly
|
||||
<spinkham_> Major changes should have more review..
|
||||
<Palisade> 2 or 3 days sounds reasonable
|
||||
<theoddone33> Rule proposal #7 - Only sober people shall update CVS
|
||||
<spinkham_> ROTFL!
|
||||
<Palisade> theoddone, hahaha
|
||||
<[Iceman]> im sober 95% of the time
|
||||
<[Iceman]> kinda
|
||||
<theoddone33> Maybe we should do random drug testing?<theoddone33> No steroids
|
||||
either
|
||||
<[Iceman]> there... due to my leet irc skills, and irc server is working =)
|
||||
<Palisade> Rule proposal #8 - Rule 7 exception, those drunks who program better
|
||||
when they're drunk may update the CVS.
|
||||
*** Knghtbrd has joined #quake-dev
|
||||
<Knghtbrd> morning
|
||||
<theoddone33> lol
|
||||
<Palisade> ;)
|
||||
<theoddone33> hi
|
||||
<spinkham_> Hi
|
||||
<Palisade> knght, hey
|
||||
<Palisade> knght, you have a friend who wants to work on the ppc assembly port
|
||||
right?
|
||||
<[Iceman]> Palisade: i got the server going with a temp hostname
|
||||
<Knghtbrd> Palisade: I don't know if he WANTS to do it yet or not, but I intend
|
||||
to drag him in to it =D
|
||||
<Palisade> knght, haha ;)
|
||||
<Palisade> ice, ok good
|
||||
<[Iceman]> uc1.dhs.org #quake-dev , completely isolated no one else there =)
|
||||
<Palisade> ice, go to our project page and find out what omnibus's email is
|
||||
<Knghtbrd> BTW, I already have a channel on OPN if we end up there
|
||||
<Palisade> it's probably omnibus@users.sourceforge.net
|
||||
<[Iceman]> ok
|
||||
<Knghtbrd> title's a little more obscure (#q1src), but it wouldn't take me 5 mi
|
||||
nutes to change that
|
||||
<Palisade> ice, tell him how to do it too, i don't think he's skilled at this s
|
||||
ort of thing, he screwed quakeforge.net up
|
||||
<Palisade> it's pointing at sourceforge.net and not quake.sourceforge.net
|
||||
<Knghtbrd> most of that time to remember the silly chanserv commands =>
|
||||
<[Iceman]> with our own server, we'll have more control<Knghtbrd> yeah, but it
|
||||
means I need a 3rd irc client
|
||||
<Knghtbrd> =>
|
||||
*** Palisade changes topic to 'QuakeForge Project'
|
||||
<theoddone33> hehe, I set the first topic
|
||||
<[Iceman]> server: uc1.dhs.org channel: #quake-dev if anyone wants to look
|
||||
<Palisade> theodd, ah ;)
|
||||
* Knghtbrd ends up in (yet) another coughing fit
|
||||
<Knghtbrd> dammit
|
||||
<Palisade> ice, should we make it #quakeforge?
|
||||
<[Iceman]> its like 30 degrees in my toom
|
||||
<theoddone33> Oh, BTW, I'm the guy who sent out the i740 message on the mailing
|
||||
list in case y'all didn't know
|
||||
<[Iceman]> i can do that
|
||||
<Palisade> theodd, did the answer help/
|
||||
<Palisade> ?
|
||||
<Palisade> ice, dankeys
|
||||
<[Iceman]> ok, done
|
||||
<theoddone33> Palisade: I'm the guy who sent the answer :)
|
||||
<Palisade> ice, so that's only temporary for now right?
|
||||
* Knghtbrd really wants to avoid what happened with doom src =/
|
||||
<[Iceman]> it perm
|
||||
<spinkham_> Palisade: do we want a dev and a normal channel though?
|
||||
<Palisade> theodd, ohhhhhhh
|
||||
<[Iceman]> ill just need the new host
|
||||
<Palisade> knght, what happened with it?
|
||||
<[Iceman]> uc1.dhs.org will always work too
|
||||
<Palisade> ice, ah sweet, thanks
|
||||
<[Iceman]> glad to help out any way i can
|
||||
<Palisade> ice, get omni to point: irc.quakeforge.net there
|
||||
<Knghtbrd> Palisade: a million different (slightly incompatible) forks of the s
|
||||
ame tree, lots of mistrust, lots of closed source (not possible under the GPL
|
||||
normally), etc
|
||||
<Palisade> ice, and thanks a ton
|
||||
<Knghtbrd> and very little attention to portability
|
||||
<[Iceman]> i feel lonely on the new server, im the only one =)
|
||||
<Palisade> ice, for now we'll stay here, because people are reading the forum a
|
||||
nd coming here because of spink's message... but i'll announce irc.quakeforge.n
|
||||
et when it's ready
|
||||
<[Iceman]> okie
|
||||
<theoddone33> One project as opposed to 300 projects is good, but individual pr
|
||||
ojects also have their own worth
|
||||
<Palisade> knght, i'm really happy id gpl'd this
|
||||
<theoddone33> If you doubt, check out www.raven-games.com/jhexen. That's *the*
|
||||
best thing anyone's done with the DOOM source
|
||||
<Palisade> knght, carmack is a genius
|
||||
<Knghtbrd> theoddone33: the problem is that at least 4 doom ports I know of imp
|
||||
lemented a console
|
||||
<[Iceman]> omnibus@users.sourceforge.net right?
|
||||
<Palisade> knght, yeah i think this project can really turn into a hub as "the"
|
||||
quake project
|
||||
<Knghtbrd> Palisade: yeah, Crow- and I got John to really liking the GPL... It
|
||||
helps that he's both coder and decision type person...
|
||||
<spinkham_> Palisade: Are we going to accomidate different branches of the proj
|
||||
ect at any point?
|
||||
<Knghtbrd> Getting 3dfx to release source was a pain in the ass
|
||||
<Knghtbrd> I had to really wrestle with them on that
|
||||
<Palisade> knght, i want this game to extend into a whole new environment... a
|
||||
virtual paradise..
|
||||
<Knghtbrd> the PHB's and lawyers just didn't understand
|
||||
<theoddone33> I think all branched projects should still have a compatability m
|
||||
ode with the main project for netplay
|
||||
<theoddone33> That should be a rule
|
||||
<Palisade> knght, i think that's where carmack is heading, he's mentioned virtu
|
||||
al reality a lot in his .plan's
|
||||
<theoddone33> or at least a strong suggestion :)
|
||||
<Knghtbrd> someone finally convinced the PHBs that it was all good (wasn't me,
|
||||
must have been their coders) and I ended up with email from one of theyr lawyer
|
||||
s with questions
|
||||
<Palisade> knght, yeah the great thing about gpl is that even though you can't
|
||||
charge for the software, you can charge for distribution
|
||||
<Palisade> knght, i think that's why carmack liked it
|
||||
<[Iceman]> Palisade: whats his e-mail?
|
||||
<Palisade> it allows the source to be open
|
||||
* theoddone33 screams "We'll all be rich!"
|
||||
<Palisade> but not defeat making it commercial
|
||||
<Knghtbrd> actually, I can sell you the quake source for as much as I think you
|
||||
'll pay
|
||||
<Palisade> ice, no idea... check the project members.. here i'll do it
|
||||
<[Iceman]> okie
|
||||
<Knghtbrd> I just can't charge you for the source (other than what it costs me
|
||||
to give it to you) once you have the bin
|
||||
<Knghtbrd> theoddone33: heh, I had the VA IPO letter... *sob*
|
||||
<spinkham_> Knghtbrd: speaking of which, who did the mini-gl port for 3dfx? is
|
||||
that code gonna be avalibe at any point?
|
||||
<Palisade> knght, you can charge any amount you want for the method of distribu
|
||||
tion
|
||||
<Knghtbrd> My fax was 12 MINUTES pas the deadline
|
||||
<Palisade> knght, just like redhat can charge $100 for their distribution of li
|
||||
nux
|
||||
<Knghtbrd> I didn't get any VA shares at $30 each *sob*
|
||||
<[Iceman]> should we limit the number of staff that runs the site and CVS?
|
||||
<Palisade> knght, VA's IPO rocked, i cried<Knghtbrd> Palisade: yes
|
||||
*** case has joined #quake-dev
|
||||
<Knghtbrd> Palisade: yes again
|
||||
<Palisade> ice, we're going over that
|
||||
<[Iceman]> okay
|
||||
<spinkham_> hey case
|
||||
<case> heya
|
||||
<Palisade> theodd, yeah i wrote an entry in the open forum for that
|
||||
<[Iceman]> woohoo! kerosene heater! warm.....
|
||||
<Palisade> theodd, i really think we should maintain an "old" or "compatible" m
|
||||
ode
|
||||
<case> hows the compiling going? ;)
|
||||
<theoddone33> Palisade: agreed
|
||||
<Knghtbrd> Palisade: John would be pissed if we don't
|
||||
<Palisade> theodd, that way people can play regular old quake against each othe
|
||||
r (or half-life, etc)
|
||||
<Palisade> knght, yeah
|
||||
<Palisade> and then they can flip the switch and play the "new" mode
|
||||
<theoddone33> Palisade: I've got to go, so if I'm going to log this, it'll end
|
||||
right here
|
||||
<Palisade> which will include all the advancements we create
|
||||
<Palisade> theoddone, ok
|
||||
<Knghtbrd> I think we can actually put the "switch" in the pak file
|
||||
<Palisade> someone else start logging maybe?
|
||||
<Palisade> we need a bot dammit
|
||||
<spinkham_> Palisade: I've been (i think ;-)
|
||||
<Palisade> spink, you think?
|
||||
<Palisade> i should probably be logging it, how do you log in bitchx?
|
||||
* Knghtbrd is working on the EDGE "wad 2" format
|
||||
<[Iceman]> Palisade: get his addy?
|
||||
<Palisade> knght, EDGE?<Knghtbrd> it's mostly on paper now b/c of school
|
||||
<Palisade> ice, email address
|
||||
<[Iceman]> yeah
|
||||
<Palisade> ice, oh... yeah hold on
|
||||
<Knghtbrd> Palisade: dosdoom re-engineered to be portable, all around nicer, an
|
||||
d just not suck like dosdoom did =>
|
||||
<Knghtbrd> most of the gory details are hush-hush still
|
||||
<Palisade> ice, omnibus@users.sourceforge.net
|
||||
<[Iceman]> okie
|
||||
<Knghtbrd> but wad2 isn't planned for our upcoming release anyway
|
||||
<Palisade> hm
|
||||
*** spinkham_ has left #quake-dev
|
||||
*** spinkham_ has joined #quake-dev
|
||||
*** ChanServ sets mode: +o spinkham_
|
||||
<Knghtbrd> the idea is to use tar or something (q3a used zip afterall) and put
|
||||
a directory tree in it.. If I extract the lumps and tack headers to the tops o
|
||||
f the files that tell the engine about the contents I can (in theory) change th
|
||||
e format later and add new toys while maintaining compatibility with the old st
|
||||
uff
|
||||
<Palisade> ice, btw... does your irc server have chanserv, or do we need an egg
|
||||
drop, and can you supply that?
|
||||
<[Iceman]> im supplying services and an eggdrop
|
||||
<Knghtbrd> the issue of course is that we have to maintain compatibility with t
|
||||
he original game files
|
||||
<Palisade> ice, great
|
||||
<[Iceman]> i programmed my own services
|
||||
<Palisade> ice, the eggdrop too?
|
||||
<Knghtbrd> so I have to make sure I can still pick apart a wad lump by lump and
|
||||
for wads I'll just assume the correct headers since an old wad has to be forma
|
||||
t "1.0" or whatever for everything
|
||||
<Palisade> knght, yes<[Iceman]> i use standard eggie, but i have a few shells t
|
||||
i set them up on
|
||||
<Knghtbrd> we can do that kind of thing with q1/qw I suspect
|
||||
<Palisade> knght, and we need to create a fully compatible pak file or get id t
|
||||
o release it as gpl
|
||||
<Knghtbrd> Deek isn't awake yet unfortunately
|
||||
<Palisade> knght, talk to them about that
|
||||
<Knghtbrd> he's got the best starting poing I think
|
||||
<Palisade> knght, deek?
|
||||
<Knghtbrd> them who? the EDGE people? I'm the one designing it
|
||||
<Knghtbrd> Deek is the guy merging q1/qw trees and cleaning it all up
|
||||
<theoddone33> ok, log ends right here
|
9
change_log
Normal file
|
@ -0,0 +1,9 @@
|
|||
Hi,
|
||||
|
||||
I uploaded some of my pages. I renamed index.php to _index.php. This does not mean I won't
|
||||
be using PHP, but for testing I'm going to use just HTML and JS. I'm also in the process of
|
||||
writing a few web utilities in C that might be helpful...
|
||||
|
||||
See ya on #c,
|
||||
|
||||
- mef
|
BIN
home.jpg
Normal file
After Width: | Height: | Size: 978 B |
BIN
home2.jpg
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
images/aftershock_logo.jpg
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
images/petition_button.jpg
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
images/q1logo.jpg
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
images/q1logo.png
Normal file
After Width: | Height: | Size: 11 KiB |
110
index.php
Normal file
|
@ -0,0 +1,110 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>QuakeForge: An Open Quake Development Project</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<H1>Welcome to http://www.quakeforge.net/</H1>
|
||||
<P>Coming soon...</P><br>
|
||||
<img src="http://www.quakeforge.net/images/q1logo.png" border=0>
|
||||
<br><br>
|
||||
The QuakeForge Project is using OpenProjects for
|
||||
IRC talks in channel #quakeforge at irc.quakeforge.net
|
||||
<br><br>
|
||||
QuakeForge port progress page is <a href="http://quake.sourceforge.net/progress.php">here</a>.
|
||||
<br><br>
|
||||
Developers should <a href="http://sourceforge.net/mail/?group_id=882">join</a> the quake-devel mailing
|
||||
list to contribute to the discussion and submit patches.
|
||||
<br><br>
|
||||
<a href="http://www.sourceforge.net/project/?form_grp=882">Click here for the Project Page</a><br>
|
||||
<br><br>
|
||||
Download q1-991221<br><br>
|
||||
<a href="http://www.sourceforge.net/download.php?fileid=947">.zip 3mb</a><br>
|
||||
<a href="http://www.sourceforge.net/download.php?fileid=958">.tar.gz 2.7mb</a><br>
|
||||
<a href="http://www.sourceforge.net/download.php?fileid=953">.tar.bz2 2.4mb</a><br>
|
||||
<br><br>
|
||||
Quake shareware files:<br><br>
|
||||
This zip requires user to run the deice util to unpack.<br>
|
||||
<a href="ftp://ftp.cdrom.com/pub/quake/idstuff/quake/quake106.zip">.zip</a>
|
||||
<br>
|
||||
This tarball contains the shareware quake unpacked already.<br>
|
||||
<a href="http://quake.sourceforge.net/files/quake_sw.tar.gz">.tar.gz</a>
|
||||
<br>
|
||||
There is no bzip2 tarball because it did not reduce the archives size.
|
||||
<br><br>
|
||||
The GNU Project has an online manual on CVS <a href="http://www.gnu.org/manual/cvs/index.html">here.</a>
|
||||
<br><br>
|
||||
<a href="ftp://quake.sourceforge.net/pub/quake/irclogs/">QuakeForge Project IRC Logs</a>
|
||||
<br><br>
|
||||
Files to help use sourceforge and develop on our project:
|
||||
<br><br>
|
||||
Taniwha's <a href="http://quake.sourceforge.net/files/pak-0.2.2.tar.gz">replacement</a> pak util - it's in a more usable state, supports tar's c, x, v, t, and f (ignored) options, and it works [mostly] as expected.
|
||||
<br><br>
|
||||
<a href="http://quake.sourceforge.net/nixfiles.php">Linux/*BSD/UNIX</a>
|
||||
<br><br>
|
||||
<a href="http://quake.sourceforge.net/winfiles.php">DOS/Win9x/NT</a>
|
||||
<br><br>
|
||||
<a href="http://quake.sourceforge.net/befiles.php">BeOS</a>
|
||||
<br><br>
|
||||
<a href="http://quake.sourceforge.net/macfiles.php">MacOS</a>
|
||||
<br><br>
|
||||
<a href="http://quake.sourceforge.net/os2files.php">OS/2</a>
|
||||
<br><br>
|
||||
<a href="http://quake.sourceforge.net/qqwhowto.php">Quake/QW HowTo's</a>
|
||||
<br><br>
|
||||
Email <a href="mailto:palisade@quakeforge.net">Palisade</a> for any comments, suggestions, or additions to this page.
|
||||
<br><br>
|
||||
</CENTER>
|
||||
<P><A HREF="http://www.libranet.com/petition.html"><IMG SRC="http://quake.sourceforge.net/images/petition_button.jpg" WIDTH="90" HEIGHT="30" BORDER="0" ALT="Sign The Linux Driver Petition"></A>
|
||||
<a href="http://www.planetquake.com/aftershock/"><img src="http://quake.sourceforge.net/images/aftershock_logo.jpg" border=0>
|
||||
</p>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
73
irclog.php
Normal file
|
@ -0,0 +1,73 @@
|
|||
<!-- To add irc logs to this page, just put them in the irclog directory under the project's web root
|
||||
--chadfowler
|
||||
-->
|
||||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#000000" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#000000">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#000000" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#000000">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#000000" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<H1>Welcome to http://<?php print $headers[Host]; ?>/</H1>
|
||||
<P>QuakeForge Project IRC Logs</P><BR>
|
||||
<img src="quake2_infantry_anim.gif"><br><br>
|
||||
<?php
|
||||
$handle=opendir('irclog');
|
||||
while ($file = readdir($handle)) {
|
||||
if(!(ereg("^\.", $file, $regs))) {
|
||||
echo "<a href=\"irclog/$file\">$file</a><BR>\n";
|
||||
}
|
||||
}
|
||||
closedir($handle);
|
||||
?>
|
||||
<br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
557
irclog/irclog-quakeforge-991224-part1.txt
Normal file
|
@ -0,0 +1,557 @@
|
|||
before, so what do I know
|
||||
<Ender> Are you going to register this channel with Chanserv?
|
||||
<spinkham_> I've never started an IRC channel before.. I know NOTHING...
|
||||
<spinkham_> You are welcome to help me out.. I was basically starting the chann
|
||||
el cuz I wanted one.. If you know more then me feel free to take over ;-)
|
||||
*** Ender sets mode: +o Ender
|
||||
<Ender> (you didn't see me just op myself. *grins*)
|
||||
<spinkham_> Well, I was gonna op you, but ok ;-)
|
||||
*** Retrieving #quake-dev info...
|
||||
*** Retrieving #quake-dev info...
|
||||
*** theoddone33 changes topic to 'Quake-dev project on Sourceforge'
|
||||
*** ChanServ sets mode: +nt
|
||||
<theoddone33> hehe
|
||||
<Ender> spinkham_: Um. Do you know how to register your nickname with nickserv?
|
||||
<spinkham_> Nope...
|
||||
<spinkham_> No one else wants to be spinkham anyway ;-)
|
||||
<spinkham_> OK, I give.. How?
|
||||
<Ender> This is just so you'll be autooped whenever you come into the channel :
|
||||
)
|
||||
<Ender> Type: /msg nickserv register thepasswordyouwant
|
||||
-> *nickserv* register blah
|
||||
<Ender> Whenever you connect here, you'll have to use: /msg nickserv identify y
|
||||
ourpassword -before- you enter this channel, okay?
|
||||
<spinkham_> K.. thanks...
|
||||
<Ender> Try leaving the channel and coming back in.
|
||||
<theoddone33> Does it do any good if you're not an op?
|
||||
*** Retrieving #quake-dev info...
|
||||
*** spinkham has joined #quake-dev<Ender> theoddone33: Yeah, it stops other peo
|
||||
ple from using your nickname.
|
||||
*** spinkham_ sets mode: +o spinkham
|
||||
<Ender> hmm. you registered spinkham_, so you'll have to use that nickname to g
|
||||
et autoops :)
|
||||
*** spinkham_ has quit IRC ([x]chat)
|
||||
*** spinkham has left #quake-dev
|
||||
*** spinkham has joined #quake-dev
|
||||
<theoddone33> Has anyone noticed the #ifdef QUAKE2 lines in the source? :)
|
||||
<Ender> theoddone33: Yes :)
|
||||
<theoddone33> I wonder how different it turns out if you compile with that on
|
||||
*** spinkham is now known as spinkham_
|
||||
*** spinkham_ has left #quake-dev
|
||||
* theoddone33 is testing his knowledge of irc
|
||||
*** spinkham_ has joined #quake-dev
|
||||
<Ender> hrm.
|
||||
<Ender> spinkham_: did you identify with nickserv?
|
||||
*** spinkham_ has left #quake-dev
|
||||
*** spinkham_ has joined #quake-dev
|
||||
*** ChanServ sets mode: +o spinkham_
|
||||
<Ender> There :)
|
||||
<spinkham_> Now it's all good ;-)
|
||||
<Ender> Does anyone want to write a "How to compile Quake under Linux" tutorial
|
||||
for me? *grins*
|
||||
<theoddone33> Ender: if everyone else leave this channel, would whoever's left
|
||||
become an op?
|
||||
<theoddone33> err... leaves
|
||||
<Ender> theoddone33: Nope. Because it's registered, only people on the access l
|
||||
ist [eg, spinkham_] will be op'ed [unless another op op's them :]
|
||||
<theoddone33> Ender: How did you op yourself? Weird channel privilages?
|
||||
<Ender> theoddone33: Do a whois on me.<theoddone33> Got it
|
||||
<spinkham_> Ender: I can do for Quake1.. Quakeworld gives me compiler errors st
|
||||
ill, so no can help ;-)
|
||||
<Ender> theoddone33: Ignore the idsoftware bit, btw. *grins* I'm not The Man, t
|
||||
hat's faked :P
|
||||
<Ender> spinkham_: Even Quake1 is something :)
|
||||
<theoddone33> Ender: hehe, I figured
|
||||
<Ender> We have tutorials on compiling under Windows using MSVC.. and under Dos
|
||||
using djgpp/gcc..
|
||||
<theoddone33> I tried djgpp, but stopped when I couldn't find a Makefile :)
|
||||
<Ender> I made one for dos.
|
||||
<theoddone33> can you DCC it?
|
||||
<theoddone33> por favor
|
||||
<Ender> check http://qsg.telefragged.com [I can't dcc right now]
|
||||
<theoddone33> k, thanks
|
||||
<Ender> You need to make a small change to sys_dos.c too.
|
||||
<theoddone33> Ender: Now I recognize your name, I visited qsg a couple days bac
|
||||
k
|
||||
<Ender> Before it had any content? :P
|
||||
<spinkham_> I've got makefile fixes for the Linux version I will merge tonight,
|
||||
and configuration should be greatly improved soon..
|
||||
* Ender boasts about our site being the first. *grins*
|
||||
<theoddone33> just a welcome msg
|
||||
<Ender> I've also worked on Litestep, if you've ever heard of that.
|
||||
<theoddone33> My site is telefragged hosted also :)
|
||||
* Ender was bugging slade every hour. "Come on! The quake source is going to be
|
||||
released in a few hours! I just know it!" (3 hours later, the source is releas
|
||||
ed :P)
|
||||
<theoddone33> I emailled Carmack and Zoid that afternoon asking if a source rel
|
||||
ease was imminent. I didn't know just *how* imminent :)<Ender> *grins*
|
||||
<Ender> I e-mailed him last christmas suggested a site like the QSG.
|
||||
<Ender> Carmack replied on Christmas day saying it was a good idea, and if I ha
|
||||
d the site up before THIS christmas he would mention it in the readme...
|
||||
<Ender> but he released a few days early, dammit :P
|
||||
<theoddone33> Ender: Got the makefile, thanks. Now if I can just figure out ho
|
||||
w to make diff patches under windows :)
|
||||
<Ender> hehe. There's a GNU port of diff for windows.
|
||||
<Ender> Somewhere :P
|
||||
<theoddone33> I don't know how to use diff anyway =)
|
||||
<theoddone33> I can figure it out though
|
||||
<theoddone33> Hmm.... diff oldfile newfile > patch ????
|
||||
<Ender> yep. i think. I dunno. :)
|
||||
*** DEADBEEF has joined #quake-dev
|
||||
* theoddone33 wants his T1 connection back desperately
|
||||
<Ender> hehe
|
||||
<theoddone33> Hiya deadbeef
|
||||
<DEADBEEF> Hey
|
||||
<DEADBEEF> what's new ?
|
||||
<Ender> I'm in Australia. Pity -us- :)
|
||||
<spinkham_> under linux it is : diff -u oldfile newfile > patch???
|
||||
<theoddone33> spinkham_: what's the "-u" for?
|
||||
<DarkAngel> patch -p1 <patchfilename ??
|
||||
<spinkham_> theoddone22: from the man page: -u Use the unified output forma
|
||||
t
|
||||
<theoddone33> thanks
|
||||
<DEADBEEF> Does anyone know what magic is required to get the client to build w
|
||||
ith Mesa > 2.6 under Linux ?
|
||||
* theoddone33 mumbles "It's 33!"
|
||||
<spinkham_> theoddone22: What this does is include header info and some context
|
||||
lines..<spinkham_> theoddone33: My bad. New keyboard tonight for me ;-)
|
||||
<theoddone33> No problem :)
|
||||
<DEADBEEF> I suppose my question should be; what version of Mesa are you linkin
|
||||
g against ?
|
||||
<spinkham_> theoddone33: Bought an old IBM model "m" keyboard with ps/2 plug..
|
||||
It's realy sweet! (can you tell I'm excited? ;-)
|
||||
<DEADBEEF> Oooh, I have one of those too
|
||||
* DEADBEEF "clickety-clack"
|
||||
<spinkham_> ;-) Yeah.. bought 3 for ten each.. I love the feel.. anyway...
|
||||
<DEADBEEF> Mine's from a model 60
|
||||
<theoddone33> Oh yeah?? Well.. I just ordered a new comp monday... Dual Celer
|
||||
on 400 :)
|
||||
<DEADBEEF> Oooh... Stuck with a PII-300
|
||||
<spinkham_> About building for Linux... The makefile is kinda crappy right now.
|
||||
. I have a commented fixed one I'll be putting in the sourceforge CVS soon...
|
||||
<Ender> I have a Celeron 400a!
|
||||
<DEADBEEF> Yeah, it is crappy.
|
||||
<Ender> with a non-gl supporting video card.
|
||||
<Ender> A winmodem.
|
||||
<theoddone33> Long Live Celeron!!!
|
||||
<spinkham_> And am working on making configing it not so dumb..
|
||||
<Ender> A non-dos compilent sound card.
|
||||
<spinkham_> (celeron 400a here too)
|
||||
<Ender> and. um. :)
|
||||
<theoddone33> Ender: How much RAM?
|
||||
*** Palisade has joined #quake-dev
|
||||
<Palisade> hi
|
||||
<DEADBEEF> hey
|
||||
<spinkham_> Hey palisade
|
||||
<theoddone33> hi palisade<Ender> 64 meg. 8 taken for the onboard video
|
||||
<Ender> Heyas Palisade :)
|
||||
<Palisade> wow... lots of people here ;)
|
||||
<Ender> And in #qsg. :P
|
||||
<Palisade> yeah i talked to the guy from qsg
|
||||
<Ender> THE guy from qsg. :)
|
||||
<Palisade> he said mainly his group just wants access to information so they ca
|
||||
n write tutorials and provide any new quakec entries we come up with
|
||||
<Palisade> ender, uhm one of the maintainers
|
||||
<theoddone33> I think I know that guy :)
|
||||
<Ender> I think I do too.
|
||||
<Palisade> theodd ;)
|
||||
<Ender> [Benig me and all]
|
||||
*** Retrieving #quake-dev info...
|
||||
<Ender> :)
|
||||
<spinkham_> Palisade: Is there anyone else working on the Makefile? I'd like to
|
||||
put my changes in CVS soon...
|
||||
<Palisade> ok as i was saying in the forums
|
||||
<spinkham_> Would be nice to get an easier to build version out there...
|
||||
<Ender> [-- New QSG Tutorials Added: http://qsg.telefragged.com --]
|
||||
<spinkham_> ooh.. new patches forum..
|
||||
<Palisade> the best way to implement proper peer review is to establish a metho
|
||||
d for reviewing and inserting a patch
|
||||
<DEADBEEF> I don't know if you'd call it "working" on the Makefile ;)
|
||||
<Palisade> and to come up with rules to accepting new developers (CVS write acc
|
||||
ess)
|
||||
<DEADBEEF> Who is the team leader ?
|
||||
<Palisade> spink, yeah i added several new forums
|
||||
<Palisade> spink, bugs and patches
|
||||
<spinkham_> That means I gotta cut and paste patch files? this is conna cause s
|
||||
ome porblem me thinks... Could it be a mailing list instead?<Palisade> dead, th
|
||||
at'd be me
|
||||
<DEADBEEF> Sorry, obtuse joke re:q3a
|
||||
<DEADBEEF> But it's nice to know
|
||||
<Palisade> i've also added entries to the bug tracker (spink, the ones you had
|
||||
on your project initially)
|
||||
<Palisade> we should start logging bugs to be worked on (i wish sourceforge had
|
||||
a way for us to mark which ones we've hurdled)
|
||||
<Ender> Palisade: Are they any bugs Maddes has fixed or listed?
|
||||
<Palisade> also.... do you guys like the versioning system i have set up? year:
|
||||
month:day
|
||||
<theoddone33> Palisade: if it's good enough for wine, it'll work for us :)
|
||||
<Palisade> ender, maddes was *just* added to the project like 20 mins ago
|
||||
<spinkham_> Palisade: fine with me...
|
||||
<Ender> hehe. He's slow. :)
|
||||
<Palisade> spink, you're going to fix the directory names right?
|
||||
<Palisade> ender, he didn't even respond to my email, so i don't know if he kno
|
||||
ws he has access
|
||||
<Palisade> ender, does he know how to use cvs?
|
||||
<Palisade> which brings us back to the discussion at hand...
|
||||
<Ender> Palisade: No he doesn't. I'm going to be writing a tutorial for the tha
|
||||
t, per his request. *grins*
|
||||
<Palisade> what sort of rules should we impose for maintaince of this project?
|
||||
<Palisade> ender, sounds good... sourceforge has a quickie on it
|
||||
* Palisade isn't a guru with cvs either
|
||||
<Ender> Well, how much interplatform compatability are you planning on maintani
|
||||
ng?
|
||||
<Palisade> theoddone, a lot of projects use 0.1 or the date thing
|
||||
<theoddone33> Ender: perhaps a tutorial on diff for those like myself would com
|
||||
e in handy
|
||||
<Palisade> theoddone, i thought about using a 1.1.1 or 0.1 thing, but 991221 se
|
||||
emed more reasonable<Palisade> and it looks more elite ;)
|
||||
<theoddone33> Palisade: IMO it's the most informative version system
|
||||
<Palisade> theoddone, true... you immediately know on what day it was milestone
|
||||
d
|
||||
<spinkham_> Palisade: That's best for beta anyway.. When the project is cleaned
|
||||
up we may want more of a 1.2.1 system perhaps...
|
||||
<Palisade> ender, hmmm... every platform in existance..
|
||||
<spinkham_> Palisade: To me dates on the project make me assume it's beta...
|
||||
<spinkham_> Palisade: Maybe I'm just strange though ;-)
|
||||
<Ender> I'm working on getting the Windows version to compile with the free lcc
|
||||
compiler right now. Which is fun. :)
|
||||
<Palisade> that's another thing... most of us in the developer list are mostly
|
||||
linux biased.... i've added a new guy to maintain the solaris port, and another
|
||||
to maintain win32 patches
|
||||
<Palisade> spink, hm
|
||||
<Ender> how about dos, hmm? :)
|
||||
<Palisade> spink, maybe... we could always change it like that.. ie. if we go s
|
||||
table go with #.#.# versioning, kindof makes sense
|
||||
<DEADBEEF> How about the Mac port ? Does Westlake Interactive own their portio
|
||||
n of the code ?
|
||||
<Palisade> spink, i'm immediately declaring that what we currently are working
|
||||
with is alpha code (even though id software considers it stable)
|
||||
<Palisade> dead, i'm looking for one... knght mentioned on the mailing list he
|
||||
has a friend who wants to work on the ppc code
|
||||
<Palisade> er... the assembly bit of it
|
||||
<spinkham_> ;-) yeah, we'll be hacking all over changing stuff to make it cross
|
||||
platform and such.. Is a beta project, though is mostly release code...
|
||||
<theoddone33> Palisade: keep in mind that some patches will affect all platform
|
||||
s
|
||||
<DEADBEEF> Palisade: God bless him ! I wouldn't want to (or be able to) do it
|
||||
!
|
||||
<Palisade> theoddone, right... hence the need for peer review
|
||||
<Palisade> theoddone, we need a global set of standards/ruels<Palisade> s/ruels
|
||||
/rules
|
||||
<Palisade> deadbeef, no kidding ;)
|
||||
<theoddone33> Rule proposal #1 - All patches must compile correctly to be added
|
||||
into CVS :)
|
||||
<DarkAngel> if people change the physics of quake in any way, even to fix bugs,
|
||||
I will be very upset , I love physics quirks...bunnyhopping, rocket jumping, t
|
||||
rimping, etc....
|
||||
<DEADBEEF> Dunno if the C would kill me before the ASM ;)
|
||||
<theoddone33> Rule proposal #2 - No patch shall break backwards compatability u
|
||||
nless generally agreed by the developers
|
||||
*** [Iceman] has joined #quake-dev
|
||||
<Palisade> Rule proposal #2 - All patch authors are subject to pay royalties to
|
||||
me.
|
||||
<spinkham_> Palisade: ;-)
|
||||
<DEADBEEF> hey iceman
|
||||
<Palisade> spink, btw... are you logging this channel? i think we should keep l
|
||||
ogs
|
||||
<Palisade> spink, and post them... by date... in an archive on the website
|
||||
<[Iceman]> if quake-dev wants its OWN irc server, i can set it up for you all =
|
||||
)
|
||||
<Palisade> spink, the one thing about irc (w/out logs) versus forums is that yo
|
||||
u can't go back and look at the channel (unless you log it)
|
||||
<theoddone33> Rule proposal #3 - All platform independant patches shall be appr
|
||||
oved by representatives of each platform
|
||||
*** Ender has quit IRC (Ping timeout)
|
||||
<DarkAngel> ice: I think that would be a good idea...to bring together all the
|
||||
quake source developers, because there's BOUND to be 0918230912 different engin
|
||||
es, modifications, etc as time goes by
|
||||
<Palisade> ice, really?
|
||||
<[Iceman]> yeah
|
||||
<Palisade> oh btw everyone who missed the announcement on the mailing list
|
||||
<[Iceman]> irc admin is my speciality
|
||||
<theoddone33> Rule proposal #4 - All patches shall represent progress, and not
|
||||
regress
|
||||
<Palisade> quakeforge.net is going to be our main domain
|
||||
<spinkham_> Palisade: Nope, I'm not.. I'm not all that familiar with IRC manage
|
||||
ment myself. ;-)
|
||||
<[Iceman]> ill have it set up in a hour or so
|
||||
<Palisade> it *should* link to quake.sourceforge.net
|
||||
<DarkAngel> irc.quakeforge.net ?
|
||||
<[Iceman]> if you guys want
|
||||
<Palisade> but it doesn't right now
|
||||
<spinkham_> Palisade: Ender helped me set up the channel..
|
||||
<Palisade> dark, www.quakeforge.net (our new domain)
|
||||
*** spinkham_ sets mode: +o Palisade
|
||||
<Palisade> iceman, i'm guessing you need access to that domain if we're to use
|
||||
it
|
||||
* Palisade doesn't know much about the web
|
||||
<Palisade> iceman, you can get in touch with omnibus via the mailing list (go t
|
||||
o our project site and sign up)
|
||||
<[Iceman]> no, ill just need you to point like irc. whatever to my server
|
||||
<theoddone33> Rule Proposal #5 - Patches must have at least a 1 day (or more) w
|
||||
aiting period before being added to CVS, so that any significant objections or
|
||||
discussions have time to arise
|
||||
<Palisade> iceman, he owns the domain
|
||||
<spinkham_> Palisade: Who's providing dns?
|
||||
<Palisade> ice, ok cool
|
||||
<Palisade> spink, no idea
|
||||
<Palisade> spink, he's handling all of that, and emails
|
||||
<theoddone33> Read # 5 guys
|
||||
<Palisade> spink, we'll all have quakeforge.net email addys ;)
|
||||
<[Iceman]> im not much of a programmer, but helping game development is like my
|
||||
dream =)
|
||||
<Palisade> theoddone, i think i missed it<theoddone33> Rule Proposal #5 - Patch
|
||||
es must have at least a 1 day (or more) waiting period before being added to CV
|
||||
S, so that any significant objections or discussions have time to arise
|
||||
<spinkham_> Rule Proposal #5 - Patches must have at least a 1 day (or more) wa
|
||||
iting period before being added to CVS, so that any significant objections or
|
||||
<spinkham_> ;-)
|
||||
<DarkAngel> same
|
||||
<theoddone33> 1 day may been too little
|
||||
<theoddone33> err be
|
||||
<Palisade> darkangel, btw.... there already are like 4 different projects that
|
||||
i know of
|
||||
<spinkham_> One day is enough.. CVS can be backed out if there are any major co
|
||||
mplaints afterwords..
|
||||
<theoddone33> ok
|
||||
<theoddone33> should I send my proposals around the mailing list?
|
||||
<DEADBEEF> Later guys
|
||||
<[Iceman]> give me about 1 hr and the server will be ready with a temporary dom
|
||||
ain
|
||||
<Palisade> darkangel, spinkham was running gnuquake on sourceforge but shut it
|
||||
down when he saw mine, and another guy is running openquake... he's joining thi
|
||||
s project too though
|
||||
<spinkham_> Any more then that is probably hamstringing the project a bit too m
|
||||
uch ;-)
|
||||
<Palisade> deadbeef, later
|
||||
*** DEADBEEF has quit IRC (Quit: [x]chat)
|
||||
<theoddone33> Spink: I was gonna say 3, but I figured that might be a little to
|
||||
o much
|
||||
<Palisade> spink/theodd, yeah i think a waiting period for insertions is a good
|
||||
idea
|
||||
<theoddone33> Rule proposal #6 - All patches will be announced on the mailing l
|
||||
ist before being added to CVS
|
||||
<Palisade> we should give it a week<spinkham_> Why a week?
|
||||
<Palisade> spink, i hope you're logging this conversation ;)
|
||||
<Palisade> spink, what if someone is in a drunken funk for a week?
|
||||
<theoddone33> Palisade: I've been here a while, I can just copy it to a file wh
|
||||
en I'm done
|
||||
<Palisade> spink, and can't stand up let alone check the mailing list ;)
|
||||
<Palisade> spink, like i'm going to be this new years ;)
|
||||
<theoddone33> lol
|
||||
<Palisade> theoddone, thanks...
|
||||
<theoddone33> I may leave soon, it's perty late
|
||||
<Palisade> we really do need a bot or something to log this channel when we tal
|
||||
k and archive it by date on the website
|
||||
* theoddone33 exclames "A Perl script!!!"
|
||||
<spinkham_> Palisade: any changes that suck can be backed out.. that's one of t
|
||||
he great things about CVS...
|
||||
<Palisade> i wonder if sourceforge would mind us running eggdrops off their she
|
||||
ll? ;)
|
||||
<Palisade> spink, yeah... but a project this big could get out of hand rather f
|
||||
ast
|
||||
<spinkham_> Palisade: I would say 2 days at most.. CVS needs to be updated with
|
||||
bugfixes regularly...
|
||||
<Palisade> spink, esp. when we get to the point that something like mesa is at.
|
||||
.. and we're just spammed with patches constantly
|
||||
<spinkham_> Major changes should have more review..
|
||||
<Palisade> 2 or 3 days sounds reasonable
|
||||
<theoddone33> Rule proposal #7 - Only sober people shall update CVS
|
||||
<spinkham_> ROTFL!
|
||||
<Palisade> theoddone, hahaha
|
||||
<[Iceman]> im sober 95% of the time
|
||||
<[Iceman]> kinda
|
||||
<theoddone33> Maybe we should do random drug testing?<theoddone33> No steroids
|
||||
either
|
||||
<[Iceman]> there... due to my leet irc skills, and irc server is working =)
|
||||
<Palisade> Rule proposal #8 - Rule 7 exception, those drunks who program better
|
||||
when they're drunk may update the CVS.
|
||||
*** Knghtbrd has joined #quake-dev
|
||||
<Knghtbrd> morning
|
||||
<theoddone33> lol
|
||||
<Palisade> ;)
|
||||
<theoddone33> hi
|
||||
<spinkham_> Hi
|
||||
<Palisade> knght, hey
|
||||
<Palisade> knght, you have a friend who wants to work on the ppc assembly port
|
||||
right?
|
||||
<[Iceman]> Palisade: i got the server going with a temp hostname
|
||||
<Knghtbrd> Palisade: I don't know if he WANTS to do it yet or not, but I intend
|
||||
to drag him in to it =D
|
||||
<Palisade> knght, haha ;)
|
||||
<Palisade> ice, ok good
|
||||
<[Iceman]> uc1.dhs.org #quake-dev , completely isolated no one else there =)
|
||||
<Palisade> ice, go to our project page and find out what omnibus's email is
|
||||
<Knghtbrd> BTW, I already have a channel on OPN if we end up there
|
||||
<Palisade> it's probably omnibus@users.sourceforge.net
|
||||
<[Iceman]> ok
|
||||
<Knghtbrd> title's a little more obscure (#q1src), but it wouldn't take me 5 mi
|
||||
nutes to change that
|
||||
<Palisade> ice, tell him how to do it too, i don't think he's skilled at this s
|
||||
ort of thing, he screwed quakeforge.net up
|
||||
<Palisade> it's pointing at sourceforge.net and not quake.sourceforge.net
|
||||
<Knghtbrd> most of that time to remember the silly chanserv commands =>
|
||||
<[Iceman]> with our own server, we'll have more control<Knghtbrd> yeah, but it
|
||||
means I need a 3rd irc client
|
||||
<Knghtbrd> =>
|
||||
*** Palisade changes topic to 'QuakeForge Project'
|
||||
<theoddone33> hehe, I set the first topic
|
||||
<[Iceman]> server: uc1.dhs.org channel: #quake-dev if anyone wants to look
|
||||
<Palisade> theodd, ah ;)
|
||||
* Knghtbrd ends up in (yet) another coughing fit
|
||||
<Knghtbrd> dammit
|
||||
<Palisade> ice, should we make it #quakeforge?
|
||||
<[Iceman]> its like 30 degrees in my toom
|
||||
<theoddone33> Oh, BTW, I'm the guy who sent out the i740 message on the mailing
|
||||
list in case y'all didn't know
|
||||
<[Iceman]> i can do that
|
||||
<Palisade> theodd, did the answer help/
|
||||
<Palisade> ?
|
||||
<Palisade> ice, dankeys
|
||||
<[Iceman]> ok, done
|
||||
<theoddone33> Palisade: I'm the guy who sent the answer :)
|
||||
<Palisade> ice, so that's only temporary for now right?
|
||||
* Knghtbrd really wants to avoid what happened with doom src =/
|
||||
<[Iceman]> it perm
|
||||
<spinkham_> Palisade: do we want a dev and a normal channel though?
|
||||
<Palisade> theodd, ohhhhhhh
|
||||
<[Iceman]> ill just need the new host
|
||||
<Palisade> knght, what happened with it?
|
||||
<[Iceman]> uc1.dhs.org will always work too
|
||||
<Palisade> ice, ah sweet, thanks
|
||||
<[Iceman]> glad to help out any way i can
|
||||
<Palisade> ice, get omni to point: irc.quakeforge.net there
|
||||
<Knghtbrd> Palisade: a million different (slightly incompatible) forks of the s
|
||||
ame tree, lots of mistrust, lots of closed source (not possible under the GPL
|
||||
normally), etc
|
||||
<Palisade> ice, and thanks a ton
|
||||
<Knghtbrd> and very little attention to portability
|
||||
<[Iceman]> i feel lonely on the new server, im the only one =)
|
||||
<Palisade> ice, for now we'll stay here, because people are reading the forum a
|
||||
nd coming here because of spink's message... but i'll announce irc.quakeforge.n
|
||||
et when it's ready
|
||||
<[Iceman]> okie
|
||||
<theoddone33> One project as opposed to 300 projects is good, but individual pr
|
||||
ojects also have their own worth
|
||||
<Palisade> knght, i'm really happy id gpl'd this
|
||||
<theoddone33> If you doubt, check out www.raven-games.com/jhexen. That's *the*
|
||||
best thing anyone's done with the DOOM source
|
||||
<Palisade> knght, carmack is a genius
|
||||
<Knghtbrd> theoddone33: the problem is that at least 4 doom ports I know of imp
|
||||
lemented a console
|
||||
<[Iceman]> omnibus@users.sourceforge.net right?
|
||||
<Palisade> knght, yeah i think this project can really turn into a hub as "the"
|
||||
quake project
|
||||
<Knghtbrd> Palisade: yeah, Crow- and I got John to really liking the GPL... It
|
||||
helps that he's both coder and decision type person...
|
||||
<spinkham_> Palisade: Are we going to accomidate different branches of the proj
|
||||
ect at any point?
|
||||
<Knghtbrd> Getting 3dfx to release source was a pain in the ass
|
||||
<Knghtbrd> I had to really wrestle with them on that
|
||||
<Palisade> knght, i want this game to extend into a whole new environment... a
|
||||
virtual paradise..
|
||||
<Knghtbrd> the PHB's and lawyers just didn't understand
|
||||
<theoddone33> I think all branched projects should still have a compatability m
|
||||
ode with the main project for netplay
|
||||
<theoddone33> That should be a rule
|
||||
<Palisade> knght, i think that's where carmack is heading, he's mentioned virtu
|
||||
al reality a lot in his .plan's
|
||||
<theoddone33> or at least a strong suggestion :)
|
||||
<Knghtbrd> someone finally convinced the PHBs that it was all good (wasn't me,
|
||||
must have been their coders) and I ended up with email from one of theyr lawyer
|
||||
s with questions
|
||||
<Palisade> knght, yeah the great thing about gpl is that even though you can't
|
||||
charge for the software, you can charge for distribution
|
||||
<Palisade> knght, i think that's why carmack liked it
|
||||
<[Iceman]> Palisade: whats his e-mail?
|
||||
<Palisade> it allows the source to be open
|
||||
* theoddone33 screams "We'll all be rich!"
|
||||
<Palisade> but not defeat making it commercial
|
||||
<Knghtbrd> actually, I can sell you the quake source for as much as I think you
|
||||
'll pay
|
||||
<Palisade> ice, no idea... check the project members.. here i'll do it
|
||||
<[Iceman]> okie
|
||||
<Knghtbrd> I just can't charge you for the source (other than what it costs me
|
||||
to give it to you) once you have the bin
|
||||
<Knghtbrd> theoddone33: heh, I had the VA IPO letter... *sob*
|
||||
<spinkham_> Knghtbrd: speaking of which, who did the mini-gl port for 3dfx? is
|
||||
that code gonna be avalibe at any point?
|
||||
<Palisade> knght, you can charge any amount you want for the method of distribu
|
||||
tion
|
||||
<Knghtbrd> My fax was 12 MINUTES pas the deadline
|
||||
<Palisade> knght, just like redhat can charge $100 for their distribution of li
|
||||
nux
|
||||
<Knghtbrd> I didn't get any VA shares at $30 each *sob*
|
||||
<[Iceman]> should we limit the number of staff that runs the site and CVS?
|
||||
<Palisade> knght, VA's IPO rocked, i cried<Knghtbrd> Palisade: yes
|
||||
*** case has joined #quake-dev
|
||||
<Knghtbrd> Palisade: yes again
|
||||
<Palisade> ice, we're going over that
|
||||
<[Iceman]> okay
|
||||
<spinkham_> hey case
|
||||
<case> heya
|
||||
<Palisade> theodd, yeah i wrote an entry in the open forum for that
|
||||
<[Iceman]> woohoo! kerosene heater! warm.....
|
||||
<Palisade> theodd, i really think we should maintain an "old" or "compatible" m
|
||||
ode
|
||||
<case> hows the compiling going? ;)
|
||||
<theoddone33> Palisade: agreed
|
||||
<Knghtbrd> Palisade: John would be pissed if we don't
|
||||
<Palisade> theodd, that way people can play regular old quake against each othe
|
||||
r (or half-life, etc)
|
||||
<Palisade> knght, yeah
|
||||
<Palisade> and then they can flip the switch and play the "new" mode
|
||||
<theoddone33> Palisade: I've got to go, so if I'm going to log this, it'll end
|
||||
right here
|
||||
<Palisade> which will include all the advancements we create
|
||||
<Palisade> theoddone, ok
|
||||
<Knghtbrd> I think we can actually put the "switch" in the pak file
|
||||
<Palisade> someone else start logging maybe?
|
||||
<Palisade> we need a bot dammit
|
||||
<spinkham_> Palisade: I've been (i think ;-)
|
||||
<Palisade> spink, you think?
|
||||
<Palisade> i should probably be logging it, how do you log in bitchx?
|
||||
* Knghtbrd is working on the EDGE "wad 2" format
|
||||
<[Iceman]> Palisade: get his addy?
|
||||
<Palisade> knght, EDGE?<Knghtbrd> it's mostly on paper now b/c of school
|
||||
<Palisade> ice, email address
|
||||
<[Iceman]> yeah
|
||||
<Palisade> ice, oh... yeah hold on
|
||||
<Knghtbrd> Palisade: dosdoom re-engineered to be portable, all around nicer, an
|
||||
d just not suck like dosdoom did =>
|
||||
<Knghtbrd> most of the gory details are hush-hush still
|
||||
<Palisade> ice, omnibus@users.sourceforge.net
|
||||
<[Iceman]> okie
|
||||
<Knghtbrd> but wad2 isn't planned for our upcoming release anyway
|
||||
<Palisade> hm
|
||||
*** spinkham_ has left #quake-dev
|
||||
*** spinkham_ has joined #quake-dev
|
||||
*** ChanServ sets mode: +o spinkham_
|
||||
<Knghtbrd> the idea is to use tar or something (q3a used zip afterall) and put
|
||||
a directory tree in it.. If I extract the lumps and tack headers to the tops o
|
||||
f the files that tell the engine about the contents I can (in theory) change th
|
||||
e format later and add new toys while maintaining compatibility with the old st
|
||||
uff
|
||||
<Palisade> ice, btw... does your irc server have chanserv, or do we need an egg
|
||||
drop, and can you supply that?
|
||||
<[Iceman]> im supplying services and an eggdrop
|
||||
<Knghtbrd> the issue of course is that we have to maintain compatibility with t
|
||||
he original game files
|
||||
<Palisade> ice, great
|
||||
<[Iceman]> i programmed my own services
|
||||
<Palisade> ice, the eggdrop too?
|
||||
<Knghtbrd> so I have to make sure I can still pick apart a wad lump by lump and
|
||||
for wads I'll just assume the correct headers since an old wad has to be forma
|
||||
t "1.0" or whatever for everything
|
||||
<Palisade> knght, yes<[Iceman]> i use standard eggie, but i have a few shells t
|
||||
i set them up on
|
||||
<Knghtbrd> we can do that kind of thing with q1/qw I suspect
|
||||
<Palisade> knght, and we need to create a fully compatible pak file or get id t
|
||||
o release it as gpl
|
||||
<Knghtbrd> Deek isn't awake yet unfortunately
|
||||
<Palisade> knght, talk to them about that
|
||||
<Knghtbrd> he's got the best starting poing I think
|
||||
<Palisade> knght, deek?
|
||||
<Knghtbrd> them who? the EDGE people? I'm the one designing it
|
||||
<Knghtbrd> Deek is the guy merging q1/qw trees and cleaning it all up
|
||||
<theoddone33> ok, log ends right here
|
BIN
links.jpg
Normal file
After Width: | Height: | Size: 854 B |
BIN
links2.jpg
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BIN
logo.jpg
Normal file
After Width: | Height: | Size: 8.7 KiB |
68
macfiles.php
Normal file
|
@ -0,0 +1,68 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>
|
||||
Mac files:
|
||||
<br><br>
|
||||
You can find WinCVS and MacCVS <a href="http://www.wincvs.org">here.</a>
|
||||
<br><br>
|
||||
There are currently two different SSH clients for Mac:
|
||||
<br><br>
|
||||
<a href="http://www.lysator.liu.se/~jonasw/download/niftytelnet-1.1-ssh-r3.hqx">Nifty Telnet SSH</a>
|
||||
and<br>
|
||||
<a href="http://www.DataFellows.com/f-secure/ssh/mac/download.htm">F-Secure SSH Client</a>
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
65
nixfiles.php
Normal file
|
@ -0,0 +1,65 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>Linux/*BSD/UNIX:<br><br>
|
||||
You can find a version of CVS on Cyclic's <a href="http://download.cyclic.com/pub/">ftp server</a>.
|
||||
<br><br>
|
||||
Grab ssh 1.x so you can access shell1.sourceforge.net<br>
|
||||
LINK REMOVED, VIOLATION OF EXPORTATION RULES.
|
||||
<br><br>
|
||||
<a href="http://home.earthlink.net/~nawalker/pharmacy/">Pharmacy</a> is a GUI front-end to CVS in X11, it looks quite useful.
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
64
os2files.php
Normal file
|
@ -0,0 +1,64 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>
|
||||
OS/2:
|
||||
<br><br>
|
||||
You can find a ssh program <a href="ftp://ftp.cs.hut.fi/pub/ssh/os2/">here.</a>
|
||||
<br><br>
|
||||
Cyclic has CVS for OS/2 <a href="http://download.cyclic.com/pub/os2/">here.</a>
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
129
progress.php
Normal file
|
@ -0,0 +1,129 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>
|
||||
Progress indicators.<br><br>
|
||||
<!-- one * is 10%
|
||||
|
||||
[]'s enclose the *'s
|
||||
|
||||
spaces are used to denote missing *'s
|
||||
|
||||
there are ten locations equaling 100% between the []
|
||||
|
||||
less than 20% is Poor Support.
|
||||
|
||||
less than 50% is It works, kinda.
|
||||
|
||||
less than 80%
|
||||
-->
|
||||
|
||||
Linux 100% [**********]
|
||||
<br><br>
|
||||
Excellent support.
|
||||
<br><br>
|
||||
|
||||
Irix 80% [******** ]
|
||||
<br><br>
|
||||
Satisfactory support.
|
||||
<br><br>
|
||||
|
||||
FreeBSD 1% [ ]
|
||||
<br><br>
|
||||
Support coming soon.<br>
|
||||
Darius has supplied a patch, 80% when applied.
|
||||
<br><br>
|
||||
|
||||
Solarius 40% [**** ]
|
||||
<br><br>
|
||||
It works, kinda.
|
||||
<br><br>
|
||||
|
||||
DOS 12% [* ]
|
||||
<br><br>
|
||||
We THINK it works. Meaning, we also think it might
|
||||
be broken. We have no way of testing it. We need a maintainer for this. It
|
||||
might work, with a bit of work. Also, grab autoconf at
|
||||
www.delorie.com/djgpp/ and djgpp if you want to play with it.
|
||||
<br><br>
|
||||
|
||||
Win98 50% [***** ]
|
||||
<br><br>
|
||||
Support Broken<br>We need help with win32 support!
|
||||
<br><br>
|
||||
|
||||
WinNT 50% [***** ]
|
||||
<br><br>
|
||||
I suppose it's as well supported as win98.
|
||||
<br><br>
|
||||
|
||||
BeOS 0% [ ]
|
||||
<br><br>
|
||||
No support.
|
||||
<br><br>
|
||||
|
||||
MacOS 0% [ ]
|
||||
<br><br>
|
||||
No support.
|
||||
<br><br>
|
||||
|
||||
OS/2 0% [ ]
|
||||
<br><br>
|
||||
No Support.
|
||||
<br><br>
|
||||
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
62
qqwhowto.php
Normal file
|
@ -0,0 +1,62 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>
|
||||
Quake/QuakeWorld HowTo's:
|
||||
<br><br>
|
||||
<a href="http://webpages.mr.net/bobz/howto/">Linux</a>
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
BIN
tank.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
60
temp.php
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>
|
||||
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
76
winfiles.php
Normal file
|
@ -0,0 +1,76 @@
|
|||
<?php
|
||||
// Default Web Page for groups that haven't setup their page yet
|
||||
// Please replace this file with your own website
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
$headers = getallheaders();
|
||||
?>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SourceForge: Default Project Page</TITLE>
|
||||
<LINK rel="stylesheet" href="http://sourceforge.net/sourceforge.css" type="text/css">
|
||||
</HEAD>
|
||||
<BODY bgcolor="#ffffff" topmargin="0" bottommargin="0" leftmargin="0" rightmargin="0" marginheight="0" marginwidth="0">
|
||||
|
||||
<!-- top strip -->
|
||||
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=2>
|
||||
<TR bgcolor="#ffffff">
|
||||
<TD>
|
||||
<SPAN class=maintitlebar>
|
||||
<A class=maintitlebar href="http://sourceforge.net/about.php"><B>About</B></A> | <A class=maintitlebar href="http://sourceforge.net/contact.php"><B>Contact Us</B></A>
|
||||
</SPAN>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- end top strip -->
|
||||
|
||||
<!-- top title table -->
|
||||
<TABLE width="100%" border=0 cellspacing=0 cellpadding=0 bgcolor="#ffffff" valign="center">
|
||||
<TR>
|
||||
<TD background="http://sourceforge.net/images/binary-code.gif">
|
||||
<A href="http://www.valinux.com/">
|
||||
<IMG src="http://sourceforge.net/images/va-btn-small-light.png" align="right" alt="VA Linux Systems" hspace="5" vspace="7" border=0 width="136" height="40"> </A>
|
||||
|
||||
<A href="http://sourceforge.net/">
|
||||
<IMG src="http://sourceforge.net/images/anvil.gif" vspace="5" hspace="5" border=0 width="97" height="75">
|
||||
<IMG src="http://sourceforge.net/images/sourceforge.gif" alt="SourceForge" vspace="10" hspace="0" border=0 width="227" height="70"></A>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD bgcolor="#ffffff">
|
||||
<IMG src="http://sourceforge.net/images/blank.gif" height="4" width="1" border=0>
|
||||
</TD>
|
||||
</TR>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- end top title table -->
|
||||
<TABLE width="100%" border="0" cellspacing="0" cellpadding="2" bgcolor="#ffffff" align="center">
|
||||
<TR>
|
||||
<TD>
|
||||
<CENTER><BR>
|
||||
<br><br>
|
||||
DOS/win9x/winnt files:
|
||||
<br><br>
|
||||
For Win95/98/NT users, grab <a href="http://www.midasoft.com/ftp/mkt/mkts.zip">KoalaTerm</a> from
|
||||
Midasoft in zip form. This is a terminal (telnet style) program that
|
||||
allows you to SSH into your shell1.sourceforge.net account. Remember use
|
||||
SSH1 terminal type only when connecting.<br><br>
|
||||
There is a port of unix cvs, ssh and scp to Win9x/NT (console only) <a href="http://bmrc.berkeley.edu/people/chaffee/winntutil.html#sshnt">here.</a>
|
||||
<br><br>
|
||||
Grab my <a href="http://quake.sourceforge.net/files/sscp.bat">batch script</a> to make using the unix port of scp with sourceforge easier.
|
||||
<br><br>
|
||||
You can find WinCVS and MacCVS <a href="http://www.wincvs.org/">here</a>.
|
||||
<br><br>
|
||||
Some useful gnu tools for Win9x/NT users<a href="ftp://ftp.fe.up.pt/pub/Projectos/em96115/gnu-win32/misc/"> are here.</a>
|
||||
<br><br>
|
||||
Cygnus GNU GCC Environment for Win32<a href="http://sourceware.cygnus.com/cygwin/"> is here</a>
|
||||
<br><br>
|
||||
Win95/98 doesn't support SSL *at all*, no browser will work, MS might have a fix for this try their update page.
|
||||
<br><br>
|
||||
</CENTER>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|