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https://git.code.sf.net/p/quake/quakeforge
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6892dc1422
This takes care of rockets and lava balls casting shadows when they shouldn't (rockets more because the shadow doesn't look that nice, lava balls because they glow and thus shouldn't cast shadows). Same for flames, though the small torches lost their cool sconce shadows (need to split up the model into flame and sconce parts and mark each separately). |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_light.c | ||
cl_particles.c | ||
cl_screen.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c | ||
sbar.c |