quakeforge/libs/client
Bill Currie 6892dc1422 [scene] Add flags for finer rendering control
This takes care of rockets and lava balls casting shadows when they
shouldn't (rockets more because the shadow doesn't look that nice, lava
balls because they glow and thus shouldn't cast shadows). Same for
flames, though the small torches lost their cool sconce shadows (need to
split up the model into flame and sconce parts and mark each
separately).
2023-08-05 18:09:20 +09:00
..
cl_chase.c
cl_effects.c [scene] Add flags for finer rendering control 2023-08-05 18:09:20 +09:00
cl_entities.c
cl_input.c
cl_light.c
cl_particles.c
cl_screen.c
cl_temp_entities.c [client] Put dynamic lights on separate entities 2023-08-05 01:42:15 +09:00
cl_view.c
cl_world.c [scene] Add flags for finer rendering control 2023-08-05 18:09:20 +09:00
default_input.plist
hud.c
locs.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
Makemodule.am
old_keys.c
sbar.c