quakeforge/libs/video/renderer/glsl
Bill Currie e170f4ee75 Slightly reducde the number of calls to glUniformMatrix4fv.
It doesn't make a big difference to bigass1 (yet ?), but it does clean up
apitrace a little.
2012-07-03 10:57:35 +09:00
..
glsl_alias.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
glsl_bsp.c Slightly reducde the number of calls to glUniformMatrix4fv. 2012-07-03 10:57:35 +09:00
glsl_draw.c Call glTexSubImage2D only once per frame. 2012-07-02 20:01:28 +09:00
glsl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_iqm.c Optionally allocate extra data for iqm blend frames. 2012-05-17 15:57:07 +09:00
glsl_lightmap.c Call glTexSubImage2D only once per frame. 2012-07-02 20:01:28 +09:00
glsl_main.c Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
glsl_particles.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
glsl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Call glTexSubImage2D only once per frame. 2012-07-02 20:01:28 +09:00
iqm.frag Add in some ambient light for iqm models. 2012-05-15 21:08:47 +09:00
iqm.vert Remove the vertex scaling. 2012-05-16 08:13:59 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00