quakeforge/tools/io_mesh_qfmdl
Bill Currie 3b926ec154 [io_mesh_qfmdl] Update plist parsing for `
This gets it pretty much in line with the C implementation. Certainly
good enough for validating a render pass spec :)
2022-05-04 14:44:54 +09:00
..
__init__.py Clean up some export stuff 2019-08-20 16:52:43 +09:00
export_mdl.py Merge branch 'master' into vulkan 2020-02-16 18:17:50 +09:00
import_mdl.py [qfmdl] Speed up vertex import slightly 2022-03-14 11:11:18 +09:00
mdl.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
qfplist.py [io_mesh_qfmdl] Update plist parsing for ` 2022-05-04 14:44:54 +09:00
quakenorm.py Export vertex normals. 2012-08-07 09:52:47 +09:00
quakepal.py Add support for loading an alternative palette. 2021-02-02 21:47:34 +09:00
TODO Export non-triangular faces as triangle clusters. 2012-08-07 10:49:32 +09:00