website/press/qfn20000514.html

57 lines
2.4 KiB
HTML
Raw Normal View History

2000-05-14 06:47:56 +00:00
<HR WIDTH="100%">
<TABLE WIDTH="100%">
<TR>
<TD ALIGN=LEFT>The QuakeForge Project</TD>
<TD ALIGN=RIGHT><A HREF="mailto:knghtbrd@quakeforge.net">
knghtbrd@quakeforge.net</A></TD>
</TR>
<TR>
<TD ALIGN=LEFT><A HREF="http://quakeforge.net/">
http://quakeforge.net/</A></TD>
<TD ALIGN=RIGHT>Joseph Carter</TD>
</TR>
<TR>
<TD ALIGN=LEFT>14 May 2000</TD>
</TR>
</TABLE>
<HR WIDTH="100%">
<H2>QuakeForge Merges with QuakeWorld Forever</H2>
<P>Two of the leading engine projects based on the Quake and QuakeWorld
source code have today announced they are combining their efforts and
merging their codebases into one project.
<P>Members of <A HREF="http://quakeforge.net/">QuakeForge</A> and
2000-05-14 14:44:12 +00:00
<A HREF="http://www.qwforever.com/">QuakeWorld Forever</A> met earlier
2000-05-14 06:47:56 +00:00
this week to discuss the implementation details of how to combine the
features in QuakeWorld Forever which provide it with effective cheat
prevention with the cross-platform portability features QuakeForge is
known best for. Both projects believe this move is made in the best
interests of their respective projects and more importantly the Quake
community at large.
<P>The QuakeForge project also announced today plans to support
<A HREF="http://quakeforge.net/sotc/">a new source tree</A> based on the
QuakeWorld source which will be the basis for this merge. Said one
developer, "This new tree gives us a chance to go back and fix all the
bugs in the original source we didn't know about when we started working
on it. Now that we're all familiar with the source, we can build it right
from the ground up. And we can do it a lot faster since we know where we
are going with it."
<P>The QuakeForge developers believe they can have the tree ready for initial
testing within a matter of hours. It is further estimated that this new
tree will have all of the desirable features of the current QuakeForge
tree within two weeks. Single player game support will not be immediately
available, though the current code base will continue development until
this second generation tree completes its objectives.
<P>Both projects will preserve their respective group identities during this
transitional phase, but complete integration into a single larger group is
planned once the technical matters have been attended to. A ligher look at
the things users can expect to see can be found at
<A HREF="http://www.quakesrc.org/merge/">quakesrc.org</A>.