mirror of
https://git.code.sf.net/p/quake/quakeforge
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82d407e3c2
This includes moving the related cvars from botn nq and qw into the client hud code. In addition, the hud code supports update and update-once function components. The update component is for updates that occur every frame, but update-once components (not used yet) are for one-shot updates (eg, when a value updates very infrequently). |
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.. | ||
audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |