quakeforge/tools/qfcc/source
Bill Currie 5d5d3f1416 well, that explains the loss of line number onfo on return statements :P 2001-07-16 03:53:45 +00:00
..
.gitignore getting closer. soon timie to start putting real code in there 2001-06-12 21:06:28 +00:00
.indent.pro QFCC -- the QuakeForge Code Compiler -- an autoconfiscated qcc. 2001-02-24 06:58:54 +00:00
Makefile.am move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00
cmdlib.c rename filelength to FileLength to avoid a name clash in windows 2001-06-16 04:27:22 +00:00
debug.c helps if I remember this :/ 2001-07-14 01:16:07 +00:00
expr.c well, that explains the loss of line number onfo on return statements :P 2001-07-16 03:53:45 +00:00
pr_comp.c make initialized local variables work /properly/ 2001-06-08 20:13:10 +00:00
pr_def.c qfcc.h: 2001-06-20 03:05:50 +00:00
pr_imm.c s/IMMEDIATE/.imm/ for name of immediate defs. the latter is both shorter and 2001-07-15 01:50:10 +00:00
pr_lex.c start on actually generating code. doesn't work yet (getting a weird type 2001-06-26 07:21:20 +00:00
pr_opcode.c move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00
qc-lex.l /much/ better error handling 2001-06-28 21:26:40 +00:00
qc-parse.y fix debug line numbers for if and while. still `losing' them for return for 2001-07-15 01:51:01 +00:00
qfcc.c move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00