quakeforge/include/QF/GLSL
Bill Currie 34daf9032d [renderer] Get trails rendering again
They're not quite working (trail path offset is incorrect) but their
pixels are getting to the screen. Also, lifetimes are off for rocket
trails in that as soon as the entity dies, so does the trail.
2023-11-23 13:58:44 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_bsp.h [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
qf_draw.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_fisheye.h [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
qf_funcs_list.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
qf_main.h [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
qf_particles.h [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
qf_vid.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_warp.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
types.h [build] Fix windows builds 2022-12-02 17:33:26 +09:00