mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
[glsl] Implement line graph drawing
Finally :/
This commit is contained in:
parent
baed4bb160
commit
958b6ff1d8
5 changed files with 16 additions and 7 deletions
|
@ -46,6 +46,7 @@ void glsl_Draw_CrosshairAt (int ch, int x, int y);
|
|||
void glsl_Draw_TileClear (int x, int y, int w, int h);
|
||||
void glsl_Draw_Fill (int x, int y, int w, int h, int c);
|
||||
void glsl_Draw_Line (int x0, int y0, int x1, int y1, int c);
|
||||
void glsl_LineGraph (int x, int y, int *h_vals, int count, int height);
|
||||
void glsl_Draw_TextBox (int x, int y, int width, int lines, byte alpha);
|
||||
void glsl_Draw_FadeScreen (void);
|
||||
void glsl_Draw_BlendScreen (quat_t color);
|
||||
|
|
|
@ -36,6 +36,5 @@ void glsl_R_RenderEntities (struct entqueue_s *queue);
|
|||
void glsl_R_RenderView (void);
|
||||
void glsl_R_ClearState (void);
|
||||
void glsl_R_ViewChanged (void);
|
||||
void glsl_R_LineGraph (int x, int y, int *h_vals, int count, int height);
|
||||
|
||||
#endif//__QF_GLSL_qf_main_h
|
||||
|
|
|
@ -737,6 +737,20 @@ glsl_Draw_Line (int x0, int y0, int x1, int y1, int c)
|
|||
memcpy (v, verts, size);
|
||||
}
|
||||
|
||||
void
|
||||
glsl_LineGraph (int x, int y, int *h_vals, int count, int height)
|
||||
{
|
||||
static int colors[] = { 0xd0, 0x4f, 0x6f };
|
||||
|
||||
while (count-- > 0) {
|
||||
int h = *h_vals++;
|
||||
int c = h < 9998 || h > 10000 ? 0xfe : colors[h - 9998];
|
||||
h = min (h, height);
|
||||
glsl_Draw_Line (x, y, x, y - h, c);
|
||||
x++;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
draw_blendscreen (quat_t color)
|
||||
{
|
||||
|
|
|
@ -210,11 +210,6 @@ glsl_R_NewScene (scene_t *scene)
|
|||
glsl_R_BuildDisplayLists (scene->models, scene->num_models);
|
||||
}
|
||||
|
||||
void
|
||||
glsl_R_LineGraph (int x, int y, int *h_vals, int count, int height)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
glsl_R_ClearState (void)
|
||||
{
|
||||
|
|
|
@ -476,7 +476,7 @@ vid_render_funcs_t glsl_vid_render_funcs = {
|
|||
.R_ClearState = glsl_R_ClearState,
|
||||
.R_LoadSkys = glsl_R_LoadSkys,
|
||||
.R_NewScene = glsl_R_NewScene,
|
||||
.R_LineGraph = glsl_R_LineGraph,
|
||||
.R_LineGraph = glsl_LineGraph,
|
||||
.begin_frame = glsl_begin_frame,
|
||||
.render_view = glsl_render_view,
|
||||
.draw_particles = glsl_R_DrawParticles,
|
||||
|
|
Loading…
Reference in a new issue