quakeforge/qw/source
Bill Currie d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
cl_cmd.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
cl_ents.c up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this 2002-08-29 17:32:16 +00:00
cl_input.c Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
cl_main.c Physics bugfix. 2002-08-29 15:42:37 +00:00
cl_ngraph.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_parse.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
cl_pred.c Dead code removal. 2002-07-27 02:50:41 +00:00
cl_screen.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_skin.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_slist.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
cl_sys_sdl.c clean out some unneeded includes and fix up model_t for sun (again:P) 2002-08-08 22:24:02 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
cl_tent.c Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;) 2002-08-10 02:53:44 +00:00
cl_view.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
com.c nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
crudefile.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
game.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
locs.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Makefile.am hmm, missed that one 2002-08-21 03:57:36 +00:00
master.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
msg_ucmd.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_chan.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_packetlog.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
net_svc.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_udp.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
net_udp6.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sdl_link.c make the sdl clients link reliably (some versions of binutils don't cope well 2002-08-12 16:42:26 +00:00
skin.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sv_ccmds.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem 2002-08-15 21:11:57 +00:00
sv_init.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sv_main.c we haven't sent heartbeats to the id masters by default for a long time 2002-08-28 21:13:13 +00:00
sv_model.c `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
sv_move.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
sv_nchan.c Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
sv_phys.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_pr_cmds.c fix a vim snafu 2002-08-15 03:22:58 +00:00
sv_progs.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
sv_send.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
teamplay.c fix the command appended to f_reply message (so-and-so: Average percent 2002-08-27 16:28:58 +00:00
world.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00