mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-24 13:11:46 +00:00
Fix niggling error in index.php, fix 04/16 SotC file, add 05/02 SotC file
for new system.
This commit is contained in:
parent
a289878024
commit
3655ddd581
3 changed files with 58 additions and 1 deletions
|
@ -5,7 +5,7 @@
|
||||||
?>
|
?>
|
||||||
<!--SEARCHME-->
|
<!--SEARCHME-->
|
||||||
<TABLE width="100%" cellSpacing="0" cellPadding="0" border="0">
|
<TABLE width="100%" cellSpacing="0" cellPadding="0" border="0">
|
||||||
<TR vAlign=top>
|
<TR vAlign="top">
|
||||||
<TD colSpan="2"><? // News display
|
<TD colSpan="2"><? // News display
|
||||||
tableBoxHeader( 'black', $tableHeadColor );
|
tableBoxHeader( 'black', $tableHeadColor );
|
||||||
tableTitle( 'Latest News', 1, $tableHeadColor );
|
tableTitle( 'Latest News', 1, $tableHeadColor );
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- 16 Apr 2000 -->
|
||||||
<H2>QSG standards version 1 in QuakeForge!</H2>
|
<H2>QSG standards version 1 in QuakeForge!</H2>
|
||||||
<P>Everyone needs to upgrade to recent CVS if they're using any
|
<P>Everyone needs to upgrade to recent CVS if they're using any
|
||||||
version of QuakeForge 0.2-d after view height offset support was
|
version of QuakeForge 0.2-d after view height offset support was
|
||||||
|
|
56
sotc/2000/0502
Normal file
56
sotc/2000/0502
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
<!-- 2 May 2000 -->
|
||||||
|
<H2>What are you people doing? Update SotC already!</H2>
|
||||||
|
<P>Okay okay okay OKAY already! Here's your update. What have we
|
||||||
|
been doing? Fixing bugs, what else? Here's the short list of what
|
||||||
|
we've done:
|
||||||
|
<UL>
|
||||||
|
<LI>Our rocket trail fire effect has been finished. taniwha
|
||||||
|
finished up where I left off and made the trail look exactly
|
||||||
|
like the one in QL. So people can stop whining now.
|
||||||
|
<LI>Of course people whined they don't like the new trail,
|
||||||
|
there's a new cvar gl_fires to disable them.
|
||||||
|
<LI>_windowed_mouse is now in_grab
|
||||||
|
<LI><EM>DGA mouse works!</EM> at long last
|
||||||
|
<LI>Fullscreen support has been added for X11 and GLX
|
||||||
|
<LI>The SVGALib target's failure to restore keyboard settings
|
||||||
|
properly has been fixed.
|
||||||
|
</UL>
|
||||||
|
|
||||||
|
<P>What's left for release then?
|
||||||
|
<UL>
|
||||||
|
<LI>make install doesn't work right for win32 targets
|
||||||
|
<LI>On TF maps, the crosshair gets drawn in the middle of the
|
||||||
|
sky.. This is cosmetic, but it's annoying.
|
||||||
|
<LI>skybox loading is broken at the moment, since we call it a
|
||||||
|
supported feature we have to fix it.
|
||||||
|
<LI>A pile of win32 bugs
|
||||||
|
<LI>In MegaTF 6.1.99 it's possible to jetjump as any class on
|
||||||
|
a QF server. No idea what is causing that so far, but we do
|
||||||
|
intend to find out.
|
||||||
|
<LI>DGA works nicely, but we need to warp the pointer to some
|
||||||
|
place NOT on the screen.
|
||||||
|
<LI>Anything else you make sure we know about..
|
||||||
|
</UL>
|
||||||
|
|
||||||
|
<H2>What is the relationship between QuakeForge and MegaTF?</H2>
|
||||||
|
<P>MegaTF is a mod in development. The developer wants to see new
|
||||||
|
features in QF and we'll do our best to try and accomidate his
|
||||||
|
requests. I don't consider QF to be an extension of the upcoming
|
||||||
|
Mega2k release. A lot of QF people don't even play MegaTF despite my
|
||||||
|
best efforts to convert them. ;>
|
||||||
|
|
||||||
|
<P>There are other mods in development and as they surface with
|
||||||
|
requests for new features we'll do our best to make them happen. The
|
||||||
|
biggest request everyone seems to have is that the cheats get fixed.
|
||||||
|
Problem with fixing them outright as QWF has done is that their
|
||||||
|
solution is not open to other engines to be able to use it (yet)
|
||||||
|
because it's based on a symmetrical key system.
|
||||||
|
|
||||||
|
<P>I say yet because they want to change that and several QF people
|
||||||
|
have agreed to help them do it. But this raises another serious
|
||||||
|
problem. Once the key system is in place and we have clients and
|
||||||
|
servers which will use it, we have to get everybody to upgrade to a
|
||||||
|
new QW client. Several people I've talked to have flat out told me
|
||||||
|
they won't do that. I resisted the urge to accuse them of supporting
|
||||||
|
cheaters even though that's exactly what they're doing.
|
||||||
|
|
Loading…
Reference in a new issue