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< title > QuakeForge : An Open Source Quake Development Project </ title >
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[ & nbsp ; < a href = " index.php " > about </ a >& nbsp ;]
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[ & nbsp ; news & nbsp ;]
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[ & nbsp ; < a href = " progress.php " > progress </ a >& nbsp ;]
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[ & nbsp ; < a href = " irc.php " > irc </ a >& nbsp ;] </ tr >
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[ & nbsp ; < a href = " devfiles.php " > downloads </ a >& nbsp ;]
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[ & nbsp ; < a href = " howto.php " > howto </ a >& nbsp ;]
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[ & nbsp ; < a href = " main.php#list " > mailing lists </ a >& nbsp ;]
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[ & nbsp ; < a href = " links.php " > links </ a >& nbsp ;]
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[ & nbsp ; < a href = " mailto:palisade@quakeforge.net " > comments </ a >& nbsp ;]
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[ & nbsp ; < a href = " ftp://quake.sourceforge.net/pub/quake/cvs-snapshots/quakeforge/CREDITS " > Credits </ a >& nbsp ;]
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< b >< font size = " +1 " >< a name = " news " > News </ a ></ font ></ b >
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< br >< b > 2000 - 1 - 19 </ b >: The < a href = " http://frag.com/quest/ " > Quest Quake map editor </ a > is actually GPL 'd (Win32/DOS) and the unix port is outdated, the authors have been contacted about releasing the unix port under the GPL as well. If it is, then Quest will be QuakeForge' s official editor of choice and we ' ll help to maintain it and port it to more platforms .< br >
2000-01-20 05:39:19 +00:00
< br > Update : The Quest Map editor is GPL ' d , the older version was not .< br >
2000-01-20 05:33:34 +00:00
< br > Palisade has released a working tweak of the GPL ' d Quest map editor for Linux . You can find it in the < a href = " devfiles.php " > downloads </ a > section under " Linux/BSD/UNIX " .< br >
2000-01-20 05:42:43 +00:00
< br > Mercury has finalized his speed cheat fixes , that should about do it .< br >
< br > VA Linux will be making " QuakeForge " T - shirts for the QuakeForge core developers . Just so developers and users outside the project aren ' t left out , Copyleft will be selling QuakeForge T - shirts as well .< br >
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< br >< b > 2000 - 1 - 18 </ b >: Palisade is working aavga into a vid_tty . c handler to make text QuakeForge embedded .< br >
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< br >< b > 2000 - 1 - 14 </ b >: Laurent Giroud is working on merging Amiga support into QuakeForge , cross your fingers !< br >
2000-01-14 23:54:21 +00:00
< br >< b > 2000 - 1 - 13 </ b >: The Aftershock engine is currently being maintained on our CVS by < a href = " mailto:lazyX@home.com " > Stephen Taylor </ a > , the author of Aftershock . Stephen is also working with us to merge QuakeForge and Aftershock . Aftershock is a Q3A - like rendering engine which can render Q3A levels almost perfectly . You can join in on the discussion by < a href = " http://lists.sourceforge.net/mailman/listinfo/quake-aftershock " > subscribing </ a > to the quake - aftershock mailing list .< br >
2000-01-14 23:50:27 +00:00
< br >< b > 2000 - 1 - 12 </ b >: Palisade has set up a project called QuakePolicy to help projects inter - communicate on Quake ( R ) development . Project leaders , members , or anyone interested in collaborating to maintain compatibility and feature sets across all Quake projects can visit the QuakePolicy < a href = " http://quakepolicy.sourceforge.net/ " > homepage </ a > and subscribe to the mailing list . QuakePolicy is a seperate organization from QuakeForge and it ' s only goal is inter - project collaboration . Beyond mailing lists , we might also host projects in the CVS for mutual development , and we could host patches for fixes and feature additions for other projects out there who need them .< br >
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< br >< b > 2000 - 1 - 11 </ b >: Sam Lantinga is working with the QuakeForge project on maintaining SDL support . Here is a portion of an email I recieved from him :< br >< br >< i >
From : Sam Lantinga < br >
To : Nelson Rush < br >
...< br >
[ NR ] Btw , I ' ve been talking with Carmack , I mentioned the SDL and GGI
support and your and Maas work on getting SDLQuake in the tree . I think
he likes the project so far , I ' ll be keeping in contact with him ...
we ' ve already fixed lots of things by questioning him .
If you need any fixes for your version of SDLQuake ... [ NR ] < br >< br >
[ SL ] I ' d rather help complete the SDL merge and just point to you guys .
You rock , BTW . : ) [ SL ] < br >
...</ i >< br >
< br >< b > 2000 - 1 - 10 </ b >: We need help implementing IPv6 , fixing Svgalib , merging the Aftershock renderer , porting to Amiga , MacOS , BeOS , or any other platforms . We also could use a hand in devising free replacements for the textures / maps / models / etc . Join our < a href = " http://lists.sourceforge.net/mailman/listinfo/quake-devel " > mailing list </ a > to see about contributing .< br >
< br >< b > 2000 - 1 - 9 </ b >: Feature FREEZE , unstable release 0.1 . 0 coming soon .< br >
< br >< b > 2000 - 1 - 7 </ b >: < a href = " http://sourceforge.net/survey/survey.php?group_id=882&survey_id=10062 " > Vote in this survey for the new Quake ( R ) and QuakeWorld ( R ) engine name </ a >.< br >
2000-01-14 23:36:41 +00:00
< br >< b > 2000 - 1 - 6 </ b >: ** Critical ** download , grab our GPL ' d mdfour replacement for the proprietary md4 code accidently left in the q1source release from our < a href = " devfiles.php " > downloads </ a > section .
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< a href = " http://www.sourceforge.net " >< img src = " images/sflogo.png " border = 0 alt = " SourceForge " ></ a >
< a href = " http://www.libranet.com/petition.html " >< img src = " images/petition_button.jpg " border = 0 alt = " Sign The Linux Driver Petition " ></ a >
< a href = " http://www.planetquake.com/aftershock/ " >< img src = " images/aftershock_logo.jpg " border = 0 alt = " Aftershock " ></ a >
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< br > Website Copyright ( C ) 1999 , 2000 contributors of the QuakeForge Project .
< br > Quake ( R ) and QuakeWorld ( R ) are registered trademarks of id Software .
< br >
< br > Quake is Copyright ( C ) 1996 - 1997 Id Software , Inc .
< br > Portions of QuakeForge are Copyright ( C ) 1996 - 1997 Id Software , Inc .
< br > Portions of QuakeForge are Copyright ( C ) 1999 , 2000 contributors of the QuakeForge project .
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