mirror of
https://git.code.sf.net/p/quake/quakeforge
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7970525ef4
It now takes a context pointer (opaque data) that holds the buffers it uses for the temporary strings. If the context pointer is null, a static context is used (making those uses of va NOT thread-safe). Most calls to va use the static context, but all such calls have been formatted consistently so they are easy to find when it comes time to do a full audit. |
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.. | ||
gl_draw.c | ||
gl_dyn_lights.c | ||
gl_dyn_part.c | ||
gl_dyn_textures.c | ||
gl_fog.c | ||
gl_graph.c | ||
gl_lightmap.c | ||
gl_mod_alias.c | ||
gl_mod_iqm.c | ||
gl_mod_sprite.c | ||
gl_rmain.c | ||
gl_rmisc.c | ||
gl_rsurf.c | ||
gl_screen.c | ||
gl_sky.c | ||
gl_sky_clip.c | ||
gl_textures.c | ||
gl_warp.c | ||
namehack.h | ||
qfgl_ext.c | ||
vid_common_gl.c | ||
vtxarray.c |