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[ui] Remove some extra debug outlines
Forcing hidden views and doing the outlines for the screen canvas were part of sorting out weirdnesses with canvases and component sub-pools.
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2 changed files with 1 additions and 3 deletions
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@ -154,11 +154,9 @@ hud_debug_f (void *data, const cvar_t *cvar)
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return;
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}
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if (hud_debug) {
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hud_add_outlines (cl_screen_view, 0xfb);
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hud_add_outlines (hud_canvas_view, 0x6f);
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} else {
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hud_remove_outlines (hud_canvas_view);
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hud_remove_outlines (cl_screen_view);
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}
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}
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@ -319,7 +319,7 @@ draw_outline_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
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while (count-- > 0) {
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view_t view = View_FromEntity (viewsys, *ent++);
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byte c = *col++;
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if (1 || View_GetVisible (view)) {
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if (View_GetVisible (view)) {
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view_pos_t p = View_GetAbs (view);
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view_pos_t l = View_GetLen (view);
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view_pos_t q = { p.x + l.x - 1, p.y + l.y - 1 };
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