mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
bc1b483525
It's pretty useless in git.
249 lines
5.5 KiB
C
249 lines
5.5 KiB
C
/*
|
|
Copyright (C) 1996-2001 Id Software, Inc.
|
|
Copyright (C) 2002-2009 John Fitzgibbons and others
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//gl_fog.c -- global and volumetric fog
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define NH_DEFINE
|
|
#include "namehack.h"
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/qfplist.h"
|
|
#include "QF/render.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/GLSL/defines.h"
|
|
#include "QF/GLSL/funcs.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
|
|
//==============================================================================
|
|
//
|
|
// GLOBAL FOG
|
|
//
|
|
//==============================================================================
|
|
|
|
static float fog_density;
|
|
static float fog_red;
|
|
static float fog_green;
|
|
static float fog_blue;
|
|
|
|
static float old_density;
|
|
static float old_red;
|
|
static float old_green;
|
|
static float old_blue;
|
|
|
|
static float fade_time; //duration of fade
|
|
static float fade_done; //time when fade will be done
|
|
|
|
/*
|
|
Fog_Update
|
|
|
|
update internal variables
|
|
*/
|
|
void
|
|
glsl_Fog_Update (float density, float red, float green, float blue, float time)
|
|
{
|
|
//save previous settings for fade
|
|
if (time > 0) {
|
|
//check for a fade in progress
|
|
if (fade_done > vr_data.realtime) {
|
|
float f;
|
|
|
|
f = (fade_done - vr_data.realtime) / fade_time;
|
|
old_density = f * old_density + (1.0 - f) * fog_density;
|
|
old_red = f * old_red + (1.0 - f) * fog_red;
|
|
old_green = f * old_green + (1.0 - f) * fog_green;
|
|
old_blue = f * old_blue + (1.0 - f) * fog_blue;
|
|
} else {
|
|
old_density = fog_density;
|
|
old_red = fog_red;
|
|
old_green = fog_green;
|
|
old_blue = fog_blue;
|
|
}
|
|
}
|
|
|
|
fog_density = density;
|
|
fog_red = red;
|
|
fog_green = green;
|
|
fog_blue = blue;
|
|
fade_time = time;
|
|
fade_done = vr_data.realtime + time;
|
|
}
|
|
|
|
/*
|
|
Fog_FogCommand_f
|
|
|
|
handle the 'fog' console command
|
|
*/
|
|
static void
|
|
Fog_FogCommand_f (void)
|
|
{
|
|
switch (Cmd_Argc ()) {
|
|
default:
|
|
case 1:
|
|
Sys_Printf ("usage:\n");
|
|
Sys_Printf (" fog <density>\n");
|
|
Sys_Printf (" fog <red> <green> <blue>\n");
|
|
Sys_Printf (" fog <density> <red> <green> <blue>\n");
|
|
Sys_Printf ("current values:\n");
|
|
Sys_Printf (" \"density\" is \"%f\"\n", fog_density);
|
|
Sys_Printf (" \"red\" is \"%f\"\n", fog_red);
|
|
Sys_Printf (" \"green\" is \"%f\"\n", fog_green);
|
|
Sys_Printf (" \"blue\" is \"%f\"\n", fog_blue);
|
|
break;
|
|
case 2:
|
|
glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
|
|
fog_red, fog_green, fog_blue, 0.0);
|
|
break;
|
|
case 3: //TEST
|
|
glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
|
|
fog_red, fog_green, fog_blue,
|
|
atof (Cmd_Argv (2)));
|
|
break;
|
|
case 4:
|
|
glsl_Fog_Update (fog_density,
|
|
bound (0.0, atof (Cmd_Argv (1)), 1.0),
|
|
bound (0.0, atof (Cmd_Argv (2)), 1.0),
|
|
bound (0.0, atof (Cmd_Argv (3)), 1.0),
|
|
0.0);
|
|
break;
|
|
case 5:
|
|
glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
|
|
bound (0.0, atof (Cmd_Argv (2)), 1.0),
|
|
bound (0.0, atof (Cmd_Argv (3)), 1.0),
|
|
bound (0.0, atof (Cmd_Argv (4)), 1.0),
|
|
0.0);
|
|
break;
|
|
case 6: //TEST
|
|
glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
|
|
bound (0.0, atof (Cmd_Argv (2)), 1.0),
|
|
bound (0.0, atof (Cmd_Argv (3)), 1.0),
|
|
bound (0.0, atof (Cmd_Argv (4)), 1.0),
|
|
atof (Cmd_Argv (5)));
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Fog_ParseWorldspawn
|
|
|
|
called at map load
|
|
*/
|
|
void
|
|
glsl_Fog_ParseWorldspawn (plitem_t *worldspawn)
|
|
{
|
|
plitem_t *fog;
|
|
const char *value;
|
|
|
|
//initially no fog
|
|
fog_density = 0.0;
|
|
old_density = 0.0;
|
|
fade_time = 0.0;
|
|
fade_done = 0.0;
|
|
|
|
if (!worldspawn)
|
|
return; // error
|
|
if ((fog = PL_ObjectForKey (worldspawn, "fog"))
|
|
&& (value = PL_String (fog))) {
|
|
sscanf (value, "%f %f %f %f", &fog_density,
|
|
&fog_red, &fog_green, &fog_blue);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Fog_GetColor
|
|
|
|
calculates fog color for this frame, taking into account fade times
|
|
*/
|
|
float *
|
|
glsl_Fog_GetColor (void)
|
|
{
|
|
static float c[4];
|
|
float f;
|
|
int i;
|
|
|
|
if (fade_done > vr_data.realtime) {
|
|
f = (fade_done - vr_data.realtime) / fade_time;
|
|
c[0] = f * old_red + (1.0 - f) * fog_red;
|
|
c[1] = f * old_green + (1.0 - f) * fog_green;
|
|
c[2] = f * old_blue + (1.0 - f) * fog_blue;
|
|
c[3] = 1.0;
|
|
} else {
|
|
c[0] = fog_red;
|
|
c[1] = fog_green;
|
|
c[2] = fog_blue;
|
|
c[3] = 1.0;
|
|
}
|
|
|
|
//find closest 24-bit RGB value, so solid-colored sky can match the fog
|
|
//perfectly
|
|
for (i = 0; i < 3; i++)
|
|
c[i] = (float) (rint (c[i] * 255)) / 255.0f;
|
|
|
|
return c;
|
|
}
|
|
|
|
/*
|
|
Fog_GetDensity
|
|
|
|
returns current density of fog
|
|
*/
|
|
float
|
|
glsl_Fog_GetDensity (void)
|
|
{
|
|
float f;
|
|
|
|
if (fade_done > vr_data.realtime) {
|
|
f = (fade_done - vr_data.realtime) / fade_time;
|
|
return f * old_density + (1.0 - f) * fog_density;
|
|
} else {
|
|
return fog_density;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Fog_Init
|
|
|
|
called when quake initializes
|
|
*/
|
|
void
|
|
glsl_Fog_Init (void)
|
|
{
|
|
Cmd_AddCommand ("fog", Fog_FogCommand_f, "");
|
|
|
|
//Cvar_RegisterVariable (&r_vfog, NULL);
|
|
|
|
//set up global fog
|
|
fog_density = 0.0;
|
|
fog_red = 0.3;
|
|
fog_green = 0.3;
|
|
fog_blue = 0.3;
|
|
}
|