mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
c8472755d1
One more step towards BSP thread-safety. This one brought with it a very noticeable speed boost (ie, not lost in the noise) thanks to the face visframes being in tightly packed groups instead of 128 bytes apart, though the sw render's boost is lost in the noise (but it's very fill-rate limited).
560 lines
13 KiB
C
560 lines
13 KiB
C
/*
|
|
r_light.c
|
|
|
|
common lightmap code.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
|
|
#include "qfalloca.h"
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/render.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
|
|
dlight_t *r_dlights;
|
|
vec3_t ambientcolor;
|
|
|
|
unsigned int r_maxdlights;
|
|
static int r_dlightframecount;
|
|
|
|
void
|
|
R_FindNearLights (vec4f_t pos, int count, dlight_t **lights)
|
|
{
|
|
float *scores = alloca (count * sizeof (float));
|
|
float score;
|
|
dlight_t *dl;
|
|
unsigned i;
|
|
int num = 0, j;
|
|
vec3_t d;
|
|
|
|
dl = r_dlights;
|
|
for (i = 0; i < r_maxdlights; i++, dl++) {
|
|
if (dl->die < r_data->realtime || !dl->radius)
|
|
continue;
|
|
VectorSubtract (dl->origin, pos, d);
|
|
score = DotProduct (d, d) / dl->radius;
|
|
if (!num) {
|
|
scores[0] = score;
|
|
lights[0] = dl;
|
|
num = 1;
|
|
} else if (score <= scores[0]) {
|
|
memmove (&lights[1], &lights[0],
|
|
(count - 1) * sizeof (dlight_t *));
|
|
memmove (&scores[1], &scores[0], (count - 1) * sizeof (float));
|
|
scores[0] = score;
|
|
lights[0] = dl;
|
|
if (num < count)
|
|
num++;
|
|
} else if (score > scores[num - 1]) {
|
|
if (num < count) {
|
|
scores[num] = score;
|
|
lights[num] = dl;
|
|
num++;
|
|
}
|
|
} else {
|
|
for (j = num - 1; j > 0; j--) {
|
|
if (score > scores[j - 1]) {
|
|
memmove (&lights[j + 1], &lights[j],
|
|
(count - j) * sizeof (dlight_t *));
|
|
memmove (&scores[j + 1], &scores[j],
|
|
(count - j) * sizeof (float));
|
|
scores[j] = score;
|
|
lights[j] = dl;
|
|
if (num < count)
|
|
num++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (j = num; j < count; j++)
|
|
lights[j] = 0;
|
|
}
|
|
|
|
void
|
|
R_MaxDlightsCheck (int max_dlights)
|
|
{
|
|
r_maxdlights = bound (0, max_dlights, MAX_DLIGHTS);
|
|
|
|
if (r_dlights)
|
|
free (r_dlights);
|
|
|
|
r_dlights=0;
|
|
|
|
if (r_maxdlights)
|
|
r_dlights = (dlight_t *) calloc (r_maxdlights, sizeof (dlight_t));
|
|
|
|
R_ClearDlights();
|
|
}
|
|
|
|
void
|
|
R_AnimateLight (void)
|
|
{
|
|
int i, j, k;
|
|
|
|
if (!r_data->lightstyle) {
|
|
return;
|
|
}
|
|
|
|
// light animations
|
|
// 'm' is normal light, 'a' is no light, 'z' is double bright
|
|
i = (int) (r_data->realtime * 10);
|
|
for (j = 0; j < MAX_LIGHTSTYLES; j++) {
|
|
if (!r_data->lightstyle[j].length) {
|
|
d_lightstylevalue[j] = 256;
|
|
continue;
|
|
}
|
|
if (r_flatlightstyles == 2) {
|
|
k = r_data->lightstyle[j].peak - 'a';
|
|
} else if (r_flatlightstyles == 1) {
|
|
k = r_data->lightstyle[j].average - 'a';
|
|
} else {
|
|
k = i % r_data->lightstyle[j].length;
|
|
k = r_data->lightstyle[j].map[k] - 'a';
|
|
}
|
|
d_lightstylevalue[j] = k * 22;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
real_mark_surfaces (float dist, msurface_t *surf, vec4f_t lightorigin,
|
|
dlight_t *light, unsigned lightnum)
|
|
{
|
|
float dist2, is, it;
|
|
float maxdist = light->radius * light->radius;
|
|
vec3_t impact;
|
|
unsigned ind, bit;
|
|
|
|
dist2 = maxdist - dist * dist;
|
|
VectorMultSub (light->origin, dist, surf->plane->normal, impact);
|
|
|
|
is = DotProduct (impact, surf->texinfo->vecs[0])
|
|
+ surf->texinfo->vecs[0][3] - surf->texturemins[0];
|
|
it = DotProduct (impact, surf->texinfo->vecs[1])
|
|
+ surf->texinfo->vecs[1][3] - surf->texturemins[1];
|
|
|
|
// compress the square to a point
|
|
if (is > surf->extents[0])
|
|
is -= surf->extents[0];
|
|
else if (is > 0)
|
|
is = 0;
|
|
if (it > surf->extents[1])
|
|
it -= surf->extents[1];
|
|
else if (it > 0)
|
|
it = 0;
|
|
if (is * is + it * it > dist2)
|
|
return;
|
|
|
|
if (surf->dlightframe != r_dlightframecount) {
|
|
memset (surf->dlightbits, 0, sizeof (surf->dlightbits));
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
ind = lightnum / 32;
|
|
bit = 1 << (lightnum % 32);
|
|
surf->dlightbits[ind] |= bit;
|
|
}
|
|
|
|
static inline void
|
|
mark_surfaces (msurface_t *surf, vec4f_t lightorigin, dlight_t *light,
|
|
int lightnum)
|
|
{
|
|
float dist;
|
|
|
|
dist = PlaneDiff(lightorigin, surf->plane);
|
|
if (surf->flags & SURF_PLANEBACK)
|
|
dist = -dist;
|
|
if ((dist < 0 && !(surf->flags & SURF_LIGHTBOTHSIDES))
|
|
|| dist > light->radius)
|
|
return;
|
|
|
|
real_mark_surfaces (dist, surf, lightorigin, light, lightnum);
|
|
}
|
|
|
|
// LordHavoc: heavily modified, to eliminate unnecessary texture uploads,
|
|
// and support bmodel lighting better
|
|
void
|
|
R_RecursiveMarkLights (mod_brush_t *brush, vec4f_t lightorigin,
|
|
dlight_t *light, int lightnum, int node_id)
|
|
{
|
|
unsigned i;
|
|
float ndist, maxdist;
|
|
msurface_t *surf;
|
|
|
|
maxdist = light->radius;
|
|
|
|
loc0:
|
|
if (node_id < 0)
|
|
return;
|
|
|
|
mnode_t *node = brush->nodes + node_id;
|
|
ndist = dotf (lightorigin, node->plane)[0];
|
|
|
|
if (ndist > maxdist * maxdist) {
|
|
// Save time by not pushing another stack frame.
|
|
if (node->children[0] >= 0) {
|
|
node_id = node->children[0];
|
|
goto loc0;
|
|
}
|
|
return;
|
|
}
|
|
if (ndist < -maxdist * maxdist) {
|
|
if (node->children[1] >= 0) {
|
|
node_id = node->children[1];
|
|
goto loc0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = brush->surfaces + node->firstsurface;
|
|
for (i = 0; i < node->numsurfaces; i++, surf++) {
|
|
mark_surfaces (surf, lightorigin, light, lightnum);
|
|
}
|
|
|
|
if (node->children[0] >= 0) {
|
|
if (node->children[1] >= 0)
|
|
R_RecursiveMarkLights (brush, lightorigin, light, lightnum,
|
|
node->children[1]);
|
|
node_id = node->children[0];
|
|
goto loc0;
|
|
} else if (node->children[1] >= 0) {
|
|
node_id = node->children[1];
|
|
goto loc0;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
R_MarkLights (vec4f_t lightorigin, dlight_t *light, int lightnum,
|
|
model_t *model)
|
|
{
|
|
mod_brush_t *brush = &model->brush;
|
|
mleaf_t *pvsleaf = Mod_PointInLeaf (lightorigin, model);
|
|
|
|
if (!pvsleaf->compressed_vis) {
|
|
int node_id = brush->hulls[0].firstclipnode;
|
|
R_RecursiveMarkLights (brush, lightorigin, light, lightnum, node_id);
|
|
} else {
|
|
float radius = light->radius;
|
|
vec3_t mins, maxs;
|
|
unsigned leafnum = 0;
|
|
byte *in = pvsleaf->compressed_vis;
|
|
byte vis_bits;
|
|
|
|
mins[0] = lightorigin[0] - radius;
|
|
mins[1] = lightorigin[1] - radius;
|
|
mins[2] = lightorigin[2] - radius;
|
|
maxs[0] = lightorigin[0] + radius;
|
|
maxs[1] = lightorigin[1] + radius;
|
|
maxs[2] = lightorigin[2] + radius;
|
|
while (leafnum < brush->visleafs) {
|
|
int b;
|
|
if (!(vis_bits = *in++)) {
|
|
leafnum += (*in++) * 8;
|
|
continue;
|
|
}
|
|
for (b = 1; b < 256 && leafnum < brush->visleafs;
|
|
b <<= 1, leafnum++) {
|
|
int m;
|
|
mleaf_t *leaf = &brush->leafs[leafnum + 1];
|
|
if (!(vis_bits & b))
|
|
continue;
|
|
if (r_leaf_visframes[leafnum + 1] != r_visframecount)
|
|
continue;
|
|
if (leaf->mins[0] > maxs[0] || leaf->maxs[0] < mins[0]
|
|
|| leaf->mins[1] > maxs[1] || leaf->maxs[1] < mins[1]
|
|
|| leaf->mins[2] > maxs[2] || leaf->maxs[2] < mins[2])
|
|
continue;
|
|
if (R_CullBox (r_refdef.frustum, leaf->mins, leaf->maxs))
|
|
continue;
|
|
msurface_t **msurf = brush->marksurfaces + leaf->firstmarksurface;
|
|
for (m = 0; m < leaf->nummarksurfaces; m++) {
|
|
msurface_t *surf = *msurf++;
|
|
int surf_id = surf - brush->surfaces;
|
|
if (r_face_visframes[surf_id] != r_visframecount)
|
|
continue;
|
|
mark_surfaces (surf, lightorigin, light, lightnum);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
R_PushDlights (const vec3_t entorigin)
|
|
{
|
|
unsigned int i;
|
|
dlight_t *l;
|
|
|
|
// because the count hasn't advanced yet for this frame
|
|
r_dlightframecount = r_framecount + 1;
|
|
|
|
if (!r_dlight_lightmap)
|
|
return;
|
|
|
|
l = r_dlights;
|
|
|
|
for (i = 0; i < r_maxdlights; i++, l++) {
|
|
if (l->die < r_data->realtime || !l->radius)
|
|
continue;
|
|
vec4f_t lightorigin;
|
|
VectorSubtract (l->origin, entorigin, lightorigin);
|
|
lightorigin[3] = 1;
|
|
R_MarkLights (lightorigin, l, i, r_refdef.worldmodel);
|
|
}
|
|
}
|
|
|
|
/* LIGHT SAMPLING */
|
|
|
|
vec3_t lightspot;
|
|
|
|
static int
|
|
calc_lighting_1 (msurface_t *surf, int ds, int dt)
|
|
{
|
|
int se_s = ((surf->extents[0] >> 4) + 1);
|
|
int se_t = ((surf->extents[0] >> 4) + 1);
|
|
int se_size = se_s * se_t;
|
|
int r = 0, maps;
|
|
byte *lightmap;
|
|
unsigned int scale;
|
|
|
|
ds >>= 4;
|
|
dt >>= 4;
|
|
|
|
lightmap = surf->samples;
|
|
if (lightmap) {
|
|
lightmap += dt * se_s + ds;
|
|
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
|
|
maps++) {
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
r += *lightmap * scale;
|
|
lightmap += se_size;
|
|
}
|
|
|
|
r >>= 8;
|
|
}
|
|
|
|
ambientcolor[2] = ambientcolor[1] = ambientcolor[0] = r;
|
|
|
|
return r;
|
|
}
|
|
|
|
static int
|
|
calc_lighting_3 (msurface_t *surf, int ds, int dt)
|
|
{
|
|
int se_s = ((surf->extents[0] >> 4) + 1);
|
|
int se_t = ((surf->extents[0] >> 4) + 1);
|
|
int se_size = se_s * se_t * 3;
|
|
int r = 0, maps;
|
|
byte *lightmap;
|
|
float scale;
|
|
|
|
ds >>= 4;
|
|
dt >>= 4;
|
|
|
|
VectorZero (ambientcolor);
|
|
|
|
lightmap = surf->samples;
|
|
if (lightmap) {
|
|
lightmap += (dt * se_s + ds) * 3;
|
|
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
|
|
maps++) {
|
|
scale = d_lightstylevalue[surf->styles[maps]] / 256.0;
|
|
VectorMultAdd (ambientcolor, scale, lightmap, ambientcolor);
|
|
lightmap += se_size;
|
|
}
|
|
}
|
|
|
|
r = (ambientcolor[0] + ambientcolor[1] + ambientcolor[2]) / 3;
|
|
return r;
|
|
}
|
|
|
|
static int
|
|
RecursiveLightPoint (mod_brush_t *brush, int node_id, vec4f_t start,
|
|
vec4f_t end)
|
|
{
|
|
unsigned i;
|
|
int r, s, t, ds, dt, side;
|
|
float front, back, frac;
|
|
msurface_t *surf;
|
|
mtexinfo_t *tex;
|
|
loop:
|
|
if (node_id < 0)
|
|
return -1; // didn't hit anything
|
|
|
|
// calculate mid point
|
|
mnode_t *node = brush->nodes + node_id;
|
|
front = dotf (start, node->plane)[0];
|
|
back = dotf (end, node->plane)[0];
|
|
side = front < 0;
|
|
|
|
if ((back < 0) == side) {
|
|
node_id = node->children[side];
|
|
goto loop;
|
|
}
|
|
|
|
frac = front / (front - back);
|
|
vec4f_t mid = start + (end - start) * frac;
|
|
|
|
// go down front side
|
|
r = RecursiveLightPoint (brush, node->children[side], start, mid);
|
|
if (r >= 0)
|
|
return r; // hit something
|
|
|
|
if ((back < 0) == side)
|
|
return -1; // didn't hit anything
|
|
|
|
// check for impact on this node
|
|
VectorCopy (mid, lightspot);
|
|
|
|
surf = brush->surfaces + node->firstsurface;
|
|
for (i = 0; i < node->numsurfaces; i++, surf++) {
|
|
if (surf->flags & SURF_DRAWTILED)
|
|
continue; // no lightmaps
|
|
|
|
tex = surf->texinfo;
|
|
|
|
s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
|
|
t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];
|
|
|
|
if (s < surf->texturemins[0] || t < surf->texturemins[1])
|
|
continue;
|
|
|
|
ds = s - surf->texturemins[0];
|
|
dt = t - surf->texturemins[1];
|
|
|
|
if (ds > surf->extents[0] || dt > surf->extents[1])
|
|
continue;
|
|
|
|
if (!surf->samples)
|
|
return 0;
|
|
|
|
if (mod_lightmap_bytes == 1)
|
|
return calc_lighting_1 (surf, ds, dt);
|
|
else
|
|
return calc_lighting_3 (surf, ds, dt);
|
|
|
|
return r;
|
|
}
|
|
|
|
// go down back side
|
|
return RecursiveLightPoint (brush, node->children[side ^ 1], mid, end);
|
|
}
|
|
|
|
int
|
|
R_LightPoint (mod_brush_t *brush, vec4f_t p)
|
|
{
|
|
if (!brush->lightdata) {
|
|
// allow dlights to have some effect, so don't go /quite/ fullbright
|
|
ambientcolor[2] = ambientcolor[1] = ambientcolor[0] = 200;
|
|
return 200;
|
|
}
|
|
|
|
vec4f_t end = p - (vec4f_t) { 0, 0, 2048, 0 };
|
|
int r = RecursiveLightPoint (brush, 0, p, end);
|
|
|
|
if (r == -1)
|
|
r = 0;
|
|
|
|
return r;
|
|
}
|
|
|
|
dlight_t *
|
|
R_AllocDlight (int key)
|
|
{
|
|
unsigned int i;
|
|
dlight_t *dl;
|
|
|
|
if (!r_maxdlights) {
|
|
return NULL;
|
|
}
|
|
|
|
// first look for an exact key match
|
|
if (key) {
|
|
dl = r_dlights;
|
|
for (i = 0; i < r_maxdlights; i++, dl++) {
|
|
if (dl->key == key) {
|
|
memset (dl, 0, sizeof (*dl));
|
|
dl->key = key;
|
|
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
|
return dl;
|
|
}
|
|
}
|
|
}
|
|
// then look for anything else
|
|
dl = r_dlights;
|
|
for (i = 0; i < r_maxdlights; i++, dl++) {
|
|
if (dl->die < r_data->realtime) {
|
|
memset (dl, 0, sizeof (*dl));
|
|
dl->key = key;
|
|
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
|
return dl;
|
|
}
|
|
}
|
|
|
|
dl = &r_dlights[0];
|
|
memset (dl, 0, sizeof (*dl));
|
|
dl->key = key;
|
|
return dl;
|
|
}
|
|
|
|
void
|
|
R_DecayLights (double frametime)
|
|
{
|
|
unsigned int i;
|
|
dlight_t *dl;
|
|
|
|
dl = r_dlights;
|
|
for (i = 0; i < r_maxdlights; i++, dl++) {
|
|
if (dl->die < r_data->realtime || !dl->radius)
|
|
continue;
|
|
|
|
dl->radius -= frametime * dl->decay;
|
|
if (dl->radius < 0)
|
|
dl->radius = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
R_ClearDlights (void)
|
|
{
|
|
if (r_maxdlights)
|
|
memset (r_dlights, 0, r_maxdlights * sizeof (dlight_t));
|
|
}
|