quakeforge/include/QF
2002-06-09 16:27:31 +00:00
..
GL Add multitexture support for Alias models, and disable the multitexture 2002-04-16 16:51:35 +00:00
plugin
.gitignore
bspfile.h
cdaudio.h
checksum.h
clip_hull.h
cmd.h Changed aliases to be handled by the command registering system in 2002-06-01 22:13:14 +00:00
console.h
crc.h
csqc.h
cvar.h
draw.h
dstring.h Optimized GIB a bit. 2002-05-17 21:38:37 +00:00
gcc_attr.h bah, __builtin_expect is new in gcc 3 2002-04-25 04:51:04 +00:00
hash.h return lists of multiple matching elements 2002-05-30 21:56:57 +00:00
hl.h
in_event.h
info.h
input.h
joystick.h
keys.h Modified cmd.c to prepare for more file access functions and changed 2002-05-31 05:38:06 +00:00
link.h
locs.h
Makefile.am rpm building fixes 2002-05-27 20:28:10 +00:00
mathlib.h
mdfour.h
model.h `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
modelgen.h
msg.h
pak.h
pcx.h
plugin.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
pr_comp.h make the opcode a 16 bit enum to help with debugging (I hope this doesn't 2002-06-09 16:27:31 +00:00
pr_debug.h
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h move pr_type_t 2002-06-07 20:56:54 +00:00
qargs.h
qdefs.h
qendian.h
qfplist.h
qtypes.h
render.h Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
screen.h
sizebuf.h
skin.h
sound.h
spritegn.h
sys.h the fpu manipulation stuff seems to be better off in the one place that 2002-06-07 15:09:20 +00:00
teamplay.h
texture.h
tga.h
uint32.h
va.h
ver_check.h
vfile.h
vfs.h
vid.h
wad.h
zone.h implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00