quakeforge/libs/video/renderer/sw
Bill Currie 3f638d95ba Remove a possibly spurious break.
I'm not certain despair actually meant for the break to be there. It
certainly would have sped up the game a bit but at the expense of proper
blood trails in the software renderers.
2018-09-09 10:54:38 +09:00
..
d_copy.S Fix the 32-bit x86 build of the software renderer. 2012-04-28 13:02:36 +09:00
d_draw.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_edge.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
d_fill.c signed int viddef_t members 2012-10-21 09:00:50 +09:00
d_init.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
d_modech.c signed int viddef_t members 2012-10-21 09:00:50 +09:00
d_part.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
d_parta.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_polysa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_polyse.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
d_scan.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
d_scana.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sky.c Fix some potentially garbage assignments. 2018-09-09 09:54:16 +09:00
d_spr8.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_sprite.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
d_surf.c Remove viddef in favor of vid in the renderers. 2013-01-16 11:23:47 +09:00
d_vars.c signed int viddef_t members 2012-10-21 09:00:50 +09:00
d_varsa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_zpoint.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
draw.c Separate file search from loading. 2014-01-28 16:22:05 +09:00
fpu.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
fpua.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
nonintel.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
screen.c Complete the move of some vars into vid_render_data. 2013-01-13 16:46:41 +09:00
surf8.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw_raclip.c Fix the 32-bit x86 build of the software renderer. 2012-04-28 13:02:36 +09:00
sw_raclipa.S Fix the 32-bit x86 build of the software renderer. 2012-04-28 13:02:36 +09:00
sw_ralias.c Remove pskindesc from affinetridesc_t. 2012-05-19 09:29:05 +09:00
sw_raliasa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rbsp.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
sw_rdraw.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw_rdrawa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
sw_redge.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sw_redgea.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_riqm.c Fix non-static sw renderer for 32bit x86. 2012-07-15 22:34:00 +09:00
sw_rmain.c Clean out a leftover from the 128 dlight change. 2013-01-31 22:39:23 +09:00
sw_rmisc.c Add timerefresh to the glsl renderer. 2013-02-18 13:57:45 +09:00
sw_rpart.c Remove a possibly spurious break. 2018-09-09 10:54:38 +09:00
sw_rsky.c Nuke UNALIGNED_OK. 2012-06-15 22:02:17 +09:00
sw_rsprite.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sw_rsurf.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
sw_rvarsa.S Fix the 32-bit x86 build of the software renderer. 2012-04-28 13:02:36 +09:00
transform.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
vid_common_sw.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00