commit e7f7bac5a90bb37731d6b75b3ae04abdac286ecc Author: Nelson Rush Date: Mon Jan 3 03:41:11 2000 +0000 Initial revision diff --git a/about.jpg b/about.jpg new file mode 100644 index 0000000..e2d30e3 Binary files /dev/null and b/about.jpg differ diff --git a/about2.jpg b/about2.jpg new file mode 100644 index 0000000..f20b5dc Binary files /dev/null and b/about2.jpg differ diff --git a/befiles.php b/befiles.php new file mode 100644 index 0000000..4437683 --- /dev/null +++ b/befiles.php @@ -0,0 +1,64 @@ + + + +SourceForge: Default Project Page + + + + + + + + + + +
+    + About | Contact Us + +
+ + + + + + + + + + + + +
+ + VA Linux Systems + + + + SourceForge +
+ +
+ + + + + +
+

+

+ BeOS: +

+ ssh for BeOS is here. +

+ CVS for BeOS can be found in the egcs/gcc tool set. +

+
+
diff --git a/chadfowler/index.php3 b/chadfowler/index.php3 new file mode 100644 index 0000000..27c5ab4 --- /dev/null +++ b/chadfowler/index.php3 @@ -0,0 +1,16 @@ + + + Quake1 Source Documentation + + +

Quake1 Source Documentation

+ +This will be a hierarchical, database driven documentation repository + + + diff --git a/chadfowler/irclog/irclog-quakeforge-991224-part1.txt b/chadfowler/irclog/irclog-quakeforge-991224-part1.txt new file mode 100644 index 0000000..0a711b0 --- /dev/null +++ b/chadfowler/irclog/irclog-quakeforge-991224-part1.txt @@ -0,0 +1,557 @@ + before, so what do I know + Are you going to register this channel with Chanserv? + I've never started an IRC channel before.. I know NOTHING... + You are welcome to help me out.. I was basically starting the chann +el cuz I wanted one.. If you know more then me feel free to take over ;-) +*** Ender sets mode: +o Ender + (you didn't see me just op myself. *grins*) + Well, I was gonna op you, but ok ;-) +*** Retrieving #quake-dev info... +*** Retrieving #quake-dev info... +*** theoddone33 changes topic to 'Quake-dev project on Sourceforge' +*** ChanServ sets mode: +nt + hehe + spinkham_: Um. Do you know how to register your nickname with nickserv? + Nope... + No one else wants to be spinkham anyway ;-) + OK, I give.. How? + This is just so you'll be autooped whenever you come into the channel : +) + Type: /msg nickserv register thepasswordyouwant +-> *nickserv* register blah + Whenever you connect here, you'll have to use: /msg nickserv identify y +ourpassword -before- you enter this channel, okay? + K.. thanks... + Try leaving the channel and coming back in. + Does it do any good if you're not an op? +*** Retrieving #quake-dev info... +*** spinkham has joined #quake-dev theoddone33: Yeah, it stops other peo +ple from using your nickname. +*** spinkham_ sets mode: +o spinkham + hmm. you registered spinkham_, so you'll have to use that nickname to g +et autoops :) +*** spinkham_ has quit IRC ([x]chat) +*** spinkham has left #quake-dev +*** spinkham has joined #quake-dev + Has anyone noticed the #ifdef QUAKE2 lines in the source? :) + theoddone33: Yes :) + I wonder how different it turns out if you compile with that on +*** spinkham is now known as spinkham_ +*** spinkham_ has left #quake-dev +* theoddone33 is testing his knowledge of irc +*** spinkham_ has joined #quake-dev + hrm. + spinkham_: did you identify with nickserv? +*** spinkham_ has left #quake-dev +*** spinkham_ has joined #quake-dev +*** ChanServ sets mode: +o spinkham_ + There :) + Now it's all good ;-) + Does anyone want to write a "How to compile Quake under Linux" tutorial + for me? *grins* + Ender: if everyone else leave this channel, would whoever's left +become an op? + err... leaves + theoddone33: Nope. Because it's registered, only people on the access l +ist [eg, spinkham_] will be op'ed [unless another op op's them :] + Ender: How did you op yourself? Weird channel privilages? + theoddone33: Do a whois on me. Got it + Ender: I can do for Quake1.. Quakeworld gives me compiler errors st +ill, so no can help ;-) + theoddone33: Ignore the idsoftware bit, btw. *grins* I'm not The Man, t +hat's faked :P + spinkham_: Even Quake1 is something :) + Ender: hehe, I figured + We have tutorials on compiling under Windows using MSVC.. and under Dos + using djgpp/gcc.. + I tried djgpp, but stopped when I couldn't find a Makefile :) + I made one for dos. + can you DCC it? + por favor + check http://qsg.telefragged.com [I can't dcc right now] + k, thanks + You need to make a small change to sys_dos.c too. + Ender: Now I recognize your name, I visited qsg a couple days bac +k + Before it had any content? :P + I've got makefile fixes for the Linux version I will merge tonight, + and configuration should be greatly improved soon.. +* Ender boasts about our site being the first. *grins* + just a welcome msg + I've also worked on Litestep, if you've ever heard of that. + My site is telefragged hosted also :) +* Ender was bugging slade every hour. "Come on! The quake source is going to be + released in a few hours! I just know it!" (3 hours later, the source is releas +ed :P) + I emailled Carmack and Zoid that afternoon asking if a source rel +ease was imminent. I didn't know just *how* imminent :) *grins* + I e-mailed him last christmas suggested a site like the QSG. + Carmack replied on Christmas day saying it was a good idea, and if I ha +d the site up before THIS christmas he would mention it in the readme... + but he released a few days early, dammit :P + Ender: Got the makefile, thanks. Now if I can just figure out ho +w to make diff patches under windows :) + hehe. There's a GNU port of diff for windows. + Somewhere :P + I don't know how to use diff anyway =) + I can figure it out though + Hmm.... diff oldfile newfile > patch ???? + yep. i think. I dunno. :) +*** DEADBEEF has joined #quake-dev +* theoddone33 wants his T1 connection back desperately + hehe + Hiya deadbeef + Hey + what's new ? + I'm in Australia. Pity -us- :) + under linux it is : diff -u oldfile newfile > patch??? + spinkham_: what's the "-u" for? + patch -p1 theoddone22: from the man page: -u Use the unified output forma +t + thanks + Does anyone know what magic is required to get the client to build w +ith Mesa > 2.6 under Linux ? +* theoddone33 mumbles "It's 33!" + theoddone22: What this does is include header info and some context + lines.. theoddone33: My bad. New keyboard tonight for me ;-) + No problem :) + I suppose my question should be; what version of Mesa are you linkin +g against ? + theoddone33: Bought an old IBM model "m" keyboard with ps/2 plug.. + It's realy sweet! (can you tell I'm excited? ;-) + Oooh, I have one of those too +* DEADBEEF "clickety-clack" + ;-) Yeah.. bought 3 for ten each.. I love the feel.. anyway... + Mine's from a model 60 + Oh yeah?? Well.. I just ordered a new comp monday... Dual Celer +on 400 :) + Oooh... Stuck with a PII-300 + About building for Linux... The makefile is kinda crappy right now. +. I have a commented fixed one I'll be putting in the sourceforge CVS soon... + I have a Celeron 400a! + Yeah, it is crappy. + with a non-gl supporting video card. + A winmodem. + Long Live Celeron!!! + And am working on making configing it not so dumb.. + A non-dos compilent sound card. + (celeron 400a here too) + and. um. :) + Ender: How much RAM? +*** Palisade has joined #quake-dev + hi + hey + Hey palisade + hi palisade 64 meg. 8 taken for the onboard video + Heyas Palisade :) + wow... lots of people here ;) + And in #qsg. :P + yeah i talked to the guy from qsg + THE guy from qsg. :) + he said mainly his group just wants access to information so they ca +n write tutorials and provide any new quakec entries we come up with + ender, uhm one of the maintainers + I think I know that guy :) + I think I do too. + theodd ;) + [Benig me and all] +*** Retrieving #quake-dev info... + :) + Palisade: Is there anyone else working on the Makefile? I'd like to + put my changes in CVS soon... + ok as i was saying in the forums + Would be nice to get an easier to build version out there... + [-- New QSG Tutorials Added: http://qsg.telefragged.com --] + ooh.. new patches forum.. + the best way to implement proper peer review is to establish a metho +d for reviewing and inserting a patch + I don't know if you'd call it "working" on the Makefile ;) + and to come up with rules to accepting new developers (CVS write acc +ess) + Who is the team leader ? + spink, yeah i added several new forums + spink, bugs and patches + That means I gotta cut and paste patch files? this is conna cause s +ome porblem me thinks... Could it be a mailing list instead? dead, th +at'd be me + Sorry, obtuse joke re:q3a + But it's nice to know + i've also added entries to the bug tracker (spink, the ones you had +on your project initially) + we should start logging bugs to be worked on (i wish sourceforge had + a way for us to mark which ones we've hurdled) + Palisade: Are they any bugs Maddes has fixed or listed? + also.... do you guys like the versioning system i have set up? year: +month:day + Palisade: if it's good enough for wine, it'll work for us :) + ender, maddes was *just* added to the project like 20 mins ago + Palisade: fine with me... + hehe. He's slow. :) + spink, you're going to fix the directory names right? + ender, he didn't even respond to my email, so i don't know if he kno +ws he has access + ender, does he know how to use cvs? + which brings us back to the discussion at hand... + Palisade: No he doesn't. I'm going to be writing a tutorial for the tha +t, per his request. *grins* + what sort of rules should we impose for maintaince of this project? + ender, sounds good... sourceforge has a quickie on it +* Palisade isn't a guru with cvs either + Well, how much interplatform compatability are you planning on maintani +ng? + theoddone, a lot of projects use 0.1 or the date thing + Ender: perhaps a tutorial on diff for those like myself would com +e in handy + theoddone, i thought about using a 1.1.1 or 0.1 thing, but 991221 se +emed more reasonable and it looks more elite ;) + Palisade: IMO it's the most informative version system + theoddone, true... you immediately know on what day it was milestone +d + Palisade: That's best for beta anyway.. When the project is cleaned + up we may want more of a 1.2.1 system perhaps... + ender, hmmm... every platform in existance.. + Palisade: To me dates on the project make me assume it's beta... + Palisade: Maybe I'm just strange though ;-) + I'm working on getting the Windows version to compile with the free lcc + compiler right now. Which is fun. :) + that's another thing... most of us in the developer list are mostly +linux biased.... i've added a new guy to maintain the solaris port, and another + to maintain win32 patches + spink, hm + how about dos, hmm? :) + spink, maybe... we could always change it like that.. ie. if we go s +table go with #.#.# versioning, kindof makes sense + How about the Mac port ? Does Westlake Interactive own their portio +n of the code ? + spink, i'm immediately declaring that what we currently are working +with is alpha code (even though id software considers it stable) + dead, i'm looking for one... knght mentioned on the mailing list he +has a friend who wants to work on the ppc code + er... the assembly bit of it + ;-) yeah, we'll be hacking all over changing stuff to make it cross +platform and such.. Is a beta project, though is mostly release code... + Palisade: keep in mind that some patches will affect all platform +s + Palisade: God bless him ! I wouldn't want to (or be able to) do it +! + theoddone, right... hence the need for peer review + theoddone, we need a global set of standards/ruels s/ruels +/rules + deadbeef, no kidding ;) + Rule proposal #1 - All patches must compile correctly to be added + into CVS :) + if people change the physics of quake in any way, even to fix bugs, + I will be very upset , I love physics quirks...bunnyhopping, rocket jumping, t +rimping, etc.... + Dunno if the C would kill me before the ASM ;) + Rule proposal #2 - No patch shall break backwards compatability u +nless generally agreed by the developers +*** [Iceman] has joined #quake-dev + Rule proposal #2 - All patch authors are subject to pay royalties to + me. + Palisade: ;-) + hey iceman + spink, btw... are you logging this channel? i think we should keep l +ogs + spink, and post them... by date... in an archive on the website +<[Iceman]> if quake-dev wants its OWN irc server, i can set it up for you all = +) + spink, the one thing about irc (w/out logs) versus forums is that yo +u can't go back and look at the channel (unless you log it) + Rule proposal #3 - All platform independant patches shall be appr +oved by representatives of each platform +*** Ender has quit IRC (Ping timeout) + ice: I think that would be a good idea...to bring together all the +quake source developers, because there's BOUND to be 0918230912 different engin +es, modifications, etc as time goes by + ice, really? +<[Iceman]> yeah + oh btw everyone who missed the announcement on the mailing list +<[Iceman]> irc admin is my speciality + Rule proposal #4 - All patches shall represent progress, and not + regress + quakeforge.net is going to be our main domain + Palisade: Nope, I'm not.. I'm not all that familiar with IRC manage +ment myself. ;-) +<[Iceman]> ill have it set up in a hour or so + it *should* link to quake.sourceforge.net + irc.quakeforge.net ? +<[Iceman]> if you guys want + but it doesn't right now + Palisade: Ender helped me set up the channel.. + dark, www.quakeforge.net (our new domain) +*** spinkham_ sets mode: +o Palisade + iceman, i'm guessing you need access to that domain if we're to use +it +* Palisade doesn't know much about the web + iceman, you can get in touch with omnibus via the mailing list (go t +o our project site and sign up) +<[Iceman]> no, ill just need you to point like irc. whatever to my server + Rule Proposal #5 - Patches must have at least a 1 day (or more) w +aiting period before being added to CVS, so that any significant objections or +discussions have time to arise + iceman, he owns the domain + Palisade: Who's providing dns? + ice, ok cool + spink, no idea + spink, he's handling all of that, and emails + Read # 5 guys + spink, we'll all have quakeforge.net email addys ;) +<[Iceman]> im not much of a programmer, but helping game development is like my + dream =) + theoddone, i think i missed it Rule Proposal #5 - Patch +es must have at least a 1 day (or more) waiting period before being added to CV +S, so that any significant objections or discussions have time to arise + Rule Proposal #5 - Patches must have at least a 1 day (or more) wa +iting period before being added to CVS, so that any significant objections or + ;-) + same + 1 day may been too little + err be + darkangel, btw.... there already are like 4 different projects that +i know of + One day is enough.. CVS can be backed out if there are any major co +mplaints afterwords.. + ok + should I send my proposals around the mailing list? + Later guys +<[Iceman]> give me about 1 hr and the server will be ready with a temporary dom +ain + darkangel, spinkham was running gnuquake on sourceforge but shut it +down when he saw mine, and another guy is running openquake... he's joining thi +s project too though + Any more then that is probably hamstringing the project a bit too m +uch ;-) + deadbeef, later +*** DEADBEEF has quit IRC (Quit: [x]chat) + Spink: I was gonna say 3, but I figured that might be a little to +o much + spink/theodd, yeah i think a waiting period for insertions is a good + idea + Rule proposal #6 - All patches will be announced on the mailing l +ist before being added to CVS + we should give it a week Why a week? + spink, i hope you're logging this conversation ;) + spink, what if someone is in a drunken funk for a week? + Palisade: I've been here a while, I can just copy it to a file wh +en I'm done + spink, and can't stand up let alone check the mailing list ;) + spink, like i'm going to be this new years ;) + lol + theoddone, thanks... + I may leave soon, it's perty late + we really do need a bot or something to log this channel when we tal +k and archive it by date on the website +* theoddone33 exclames "A Perl script!!!" + Palisade: any changes that suck can be backed out.. that's one of t +he great things about CVS... + i wonder if sourceforge would mind us running eggdrops off their she +ll? ;) + spink, yeah... but a project this big could get out of hand rather f +ast + Palisade: I would say 2 days at most.. CVS needs to be updated with + bugfixes regularly... + spink, esp. when we get to the point that something like mesa is at. +.. and we're just spammed with patches constantly + Major changes should have more review.. + 2 or 3 days sounds reasonable + Rule proposal #7 - Only sober people shall update CVS + ROTFL! + theoddone, hahaha +<[Iceman]> im sober 95% of the time +<[Iceman]> kinda + Maybe we should do random drug testing? No steroids +either +<[Iceman]> there... due to my leet irc skills, and irc server is working =) + Rule proposal #8 - Rule 7 exception, those drunks who program better + when they're drunk may update the CVS. +*** Knghtbrd has joined #quake-dev + morning + lol + ;) + hi + Hi + knght, hey + knght, you have a friend who wants to work on the ppc assembly port +right? +<[Iceman]> Palisade: i got the server going with a temp hostname + Palisade: I don't know if he WANTS to do it yet or not, but I intend + to drag him in to it =D + knght, haha ;) + ice, ok good +<[Iceman]> uc1.dhs.org #quake-dev , completely isolated no one else there =) + ice, go to our project page and find out what omnibus's email is + BTW, I already have a channel on OPN if we end up there + it's probably omnibus@users.sourceforge.net +<[Iceman]> ok + title's a little more obscure (#q1src), but it wouldn't take me 5 mi +nutes to change that + ice, tell him how to do it too, i don't think he's skilled at this s +ort of thing, he screwed quakeforge.net up + it's pointing at sourceforge.net and not quake.sourceforge.net + most of that time to remember the silly chanserv commands => +<[Iceman]> with our own server, we'll have more control yeah, but it +means I need a 3rd irc client + => +*** Palisade changes topic to 'QuakeForge Project' + hehe, I set the first topic +<[Iceman]> server: uc1.dhs.org channel: #quake-dev if anyone wants to look + theodd, ah ;) +* Knghtbrd ends up in (yet) another coughing fit + dammit + ice, should we make it #quakeforge? +<[Iceman]> its like 30 degrees in my toom + Oh, BTW, I'm the guy who sent out the i740 message on the mailing + list in case y'all didn't know +<[Iceman]> i can do that + theodd, did the answer help/ + ? + ice, dankeys +<[Iceman]> ok, done + Palisade: I'm the guy who sent the answer :) + ice, so that's only temporary for now right? +* Knghtbrd really wants to avoid what happened with doom src =/ +<[Iceman]> it perm + Palisade: do we want a dev and a normal channel though? + theodd, ohhhhhhh +<[Iceman]> ill just need the new host + knght, what happened with it? +<[Iceman]> uc1.dhs.org will always work too + ice, ah sweet, thanks +<[Iceman]> glad to help out any way i can + ice, get omni to point: irc.quakeforge.net there + Palisade: a million different (slightly incompatible) forks of the s +ame tree, lots of mistrust, lots of closed source (not possible under the GPL + normally), etc + ice, and thanks a ton + and very little attention to portability +<[Iceman]> i feel lonely on the new server, im the only one =) + ice, for now we'll stay here, because people are reading the forum a +nd coming here because of spink's message... but i'll announce irc.quakeforge.n +et when it's ready +<[Iceman]> okie + One project as opposed to 300 projects is good, but individual pr +ojects also have their own worth + knght, i'm really happy id gpl'd this + If you doubt, check out www.raven-games.com/jhexen. That's *the* + best thing anyone's done with the DOOM source + knght, carmack is a genius + theoddone33: the problem is that at least 4 doom ports I know of imp +lemented a console +<[Iceman]> omnibus@users.sourceforge.net right? + knght, yeah i think this project can really turn into a hub as "the" + quake project + Palisade: yeah, Crow- and I got John to really liking the GPL... It + helps that he's both coder and decision type person... + Palisade: Are we going to accomidate different branches of the proj +ect at any point? + Getting 3dfx to release source was a pain in the ass + I had to really wrestle with them on that + knght, i want this game to extend into a whole new environment... a +virtual paradise.. + the PHB's and lawyers just didn't understand + I think all branched projects should still have a compatability m +ode with the main project for netplay + That should be a rule + knght, i think that's where carmack is heading, he's mentioned virtu +al reality a lot in his .plan's + or at least a strong suggestion :) + someone finally convinced the PHBs that it was all good (wasn't me, +must have been their coders) and I ended up with email from one of theyr lawyer +s with questions + knght, yeah the great thing about gpl is that even though you can't +charge for the software, you can charge for distribution + knght, i think that's why carmack liked it +<[Iceman]> Palisade: whats his e-mail? + it allows the source to be open +* theoddone33 screams "We'll all be rich!" + but not defeat making it commercial + actually, I can sell you the quake source for as much as I think you +'ll pay + ice, no idea... check the project members.. here i'll do it +<[Iceman]> okie + I just can't charge you for the source (other than what it costs me +to give it to you) once you have the bin + theoddone33: heh, I had the VA IPO letter... *sob* + Knghtbrd: speaking of which, who did the mini-gl port for 3dfx? is +that code gonna be avalibe at any point? + knght, you can charge any amount you want for the method of distribu +tion + My fax was 12 MINUTES pas the deadline + knght, just like redhat can charge $100 for their distribution of li +nux + I didn't get any VA shares at $30 each *sob* +<[Iceman]> should we limit the number of staff that runs the site and CVS? + knght, VA's IPO rocked, i cried Palisade: yes +*** case has joined #quake-dev + Palisade: yes again + ice, we're going over that +<[Iceman]> okay + hey case + heya + theodd, yeah i wrote an entry in the open forum for that +<[Iceman]> woohoo! kerosene heater! warm..... + theodd, i really think we should maintain an "old" or "compatible" m +ode + hows the compiling going? ;) + Palisade: agreed + Palisade: John would be pissed if we don't + theodd, that way people can play regular old quake against each othe +r (or half-life, etc) + knght, yeah + and then they can flip the switch and play the "new" mode + Palisade: I've got to go, so if I'm going to log this, it'll end +right here + which will include all the advancements we create + theoddone, ok + I think we can actually put the "switch" in the pak file + someone else start logging maybe? + we need a bot dammit + Palisade: I've been (i think ;-) + spink, you think? + i should probably be logging it, how do you log in bitchx? +* Knghtbrd is working on the EDGE "wad 2" format +<[Iceman]> Palisade: get his addy? + knght, EDGE? it's mostly on paper now b/c of school + ice, email address +<[Iceman]> yeah + ice, oh... yeah hold on + Palisade: dosdoom re-engineered to be portable, all around nicer, an +d just not suck like dosdoom did => + most of the gory details are hush-hush still + ice, omnibus@users.sourceforge.net +<[Iceman]> okie + but wad2 isn't planned for our upcoming release anyway + hm +*** spinkham_ has left #quake-dev +*** spinkham_ has joined #quake-dev +*** ChanServ sets mode: +o spinkham_ + the idea is to use tar or something (q3a used zip afterall) and put +a directory tree in it.. If I extract the lumps and tack headers to the tops o +f the files that tell the engine about the contents I can (in theory) change th +e format later and add new toys while maintaining compatibility with the old st +uff + ice, btw... does your irc server have chanserv, or do we need an egg +drop, and can you supply that? +<[Iceman]> im supplying services and an eggdrop + the issue of course is that we have to maintain compatibility with t +he original game files + ice, great +<[Iceman]> i programmed my own services + ice, the eggdrop too? + so I have to make sure I can still pick apart a wad lump by lump and + for wads I'll just assume the correct headers since an old wad has to be forma +t "1.0" or whatever for everything + knght, yes<[Iceman]> i use standard eggie, but i have a few shells t +i set them up on + we can do that kind of thing with q1/qw I suspect + knght, and we need to create a fully compatible pak file or get id t +o release it as gpl + Deek isn't awake yet unfortunately + knght, talk to them about that + he's got the best starting poing I think + knght, deek? + them who? the EDGE people? I'm the one designing it + Deek is the guy merging q1/qw trees and cleaning it all up + ok, log ends right here diff --git a/change_log b/change_log new file mode 100644 index 0000000..af6999b --- /dev/null +++ b/change_log @@ -0,0 +1,9 @@ +Hi, + + I uploaded some of my pages. I renamed index.php to _index.php. This does not mean I won't +be using PHP, but for testing I'm going to use just HTML and JS. I'm also in the process of +writing a few web utilities in C that might be helpful... + + See ya on #c, + +- mef diff --git a/home.jpg b/home.jpg new file mode 100644 index 0000000..0d4b736 Binary files /dev/null and b/home.jpg differ diff --git a/home2.jpg b/home2.jpg new file mode 100644 index 0000000..4d296a3 Binary files /dev/null and b/home2.jpg differ diff --git a/images/aftershock_logo.jpg b/images/aftershock_logo.jpg new file mode 100644 index 0000000..a91baa9 Binary files /dev/null and b/images/aftershock_logo.jpg differ diff --git a/images/petition_button.jpg b/images/petition_button.jpg new file mode 100644 index 0000000..97226f0 Binary files /dev/null and b/images/petition_button.jpg differ diff --git a/images/q1logo.jpg b/images/q1logo.jpg new file mode 100644 index 0000000..256a9ee Binary files /dev/null and b/images/q1logo.jpg differ diff --git a/images/q1logo.png b/images/q1logo.png new file mode 100644 index 0000000..43566e7 Binary files /dev/null and b/images/q1logo.png differ diff --git a/index.php b/index.php new file mode 100644 index 0000000..7dcca21 --- /dev/null +++ b/index.php @@ -0,0 +1,110 @@ + + + +QuakeForge: An Open Quake Development Project + + + + + + + + + + +
+    + About | Contact Us + +
+ + + + + + + + + + + + +
+ + VA Linux Systems + + + + SourceForge +
+ +
+ + + + + +
+

+

Welcome to http://www.quakeforge.net/

+

Coming soon...


+ +

+ The QuakeForge Project is using OpenProjects for + IRC talks in channel #quakeforge at irc.quakeforge.net +

+ QuakeForge port progress page is here. +

+ Developers should join the quake-devel mailing + list to contribute to the discussion and submit patches. +

+ Click here for the Project Page
+

+ Download q1-991221

+ .zip 3mb
+ .tar.gz 2.7mb
+ .tar.bz2 2.4mb
+

+ Quake shareware files:

+ This zip requires user to run the deice util to unpack.
+ .zip +
+ This tarball contains the shareware quake unpacked already.
+ .tar.gz +
+ There is no bzip2 tarball because it did not reduce the archives size. +

+ The GNU Project has an online manual on CVS here. +

+ QuakeForge Project IRC Logs +

+ Files to help use sourceforge and develop on our project: +

+ Taniwha's replacement pak util - it's in a more usable state, supports tar's c, x, v, t, and f (ignored) options, and it works [mostly] as expected. +

+ Linux/*BSD/UNIX +

+ DOS/Win9x/NT +

+ BeOS +

+ MacOS +

+ OS/2 +

+ Quake/QW HowTo's +

+ Email Palisade for any comments, suggestions, or additions to this page. +

+
+

Sign The Linux Driver Petition + +

+
diff --git a/irclog.php b/irclog.php new file mode 100644 index 0000000..ced173d --- /dev/null +++ b/irclog.php @@ -0,0 +1,73 @@ + + + + +SourceForge: Default Project Page + + + + + + + + + + +
+    + About | Contact Us + +
+ + + + + + + + + + + + +
+ + VA Linux Systems + + + + SourceForge +
+ +
+ + + + + +
+

+

Welcome to http:///

+

QuakeForge Project IRC Logs


+

+$file
\n"; + } + } + closedir($handle); + ?> +
+
+
diff --git a/irclog/irclog-quakeforge-991224-part1.txt b/irclog/irclog-quakeforge-991224-part1.txt new file mode 100644 index 0000000..0a711b0 --- /dev/null +++ b/irclog/irclog-quakeforge-991224-part1.txt @@ -0,0 +1,557 @@ + before, so what do I know + Are you going to register this channel with Chanserv? + I've never started an IRC channel before.. I know NOTHING... + You are welcome to help me out.. I was basically starting the chann +el cuz I wanted one.. If you know more then me feel free to take over ;-) +*** Ender sets mode: +o Ender + (you didn't see me just op myself. *grins*) + Well, I was gonna op you, but ok ;-) +*** Retrieving #quake-dev info... +*** Retrieving #quake-dev info... +*** theoddone33 changes topic to 'Quake-dev project on Sourceforge' +*** ChanServ sets mode: +nt + hehe + spinkham_: Um. Do you know how to register your nickname with nickserv? + Nope... + No one else wants to be spinkham anyway ;-) + OK, I give.. How? + This is just so you'll be autooped whenever you come into the channel : +) + Type: /msg nickserv register thepasswordyouwant +-> *nickserv* register blah + Whenever you connect here, you'll have to use: /msg nickserv identify y +ourpassword -before- you enter this channel, okay? + K.. thanks... + Try leaving the channel and coming back in. + Does it do any good if you're not an op? +*** Retrieving #quake-dev info... +*** spinkham has joined #quake-dev theoddone33: Yeah, it stops other peo +ple from using your nickname. +*** spinkham_ sets mode: +o spinkham + hmm. you registered spinkham_, so you'll have to use that nickname to g +et autoops :) +*** spinkham_ has quit IRC ([x]chat) +*** spinkham has left #quake-dev +*** spinkham has joined #quake-dev + Has anyone noticed the #ifdef QUAKE2 lines in the source? :) + theoddone33: Yes :) + I wonder how different it turns out if you compile with that on +*** spinkham is now known as spinkham_ +*** spinkham_ has left #quake-dev +* theoddone33 is testing his knowledge of irc +*** spinkham_ has joined #quake-dev + hrm. + spinkham_: did you identify with nickserv? +*** spinkham_ has left #quake-dev +*** spinkham_ has joined #quake-dev +*** ChanServ sets mode: +o spinkham_ + There :) + Now it's all good ;-) + Does anyone want to write a "How to compile Quake under Linux" tutorial + for me? *grins* + Ender: if everyone else leave this channel, would whoever's left +become an op? + err... leaves + theoddone33: Nope. Because it's registered, only people on the access l +ist [eg, spinkham_] will be op'ed [unless another op op's them :] + Ender: How did you op yourself? Weird channel privilages? + theoddone33: Do a whois on me. Got it + Ender: I can do for Quake1.. Quakeworld gives me compiler errors st +ill, so no can help ;-) + theoddone33: Ignore the idsoftware bit, btw. *grins* I'm not The Man, t +hat's faked :P + spinkham_: Even Quake1 is something :) + Ender: hehe, I figured + We have tutorials on compiling under Windows using MSVC.. and under Dos + using djgpp/gcc.. + I tried djgpp, but stopped when I couldn't find a Makefile :) + I made one for dos. + can you DCC it? + por favor + check http://qsg.telefragged.com [I can't dcc right now] + k, thanks + You need to make a small change to sys_dos.c too. + Ender: Now I recognize your name, I visited qsg a couple days bac +k + Before it had any content? :P + I've got makefile fixes for the Linux version I will merge tonight, + and configuration should be greatly improved soon.. +* Ender boasts about our site being the first. *grins* + just a welcome msg + I've also worked on Litestep, if you've ever heard of that. + My site is telefragged hosted also :) +* Ender was bugging slade every hour. "Come on! The quake source is going to be + released in a few hours! I just know it!" (3 hours later, the source is releas +ed :P) + I emailled Carmack and Zoid that afternoon asking if a source rel +ease was imminent. I didn't know just *how* imminent :) *grins* + I e-mailed him last christmas suggested a site like the QSG. + Carmack replied on Christmas day saying it was a good idea, and if I ha +d the site up before THIS christmas he would mention it in the readme... + but he released a few days early, dammit :P + Ender: Got the makefile, thanks. Now if I can just figure out ho +w to make diff patches under windows :) + hehe. There's a GNU port of diff for windows. + Somewhere :P + I don't know how to use diff anyway =) + I can figure it out though + Hmm.... diff oldfile newfile > patch ???? + yep. i think. I dunno. :) +*** DEADBEEF has joined #quake-dev +* theoddone33 wants his T1 connection back desperately + hehe + Hiya deadbeef + Hey + what's new ? + I'm in Australia. Pity -us- :) + under linux it is : diff -u oldfile newfile > patch??? + spinkham_: what's the "-u" for? + patch -p1 theoddone22: from the man page: -u Use the unified output forma +t + thanks + Does anyone know what magic is required to get the client to build w +ith Mesa > 2.6 under Linux ? +* theoddone33 mumbles "It's 33!" + theoddone22: What this does is include header info and some context + lines.. theoddone33: My bad. New keyboard tonight for me ;-) + No problem :) + I suppose my question should be; what version of Mesa are you linkin +g against ? + theoddone33: Bought an old IBM model "m" keyboard with ps/2 plug.. + It's realy sweet! (can you tell I'm excited? ;-) + Oooh, I have one of those too +* DEADBEEF "clickety-clack" + ;-) Yeah.. bought 3 for ten each.. I love the feel.. anyway... + Mine's from a model 60 + Oh yeah?? Well.. I just ordered a new comp monday... Dual Celer +on 400 :) + Oooh... Stuck with a PII-300 + About building for Linux... The makefile is kinda crappy right now. +. I have a commented fixed one I'll be putting in the sourceforge CVS soon... + I have a Celeron 400a! + Yeah, it is crappy. + with a non-gl supporting video card. + A winmodem. + Long Live Celeron!!! + And am working on making configing it not so dumb.. + A non-dos compilent sound card. + (celeron 400a here too) + and. um. :) + Ender: How much RAM? +*** Palisade has joined #quake-dev + hi + hey + Hey palisade + hi palisade 64 meg. 8 taken for the onboard video + Heyas Palisade :) + wow... lots of people here ;) + And in #qsg. :P + yeah i talked to the guy from qsg + THE guy from qsg. :) + he said mainly his group just wants access to information so they ca +n write tutorials and provide any new quakec entries we come up with + ender, uhm one of the maintainers + I think I know that guy :) + I think I do too. + theodd ;) + [Benig me and all] +*** Retrieving #quake-dev info... + :) + Palisade: Is there anyone else working on the Makefile? I'd like to + put my changes in CVS soon... + ok as i was saying in the forums + Would be nice to get an easier to build version out there... + [-- New QSG Tutorials Added: http://qsg.telefragged.com --] + ooh.. new patches forum.. + the best way to implement proper peer review is to establish a metho +d for reviewing and inserting a patch + I don't know if you'd call it "working" on the Makefile ;) + and to come up with rules to accepting new developers (CVS write acc +ess) + Who is the team leader ? + spink, yeah i added several new forums + spink, bugs and patches + That means I gotta cut and paste patch files? this is conna cause s +ome porblem me thinks... Could it be a mailing list instead? dead, th +at'd be me + Sorry, obtuse joke re:q3a + But it's nice to know + i've also added entries to the bug tracker (spink, the ones you had +on your project initially) + we should start logging bugs to be worked on (i wish sourceforge had + a way for us to mark which ones we've hurdled) + Palisade: Are they any bugs Maddes has fixed or listed? + also.... do you guys like the versioning system i have set up? year: +month:day + Palisade: if it's good enough for wine, it'll work for us :) + ender, maddes was *just* added to the project like 20 mins ago + Palisade: fine with me... + hehe. He's slow. :) + spink, you're going to fix the directory names right? + ender, he didn't even respond to my email, so i don't know if he kno +ws he has access + ender, does he know how to use cvs? + which brings us back to the discussion at hand... + Palisade: No he doesn't. I'm going to be writing a tutorial for the tha +t, per his request. *grins* + what sort of rules should we impose for maintaince of this project? + ender, sounds good... sourceforge has a quickie on it +* Palisade isn't a guru with cvs either + Well, how much interplatform compatability are you planning on maintani +ng? + theoddone, a lot of projects use 0.1 or the date thing + Ender: perhaps a tutorial on diff for those like myself would com +e in handy + theoddone, i thought about using a 1.1.1 or 0.1 thing, but 991221 se +emed more reasonable and it looks more elite ;) + Palisade: IMO it's the most informative version system + theoddone, true... you immediately know on what day it was milestone +d + Palisade: That's best for beta anyway.. When the project is cleaned + up we may want more of a 1.2.1 system perhaps... + ender, hmmm... every platform in existance.. + Palisade: To me dates on the project make me assume it's beta... + Palisade: Maybe I'm just strange though ;-) + I'm working on getting the Windows version to compile with the free lcc + compiler right now. Which is fun. :) + that's another thing... most of us in the developer list are mostly +linux biased.... i've added a new guy to maintain the solaris port, and another + to maintain win32 patches + spink, hm + how about dos, hmm? :) + spink, maybe... we could always change it like that.. ie. if we go s +table go with #.#.# versioning, kindof makes sense + How about the Mac port ? Does Westlake Interactive own their portio +n of the code ? + spink, i'm immediately declaring that what we currently are working +with is alpha code (even though id software considers it stable) + dead, i'm looking for one... knght mentioned on the mailing list he +has a friend who wants to work on the ppc code + er... the assembly bit of it + ;-) yeah, we'll be hacking all over changing stuff to make it cross +platform and such.. Is a beta project, though is mostly release code... + Palisade: keep in mind that some patches will affect all platform +s + Palisade: God bless him ! I wouldn't want to (or be able to) do it +! + theoddone, right... hence the need for peer review + theoddone, we need a global set of standards/ruels s/ruels +/rules + deadbeef, no kidding ;) + Rule proposal #1 - All patches must compile correctly to be added + into CVS :) + if people change the physics of quake in any way, even to fix bugs, + I will be very upset , I love physics quirks...bunnyhopping, rocket jumping, t +rimping, etc.... + Dunno if the C would kill me before the ASM ;) + Rule proposal #2 - No patch shall break backwards compatability u +nless generally agreed by the developers +*** [Iceman] has joined #quake-dev + Rule proposal #2 - All patch authors are subject to pay royalties to + me. + Palisade: ;-) + hey iceman + spink, btw... are you logging this channel? i think we should keep l +ogs + spink, and post them... by date... in an archive on the website +<[Iceman]> if quake-dev wants its OWN irc server, i can set it up for you all = +) + spink, the one thing about irc (w/out logs) versus forums is that yo +u can't go back and look at the channel (unless you log it) + Rule proposal #3 - All platform independant patches shall be appr +oved by representatives of each platform +*** Ender has quit IRC (Ping timeout) + ice: I think that would be a good idea...to bring together all the +quake source developers, because there's BOUND to be 0918230912 different engin +es, modifications, etc as time goes by + ice, really? +<[Iceman]> yeah + oh btw everyone who missed the announcement on the mailing list +<[Iceman]> irc admin is my speciality + Rule proposal #4 - All patches shall represent progress, and not + regress + quakeforge.net is going to be our main domain + Palisade: Nope, I'm not.. I'm not all that familiar with IRC manage +ment myself. ;-) +<[Iceman]> ill have it set up in a hour or so + it *should* link to quake.sourceforge.net + irc.quakeforge.net ? +<[Iceman]> if you guys want + but it doesn't right now + Palisade: Ender helped me set up the channel.. + dark, www.quakeforge.net (our new domain) +*** spinkham_ sets mode: +o Palisade + iceman, i'm guessing you need access to that domain if we're to use +it +* Palisade doesn't know much about the web + iceman, you can get in touch with omnibus via the mailing list (go t +o our project site and sign up) +<[Iceman]> no, ill just need you to point like irc. whatever to my server + Rule Proposal #5 - Patches must have at least a 1 day (or more) w +aiting period before being added to CVS, so that any significant objections or +discussions have time to arise + iceman, he owns the domain + Palisade: Who's providing dns? + ice, ok cool + spink, no idea + spink, he's handling all of that, and emails + Read # 5 guys + spink, we'll all have quakeforge.net email addys ;) +<[Iceman]> im not much of a programmer, but helping game development is like my + dream =) + theoddone, i think i missed it Rule Proposal #5 - Patch +es must have at least a 1 day (or more) waiting period before being added to CV +S, so that any significant objections or discussions have time to arise + Rule Proposal #5 - Patches must have at least a 1 day (or more) wa +iting period before being added to CVS, so that any significant objections or + ;-) + same + 1 day may been too little + err be + darkangel, btw.... there already are like 4 different projects that +i know of + One day is enough.. CVS can be backed out if there are any major co +mplaints afterwords.. + ok + should I send my proposals around the mailing list? + Later guys +<[Iceman]> give me about 1 hr and the server will be ready with a temporary dom +ain + darkangel, spinkham was running gnuquake on sourceforge but shut it +down when he saw mine, and another guy is running openquake... he's joining thi +s project too though + Any more then that is probably hamstringing the project a bit too m +uch ;-) + deadbeef, later +*** DEADBEEF has quit IRC (Quit: [x]chat) + Spink: I was gonna say 3, but I figured that might be a little to +o much + spink/theodd, yeah i think a waiting period for insertions is a good + idea + Rule proposal #6 - All patches will be announced on the mailing l +ist before being added to CVS + we should give it a week Why a week? + spink, i hope you're logging this conversation ;) + spink, what if someone is in a drunken funk for a week? + Palisade: I've been here a while, I can just copy it to a file wh +en I'm done + spink, and can't stand up let alone check the mailing list ;) + spink, like i'm going to be this new years ;) + lol + theoddone, thanks... + I may leave soon, it's perty late + we really do need a bot or something to log this channel when we tal +k and archive it by date on the website +* theoddone33 exclames "A Perl script!!!" + Palisade: any changes that suck can be backed out.. that's one of t +he great things about CVS... + i wonder if sourceforge would mind us running eggdrops off their she +ll? ;) + spink, yeah... but a project this big could get out of hand rather f +ast + Palisade: I would say 2 days at most.. CVS needs to be updated with + bugfixes regularly... + spink, esp. when we get to the point that something like mesa is at. +.. and we're just spammed with patches constantly + Major changes should have more review.. + 2 or 3 days sounds reasonable + Rule proposal #7 - Only sober people shall update CVS + ROTFL! + theoddone, hahaha +<[Iceman]> im sober 95% of the time +<[Iceman]> kinda + Maybe we should do random drug testing? No steroids +either +<[Iceman]> there... due to my leet irc skills, and irc server is working =) + Rule proposal #8 - Rule 7 exception, those drunks who program better + when they're drunk may update the CVS. +*** Knghtbrd has joined #quake-dev + morning + lol + ;) + hi + Hi + knght, hey + knght, you have a friend who wants to work on the ppc assembly port +right? +<[Iceman]> Palisade: i got the server going with a temp hostname + Palisade: I don't know if he WANTS to do it yet or not, but I intend + to drag him in to it =D + knght, haha ;) + ice, ok good +<[Iceman]> uc1.dhs.org #quake-dev , completely isolated no one else there =) + ice, go to our project page and find out what omnibus's email is + BTW, I already have a channel on OPN if we end up there + it's probably omnibus@users.sourceforge.net +<[Iceman]> ok + title's a little more obscure (#q1src), but it wouldn't take me 5 mi +nutes to change that + ice, tell him how to do it too, i don't think he's skilled at this s +ort of thing, he screwed quakeforge.net up + it's pointing at sourceforge.net and not quake.sourceforge.net + most of that time to remember the silly chanserv commands => +<[Iceman]> with our own server, we'll have more control yeah, but it +means I need a 3rd irc client + => +*** Palisade changes topic to 'QuakeForge Project' + hehe, I set the first topic +<[Iceman]> server: uc1.dhs.org channel: #quake-dev if anyone wants to look + theodd, ah ;) +* Knghtbrd ends up in (yet) another coughing fit + dammit + ice, should we make it #quakeforge? +<[Iceman]> its like 30 degrees in my toom + Oh, BTW, I'm the guy who sent out the i740 message on the mailing + list in case y'all didn't know +<[Iceman]> i can do that + theodd, did the answer help/ + ? + ice, dankeys +<[Iceman]> ok, done + Palisade: I'm the guy who sent the answer :) + ice, so that's only temporary for now right? +* Knghtbrd really wants to avoid what happened with doom src =/ +<[Iceman]> it perm + Palisade: do we want a dev and a normal channel though? + theodd, ohhhhhhh +<[Iceman]> ill just need the new host + knght, what happened with it? +<[Iceman]> uc1.dhs.org will always work too + ice, ah sweet, thanks +<[Iceman]> glad to help out any way i can + ice, get omni to point: irc.quakeforge.net there + Palisade: a million different (slightly incompatible) forks of the s +ame tree, lots of mistrust, lots of closed source (not possible under the GPL + normally), etc + ice, and thanks a ton + and very little attention to portability +<[Iceman]> i feel lonely on the new server, im the only one =) + ice, for now we'll stay here, because people are reading the forum a +nd coming here because of spink's message... but i'll announce irc.quakeforge.n +et when it's ready +<[Iceman]> okie + One project as opposed to 300 projects is good, but individual pr +ojects also have their own worth + knght, i'm really happy id gpl'd this + If you doubt, check out www.raven-games.com/jhexen. That's *the* + best thing anyone's done with the DOOM source + knght, carmack is a genius + theoddone33: the problem is that at least 4 doom ports I know of imp +lemented a console +<[Iceman]> omnibus@users.sourceforge.net right? + knght, yeah i think this project can really turn into a hub as "the" + quake project + Palisade: yeah, Crow- and I got John to really liking the GPL... It + helps that he's both coder and decision type person... + Palisade: Are we going to accomidate different branches of the proj +ect at any point? + Getting 3dfx to release source was a pain in the ass + I had to really wrestle with them on that + knght, i want this game to extend into a whole new environment... a +virtual paradise.. + the PHB's and lawyers just didn't understand + I think all branched projects should still have a compatability m +ode with the main project for netplay + That should be a rule + knght, i think that's where carmack is heading, he's mentioned virtu +al reality a lot in his .plan's + or at least a strong suggestion :) + someone finally convinced the PHBs that it was all good (wasn't me, +must have been their coders) and I ended up with email from one of theyr lawyer +s with questions + knght, yeah the great thing about gpl is that even though you can't +charge for the software, you can charge for distribution + knght, i think that's why carmack liked it +<[Iceman]> Palisade: whats his e-mail? + it allows the source to be open +* theoddone33 screams "We'll all be rich!" + but not defeat making it commercial + actually, I can sell you the quake source for as much as I think you +'ll pay + ice, no idea... check the project members.. here i'll do it +<[Iceman]> okie + I just can't charge you for the source (other than what it costs me +to give it to you) once you have the bin + theoddone33: heh, I had the VA IPO letter... *sob* + Knghtbrd: speaking of which, who did the mini-gl port for 3dfx? is +that code gonna be avalibe at any point? + knght, you can charge any amount you want for the method of distribu +tion + My fax was 12 MINUTES pas the deadline + knght, just like redhat can charge $100 for their distribution of li +nux + I didn't get any VA shares at $30 each *sob* +<[Iceman]> should we limit the number of staff that runs the site and CVS? + knght, VA's IPO rocked, i cried Palisade: yes +*** case has joined #quake-dev + Palisade: yes again + ice, we're going over that +<[Iceman]> okay + hey case + heya + theodd, yeah i wrote an entry in the open forum for that +<[Iceman]> woohoo! kerosene heater! warm..... + theodd, i really think we should maintain an "old" or "compatible" m +ode + hows the compiling going? ;) + Palisade: agreed + Palisade: John would be pissed if we don't + theodd, that way people can play regular old quake against each othe +r (or half-life, etc) + knght, yeah + and then they can flip the switch and play the "new" mode + Palisade: I've got to go, so if I'm going to log this, it'll end +right here + which will include all the advancements we create + theoddone, ok + I think we can actually put the "switch" in the pak file + someone else start logging maybe? + we need a bot dammit + Palisade: I've been (i think ;-) + spink, you think? + i should probably be logging it, how do you log in bitchx? +* Knghtbrd is working on the EDGE "wad 2" format +<[Iceman]> Palisade: get his addy? + knght, EDGE? it's mostly on paper now b/c of school + ice, email address +<[Iceman]> yeah + ice, oh... yeah hold on + Palisade: dosdoom re-engineered to be portable, all around nicer, an +d just not suck like dosdoom did => + most of the gory details are hush-hush still + ice, omnibus@users.sourceforge.net +<[Iceman]> okie + but wad2 isn't planned for our upcoming release anyway + hm +*** spinkham_ has left #quake-dev +*** spinkham_ has joined #quake-dev +*** ChanServ sets mode: +o spinkham_ + the idea is to use tar or something (q3a used zip afterall) and put +a directory tree in it.. If I extract the lumps and tack headers to the tops o +f the files that tell the engine about the contents I can (in theory) change th +e format later and add new toys while maintaining compatibility with the old st +uff + ice, btw... does your irc server have chanserv, or do we need an egg +drop, and can you supply that? +<[Iceman]> im supplying services and an eggdrop + the issue of course is that we have to maintain compatibility with t +he original game files + ice, great +<[Iceman]> i programmed my own services + ice, the eggdrop too? + so I have to make sure I can still pick apart a wad lump by lump and + for wads I'll just assume the correct headers since an old wad has to be forma +t "1.0" or whatever for everything + knght, yes<[Iceman]> i use standard eggie, but i have a few shells t +i set them up on + we can do that kind of thing with q1/qw I suspect + knght, and we need to create a fully compatible pak file or get id t +o release it as gpl + Deek isn't awake yet unfortunately + knght, talk to them about that + he's got the best starting poing I think + knght, deek? + them who? the EDGE people? I'm the one designing it + Deek is the guy merging q1/qw trees and cleaning it all up + ok, log ends right here diff --git a/links.jpg b/links.jpg new file mode 100644 index 0000000..6b69f26 Binary files /dev/null and b/links.jpg differ diff --git a/links2.jpg b/links2.jpg new file mode 100644 index 0000000..d2b6895 Binary files /dev/null and b/links2.jpg differ diff --git a/logo.jpg b/logo.jpg new file mode 100644 index 0000000..e0210a3 Binary files /dev/null and b/logo.jpg differ diff --git a/macfiles.php b/macfiles.php new file mode 100644 index 0000000..889807a --- /dev/null +++ b/macfiles.php @@ -0,0 +1,68 @@ + + + +SourceForge: Default Project Page + + + + + + + + + + +
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+ There are currently two different SSH clients for Mac: +

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diff --git a/nixfiles.php b/nixfiles.php new file mode 100644 index 0000000..c33d134 --- /dev/null +++ b/nixfiles.php @@ -0,0 +1,65 @@ + + + +SourceForge: Default Project Page + + + + + + + + + + +
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Linux/*BSD/UNIX:

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+ Grab ssh 1.x so you can access shell1.sourceforge.net
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+ Pharmacy is a GUI front-end to CVS in X11, it looks quite useful. +

+
+
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+
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We need help with win32 support! +

+ + WinNT 50% [***** ] +

+ I suppose it's as well supported as win98. +

+ + BeOS 0% [ ] +

+ No support. +

+ + MacOS 0% [ ] +

+ No support. +

+ + OS/2 0% [ ] +

+ No Support. +

+ +

+
+
diff --git a/qqwhowto.php b/qqwhowto.php new file mode 100644 index 0000000..71cf2ef --- /dev/null +++ b/qqwhowto.php @@ -0,0 +1,62 @@ + + + +SourceForge: Default Project Page + + + + + + + + + + +
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+

+ Quake/QuakeWorld HowTo's: +

+ Linux +

+
+
diff --git a/tank.jpg b/tank.jpg new file mode 100644 index 0000000..aa682b0 Binary files /dev/null and b/tank.jpg differ diff --git a/temp.php b/temp.php new file mode 100644 index 0000000..63ff5da --- /dev/null +++ b/temp.php @@ -0,0 +1,60 @@ + + + +SourceForge: Default Project Page + + + + + + + + + + +
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+

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+
diff --git a/winfiles.php b/winfiles.php new file mode 100644 index 0000000..df5573b --- /dev/null +++ b/winfiles.php @@ -0,0 +1,76 @@ + + + +SourceForge: Default Project Page + + + + + + + + + + +
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+ + + + + + + + + + + + +
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+

+ DOS/win9x/winnt files: +

+ For Win95/98/NT users, grab KoalaTerm from + Midasoft in zip form. This is a terminal (telnet style) program that + allows you to SSH into your shell1.sourceforge.net account. Remember use + SSH1 terminal type only when connecting.

+ There is a port of unix cvs, ssh and scp to Win9x/NT (console only) here. +

+ Grab my batch script to make using the unix port of scp with sourceforge easier. +

+ You can find WinCVS and MacCVS here. +

+ Some useful gnu tools for Win9x/NT users are here. +

+ Cygnus GNU GCC Environment for Win32 is here +

+ Win95/98 doesn't support SSL *at all*, no browser will work, MS might have a fix for this try their update page. +

+
+