quakeforge/libs
Bill Currie e1d38a9373 [renderer] Force-link r_efrag.o for static qwaq
As qwaq doesn't yet do any 3d rendering, it doesn't use efrags and thus
wasn't pulling in the object file, but the various renderers were trying
to access it. And I thought plugin builds were more difficult (I had
forgotten).
2022-03-07 16:59:01 +09:00
..
audio [sound] Correct "default" listener origin 2022-03-01 01:02:11 +09:00
client [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
console [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
gamecode Fix some distcheck issues 2022-03-01 10:12:50 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Give the scene resource block a rua prefix 2022-03-05 02:05:59 +09:00
scene [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [mathlib] Clean up AngleVectors comment 2022-03-01 14:52:45 +09:00
video [renderer] Force-link r_efrag.o for static qwaq 2022-03-07 16:59:01 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00