2000-05-14 06:47:56 +00:00
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<HR WIDTH="100%">
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<TABLE WIDTH="100%">
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<TR>
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<TD ALIGN=LEFT>The QuakeForge Project</TD>
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<TD ALIGN=RIGHT><A HREF="mailto:knghtbrd@quakeforge.net">
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knghtbrd@quakeforge.net</A></TD>
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</TR>
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<TR>
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<TD ALIGN=LEFT><A HREF="http://quakeforge.net/">
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http://quakeforge.net/</A></TD>
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<TD ALIGN=RIGHT>Joseph Carter</TD>
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</TR>
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<TR>
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<TD ALIGN=LEFT>14 May 2000</TD>
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</TR>
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</TABLE>
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<HR WIDTH="100%">
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<H2>QuakeForge Merges with QuakeWorld Forever</H2>
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<P>Two of the leading engine projects based on the Quake and QuakeWorld
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source code have today announced they are combining their efforts and
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merging their codebases into one project.
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<P>Members of <A HREF="http://quakeforge.net/">QuakeForge</A> and
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2000-05-14 14:44:12 +00:00
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<A HREF="http://www.qwforever.com/">QuakeWorld Forever</A> met earlier
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2000-05-14 06:47:56 +00:00
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this week to discuss the implementation details of how to combine the
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features in QuakeWorld Forever which provide it with effective cheat
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prevention with the cross-platform portability features QuakeForge is
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known best for. Both projects believe this move is made in the best
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interests of their respective projects and more importantly the Quake
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community at large.
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<P>The QuakeForge project also announced today plans to support
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<A HREF="http://quakeforge.net/sotc/">a new source tree</A> based on the
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QuakeWorld source which will be the basis for this merge. Said one
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developer, "This new tree gives us a chance to go back and fix all the
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bugs in the original source we didn't know about when we started working
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on it. Now that we're all familiar with the source, we can build it right
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from the ground up. And we can do it a lot faster since we know where we
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are going with it."
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<P>The QuakeForge developers believe they can have the tree ready for initial
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testing within a matter of hours. It is further estimated that this new
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tree will have all of the desirable features of the current QuakeForge
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tree within two weeks. Single player game support will not be immediately
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available, though the current code base will continue development until
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this second generation tree completes its objectives.
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<P>Both projects will preserve their respective group identities during this
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transitional phase, but complete integration into a single larger group is
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planned once the technical matters have been attended to. A ligher look at
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the things users can expect to see can be found at
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<A HREF="http://www.quakesrc.org/merge/">quakesrc.org</A>.
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