#ifndef Entity_h #define Entity_h #include #include "QF/mathlib.h" typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; // an Entity is a list of brush objects, with additional key / value info @interface Entity:NSMutableArray { NSMutableArray *array; epair_t *epairs; BOOL modifiable; } - (Entity *) initClass:(const char *) classname; - (Entity *) initFromScript: (struct script_s *) script; - (oneway void) dealloc; -(BOOL) modifiable; - (void) setModifiable:(BOOL) m; -(const char *) targetname; - (void) writeToFILE:(FILE *)f region:(BOOL) reg; -(const char *) valueForQKey:(const char *) k; - (void) getVector:(vec3_t)v forKey:(const char *) k; - (void) setKey:(const char *)k toValue:(const char *)v; -(int) numPairs; -(epair_t *) epairs; - (void) removeKeyPair:(const char *) key; @end #endif // Entity_h