From 3655ddd581e829eafd1508802a9571a381c592d0 Mon Sep 17 00:00:00 2001 From: Jeff Teunissen Date: Wed, 3 May 2000 18:11:29 +0000 Subject: [PATCH] Fix niggling error in index.php, fix 04/16 SotC file, add 05/02 SotC file for new system. --- index.php | 2 +- sotc/2000/0416 | 1 + sotc/2000/0502 | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 58 insertions(+), 1 deletion(-) create mode 100644 sotc/2000/0502 diff --git a/index.php b/index.php index d20c8c2..5bb9656 100644 --- a/index.php +++ b/index.php @@ -5,7 +5,7 @@ ?> - +

QSG standards version 1 in QuakeForge!

Everyone needs to upgrade to recent CVS if they're using any version of QuakeForge 0.2-d after view height offset support was diff --git a/sotc/2000/0502 b/sotc/2000/0502 new file mode 100644 index 0000000..8c49982 --- /dev/null +++ b/sotc/2000/0502 @@ -0,0 +1,56 @@ + +

What are you people doing? Update SotC already!

+

Okay okay okay OKAY already! Here's your update. What have we + been doing? Fixing bugs, what else? Here's the short list of what + we've done: +

    +
  • Our rocket trail fire effect has been finished. taniwha + finished up where I left off and made the trail look exactly + like the one in QL. So people can stop whining now. +
  • Of course people whined they don't like the new trail, + there's a new cvar gl_fires to disable them. +
  • _windowed_mouse is now in_grab +
  • DGA mouse works! at long last +
  • Fullscreen support has been added for X11 and GLX +
  • The SVGALib target's failure to restore keyboard settings + properly has been fixed. +
+ +

What's left for release then? +

    +
  • make install doesn't work right for win32 targets +
  • On TF maps, the crosshair gets drawn in the middle of the + sky.. This is cosmetic, but it's annoying. +
  • skybox loading is broken at the moment, since we call it a + supported feature we have to fix it. +
  • A pile of win32 bugs +
  • In MegaTF 6.1.99 it's possible to jetjump as any class on + a QF server. No idea what is causing that so far, but we do + intend to find out. +
  • DGA works nicely, but we need to warp the pointer to some + place NOT on the screen. +
  • Anything else you make sure we know about.. +
+ +

What is the relationship between QuakeForge and MegaTF?

+

MegaTF is a mod in development. The developer wants to see new + features in QF and we'll do our best to try and accomidate his + requests. I don't consider QF to be an extension of the upcoming + Mega2k release. A lot of QF people don't even play MegaTF despite my + best efforts to convert them. ;> + +

There are other mods in development and as they surface with + requests for new features we'll do our best to make them happen. The + biggest request everyone seems to have is that the cheats get fixed. + Problem with fixing them outright as QWF has done is that their + solution is not open to other engines to be able to use it (yet) + because it's based on a symmetrical key system. + +

I say yet because they want to change that and several QF people + have agreed to help them do it. But this raises another serious + problem. Once the key system is in place and we have clients and + servers which will use it, we have to get everybody to upgrade to a + new QW client. Several people I've talked to have flat out told me + they won't do that. I resisted the urge to accuse them of supporting + cheaters even though that's exactly what they're doing. +