quakeforge/include
Bill Currie 714bd341fc 'copy' streams on openning. fixes the shared stream issues, though other
problems might arrise (eg, running out of file handles or memory)
2003-04-20 07:19:51 +00:00
..
QF
win32
.gitignore
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h
context_sdl.h
context_x11.h
d_iface.h
d_ifacea.h
d_local.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dga_check.h
exp.h
fbset.h
getopt.h
gib_buffer.h
gib_builtin.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_execute.h
gib_function.h
gib_handle.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am
menu.h
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h
netmain.h
old_keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
ops.h
qstring.h
quakeasm.h
r_cvar.h
r_dynamic.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
r_local.h
r_screen.h
r_shared.h
regex.h
sbar.h
skin_stencil.h
snd_render.h make streams work in chunks of 256 samples (won't work so well for non power 2003-04-20 03:42:19 +00:00
varrays.h
vgamodes.h
view.h
vregset.h
winquake.h
world.h