The QuakeForge Project | knghtbrd@quakeforge.net |
http://quakeforge.net/ | Joseph Carter |
14 May 2000 |
Two of the leading engine projects based on the Quake and QuakeWorld source code have today announced they are combining their efforts and merging their codebases into one project.
Members of QuakeForge and QuakeWorld Forever met earlier this week to discuss the implementation details of how to combine the features in QuakeWorld Forever which provide it with effective cheat prevention with the cross-platform portability features QuakeForge is known best for. Both projects believe this move is made in the best interests of their respective projects and more importantly the Quake community at large.
The QuakeForge project also announced today plans to support a new source tree based on the QuakeWorld source which will be the basis for this merge. Said one developer, "This new tree gives us a chance to go back and fix all the bugs in the original source we didn't know about when we started working on it. Now that we're all familiar with the source, we can build it right from the ground up. And we can do it a lot faster since we know where we are going with it."
The QuakeForge developers believe they can have the tree ready for initial testing within a matter of hours. It is further estimated that this new tree will have all of the desirable features of the current QuakeForge tree within two weeks. Single player game support will not be immediately available, though the current code base will continue development until this second generation tree completes its objectives.
Both projects will preserve their respective group identities during this transitional phase, but complete integration into a single larger group is planned once the technical matters have been attended to. A ligher look at the things users can expect to see can be found at quakesrc.org.