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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-07 13:41:32 +00:00
ec0c37ee82
Start "modernizing" the code base; old code is based heavily in the Smalltalk style, where everything that doesn't return a different object returns self. This can be useful, but it isn't what is usually done these days. Also, add type information (which didn't exist in "the old days" -- an object was an "id", not a "Foo *") to help with debugging.
46 lines
910 B
Objective-C
46 lines
910 B
Objective-C
#ifndef Entity_h
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#define Entity_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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typedef struct epair_s {
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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// an Entity is a list of brush objects, with additional key / value info
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@interface Entity:NSMutableArray
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{
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NSMutableArray *array;
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epair_t *epairs;
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BOOL modifiable;
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}
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- (Entity *) initClass:(const char *) classname;
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- (Entity *) initFromScript: (struct script_s *) script;
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- (oneway void) dealloc;
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-(BOOL) modifiable;
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- (void) setModifiable:(BOOL) m;
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-(const char *) targetname;
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- (void) writeToFILE:(FILE *)f region:(BOOL) reg;
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-(const char *) valueForQKey:(const char *) k;
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- (void) getVector:(vec3_t)v forKey:(const char *) k;
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- (void) setKey:(const char *)k
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toValue:(const char *)v;
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-(int) numPairs;
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-(epair_t *) epairs;
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- (void) removeKeyPair:(const char *) key;
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@end
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#endif // Entity_h
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