quakeforge/include/QF/GL
Bill Currie e08d5ccb41 Move the gl util functions into viddef_t.
Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00
..
ati.h TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
defines.h Optimize fullbright testing for brushes, assorted other cleanups, test for 2004-02-24 20:50:55 +00:00
extensions.h Revert all the commits adding stuff to QF/GL. 2011-12-26 16:16:39 +09:00
funcs.h Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
qf_draw.h Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
qf_explosions.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
qf_funcs_list.h Make the face culling a little more sensible. 2012-01-03 18:06:26 +09:00
qf_lightmap.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_rlight.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_rmain.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_rsurf.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_sky.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_textures.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_vid.h Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
types.h Revert all the commits adding stuff to QF/GL. 2011-12-26 16:16:39 +09:00