website/about.php

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2000-04-06 16:32:00 +00:00
<?PHP
$sitename = "The QuakeForge Project";
$pagename = "About QuakeForge";
require("parts/library.php"); // Load function library
include("parts/head.php"); // Load the HEAD and open BODY
include("parts/topstrip.php"); // Display top strip
include("parts/titletable.php"); // Display main title w/ logos
?>
<TABLE width="100%" cellspacing=0 cellpadding=0 border=0>
<TR valign="top">
<?php
include("parts/menu.php"); // Import left-side menus
tableSpacer( 1, 9, 1, "black"); // Separate content from menus
?>
<TD width="100%">
<?php
$focused = "none"; // name of focused icon
include( "parts/topmain.php" ); // Display content top table
?>
<P>
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QuakeForge is a 3D graphics game engine based on Id
Software's legendary Quake and QuakeWorld source
trees. Our purpose? To improve the state of the
game by improving the engine and making it
accessable to the largest number of players we can.
<P>
Arguably the single most important issue on the
minds of players today is the rampant cheating which
is currently happening on many of the larger
servers. It's a serious problem and it really makes
a good game hard to find. We're working hard to fix
these problems at the engine level.
<P>
But what good is that if you have to have a our
client and the server has to run our server? There
are other projects out there and some of them have
very unique qualities. QuakeForge is coopertaing
with <A HREF="http://www.quakesrc.org">QSG</A>, a
group comprised of representatives from nearly every
known Quake source project to ensure that our
clients and servers run with other clients and
servers just fine. We have all agreed to implement
any effective cheat prevention methods.
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</TD>
<?php
tableSpacer( 1, 9, 1, "black");
?>
</TR>
<TR>
<TD COLSPAN="4">
<?php
include("parts/copyright.php");
?>
</TD>
</TR>
</TABLE>