mentioned speed cheat fixed

mentioned VA and copyleft with the t-shirts
This commit is contained in:
Nelson Rush 2000-01-20 05:42:43 +00:00
parent b7225619be
commit 2295559526

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@ -50,6 +50,8 @@
<br><b>2000-1-19</b>: The <a href="http://frag.com/quest/">Quest Quake map editor</a> is actually GPL'd (Win32/DOS) and the unix port is outdated, the authors have been contacted about releasing the unix port under the GPL as well. If it is, then Quest will be QuakeForge's official editor of choice and we'll help to maintain it and port it to more platforms.<br>
<br>Update: The Quest Map editor is GPL'd, the older version was not.<br>
<br>Palisade has released a working tweak of the GPL'd Quest map editor for Linux. You can find it in the <a href="devfiles.php">downloads</a> section under "Linux/BSD/UNIX".<br>
<br>Mercury has finalized his speed cheat fixes, that should about do it.<br>
<br>VA Linux will be making "QuakeForge" T-shirts for the QuakeForge core developers. Just so developers and users outside the project aren't left out, Copyleft will be selling QuakeForge T-shirts as well.<br>
<br><b>2000-1-18</b>: Palisade is working aavga into a vid_tty.c handler to make text QuakeForge embedded.<br>
<br><b>2000-1-14</b>: Laurent Giroud is working on merging Amiga support into QuakeForge, cross your fingers!<br>
<br><b>2000-1-13</b>: The Aftershock engine is currently being maintained on our CVS by <a href="mailto:lazyX@home.com">Stephen Taylor</a>, the author of Aftershock. Stephen is also working with us to merge QuakeForge and Aftershock. Aftershock is a Q3A-like rendering engine which can render Q3A levels almost perfectly. You can join in on the discussion by <a href="http://lists.sourceforge.net/mailman/listinfo/quake-aftershock">subscribing</a> to the quake-aftershock mailing list.<br>