quakeforge/libs/video/renderer
Bill Currie ecd5e1de9f [vulkan] Ensure render passes have at least one subpass
Non-graphics render passes don't normally specify render pass info, but
still want frames and command buffers.
2022-12-01 02:50:07 +09:00
..
gl [gl] Make conchars use nearest sampling 2022-11-20 01:21:45 +09:00
glsl [renderer] Remove the 1/2 pixel shift of the 2d screen 2022-11-20 01:17:09 +09:00
sw [sw] Ensure the view model has a visibility component 2022-11-19 14:06:24 +09:00
vulkan [vulkan] Ensure render passes have at least one subpass 2022-12-01 02:50:07 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Create a water warp output pipeline 2022-11-27 12:48:51 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
r_cvar.c [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_font.c [vulkan] Use linear sampling for glyphs 2022-11-20 03:59:01 +09:00
r_graph.c [client] Fix incorrect function component setup 2022-11-10 21:23:04 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_main.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [vulkan] Use linear sampling for glyphs 2022-11-20 03:59:01 +09:00
r_scrap.c [renderer] Use better heuristics for scrap allocation 2022-09-20 19:32:49 +09:00
r_screen.c [renderer] Move call to R_ClearEfrags to SCR_NewScene 2022-11-17 22:12:41 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_text.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
vid_render_glsl.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
vid_render_sw.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_vulkan.c [vulkan] Rework render pass setup 2022-11-26 23:26:35 +09:00