quakeforge/libs/video/renderer/Makemodule.am
Bill Currie e10b084d36 [vulkan] Generate parse data for new render pass structs
There's still a lot of work to do, but the basics are in. The spec will
be parsed into info structs that can then be further processed to
generate all the actual structs, generally making things a little less
timing dependent (eg, image view info refers to its image by name).

The new render pass and subpass structs have their names mangled for now
until I can switch over to the new system.
2023-02-14 15:14:45 +09:00

576 lines
18 KiB
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include libs/video/renderer/vulkan/test/Makemodule.am
include libs/video/renderer/vulkan/vkgen/Makemodule.am
#lib_LTLIBRARIES += @VID_REND_TARGETS@
plugin_LTLIBRARIES += @vid_render_plugins@
noinst_LTLIBRARIES += \
libs/video/renderer/libQFrenderer.la \
@render_libs@ \
@vid_render_static_plugins@
#plugins
EXTRA_LTLIBRARIES += \
libs/video/renderer/vid_render_sw.la \
libs/video/renderer/vid_render_gl.la \
libs/video/renderer/vid_render_glsl.la \
libs/video/renderer/vid_render_vulkan.la
#helper libraries
EXTRA_LTLIBRARIES += \
libs/video/renderer/librender_sw.la \
libs/video/renderer/librender_gl.la \
libs/video/renderer/librender_glsl.la \
libs/video/renderer/librender_vulkan.la
video_renderer_common_sources = \
libs/video/renderer/crosshair.c \
libs/video/renderer/font8x8.c \
libs/video/renderer/noisetextures.c \
libs/video/renderer/r_alias.c \
libs/video/renderer/r_billboard.c \
libs/video/renderer/r_dyn_textures.c \
libs/video/renderer/r_ent.c \
libs/video/renderer/r_iqm.c \
libs/video/renderer/r_sprite.c \
libs/video/renderer/vid_common.c
renderer_libs= \
@vid_render_static_plugin_libs@ \
libs/util/libQFutil.la
renderer_libadd= \
$(FREETYPE_LIBS) \
$(HARFBUZZ_LIBS)
libs_video_renderer_libQFrenderer_la_LDFLAGS= @STATIC@
libs_video_renderer_libQFrenderer_la_LIBADD=\
$(renderer_libs) \
$(renderer_libadd)
libs_video_renderer_libQFrenderer_la_DEPENDENCIES= $(renderer_libs)
libs_video_renderer_libQFrenderer_la_SOURCES=\
libs/video/renderer/r_bsp.c \
libs/video/renderer/r_cvar.c \
libs/video/renderer/r_draw.c \
libs/video/renderer/r_fog.c \
libs/video/renderer/r_graph.c \
libs/video/renderer/r_init.c \
libs/video/renderer/r_light.c \
libs/video/renderer/r_main.c \
libs/video/renderer/r_part.c \
libs/video/renderer/r_scrap.c \
libs/video/renderer/r_screen.c \
libs/video/renderer/r_progs.c
video_renderer_gl_libs= \
libs/video/renderer/librender_gl.la \
libs/models/libmodels_gl.la
libs_video_renderer_vid_render_gl_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_gl_la_LIBADD=\
$(video_renderer_gl_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_gl_la_DEPENDENCIES= $(video_renderer_gl_libs)
libs_video_renderer_vid_render_gl_la_SOURCES=\
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_gl.c
libs_video_renderer_librender_gl_la_SOURCES = \
libs/video/renderer/gl/gl_draw.c \
libs/video/renderer/gl/gl_dyn_lights.c \
libs/video/renderer/gl/gl_dyn_part.c \
libs/video/renderer/gl/gl_dyn_textures.c \
libs/video/renderer/gl/gl_fisheye.c \
libs/video/renderer/gl/gl_fog.c \
libs/video/renderer/gl/gl_graph.c \
libs/video/renderer/gl/gl_lightmap.c \
libs/video/renderer/gl/gl_mod_alias.c \
libs/video/renderer/gl/gl_mod_iqm.c \
libs/video/renderer/gl/gl_mod_sprite.c \
libs/video/renderer/gl/gl_rmain.c \
libs/video/renderer/gl/gl_rmisc.c \
libs/video/renderer/gl/gl_rsurf.c \
libs/video/renderer/gl/gl_sky.c \
libs/video/renderer/gl/gl_sky_clip.c \
libs/video/renderer/gl/gl_textures.c \
libs/video/renderer/gl/gl_warp.c \
libs/video/renderer/gl/qfgl_ext.c \
libs/video/renderer/gl/vid_common_gl.c \
libs/video/renderer/gl/vtxarray.c
shader_src= libs/video/renderer/glsl/quakeforge.glsl
shader_gen= libs/video/renderer/glsl/quakeforge.slc
SUFFIXES += .frag .vert .spv .spvc .fc .vc .slc .glsl
.glsl.slc:
$(V_SED)sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@.t &&\
$(am__mv) $@.t $@
video_renderer_glsl_libs= \
libs/video/renderer/librender_glsl.la \
libs/models/libmodels_glsl.la
libs_video_renderer_vid_render_glsl_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_glsl_la_LIBADD=\
$(video_renderer_glsl_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_glsl_la_DEPENDENCIES=$(video_renderer_glsl_libs)
libs_video_renderer_vid_render_glsl_la_SOURCES=\
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_glsl.c
libs_video_renderer_librender_glsl_la_SOURCES = \
libs/video/renderer/glsl/glsl_alias.c \
libs/video/renderer/glsl/glsl_bsp.c \
libs/video/renderer/glsl/glsl_draw.c \
libs/video/renderer/glsl/glsl_fisheye.c \
libs/video/renderer/glsl/glsl_iqm.c \
libs/video/renderer/glsl/glsl_lightmap.c \
libs/video/renderer/glsl/glsl_main.c \
libs/video/renderer/glsl/glsl_particles.c \
libs/video/renderer/glsl/glsl_shader.c \
libs/video/renderer/glsl/glsl_sprite.c \
libs/video/renderer/glsl/glsl_textures.c \
libs/video/renderer/glsl/glsl_warp.c \
libs/video/renderer/glsl/qfglsl.c \
libs/video/renderer/glsl/quakeforge.glsl \
libs/video/renderer/glsl/vid_common_glsl.c
video_renderer_sw_libs= \
libs/video/renderer/librender_sw.la \
libs/models/libmodels_sw.la
libs_video_renderer_vid_render_sw_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_sw_la_LIBADD=\
$(video_renderer_sw_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_sw_la_DEPENDENCIES= $(video_renderer_sw_libs)
libs_video_renderer_vid_render_sw_la_SOURCES=\
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_sw.c
libs_video_renderer_librender_sw_la_SOURCES = \
libs/video/renderer/sw/d_copy.S \
libs/video/renderer/sw/d_draw.S \
libs/video/renderer/sw/d_edge.c \
libs/video/renderer/sw/d_init.c \
libs/video/renderer/sw/d_modech.c \
libs/video/renderer/sw/d_part.c \
libs/video/renderer/sw/d_parta.S \
libs/video/renderer/sw/d_polysa.S \
libs/video/renderer/sw/d_polyse.c \
libs/video/renderer/sw/d_scan.c \
libs/video/renderer/sw/d_scana.S \
libs/video/renderer/sw/d_sky.c \
libs/video/renderer/sw/d_spr8.S \
libs/video/renderer/sw/d_sprite.c \
libs/video/renderer/sw/d_surf.c \
libs/video/renderer/sw/d_vars.c \
libs/video/renderer/sw/d_varsa.S \
libs/video/renderer/sw/d_zpoint.c \
libs/video/renderer/sw/draw.c \
libs/video/renderer/sw/fpu.c \
libs/video/renderer/sw/fpua.S \
libs/video/renderer/sw/nonintel.c \
libs/video/renderer/sw/surf8.S \
libs/video/renderer/sw/sw_fisheye.c \
libs/video/renderer/sw/sw_graph.c \
libs/video/renderer/sw/sw_raclip.c \
libs/video/renderer/sw/sw_raclipa.S \
libs/video/renderer/sw/sw_ralias.c \
libs/video/renderer/sw/sw_raliasa.S \
libs/video/renderer/sw/sw_rbsp.c \
libs/video/renderer/sw/sw_rdraw.c \
libs/video/renderer/sw/sw_rdrawa.S \
libs/video/renderer/sw/sw_redge.c \
libs/video/renderer/sw/sw_redgea.S \
libs/video/renderer/sw/sw_riqm.c \
libs/video/renderer/sw/sw_rmain.c \
libs/video/renderer/sw/sw_rmisc.c \
libs/video/renderer/sw/sw_rpart.c \
libs/video/renderer/sw/sw_rsky.c \
libs/video/renderer/sw/sw_rsprite.c \
libs/video/renderer/sw/sw_rsurf.c \
libs/video/renderer/sw/sw_rvarsa.S \
libs/video/renderer/sw/transform.S \
libs/video/renderer/sw/vid_common_sw.c
pl_quake_def_src = libs/video/renderer/vulkan/pl_quake_def.plist
pl_quake_def_gen = libs/video/renderer/vulkan/pl_quake_def.plc
pl_output_src = libs/video/renderer/vulkan/pl_output.plist
pl_output_gen = libs/video/renderer/vulkan/pl_output.plc
rp_defcube_src = libs/video/renderer/vulkan/rp_defcube.plist
rp_defcube_gen = libs/video/renderer/vulkan/rp_defcube.plc
rp_deferred_src = libs/video/renderer/vulkan/rp_deferred.plist
rp_deferred_gen = libs/video/renderer/vulkan/rp_deferred.plc
rp_forward_src = libs/video/renderer/vulkan/rp_forward.plist
rp_forward_gen = libs/video/renderer/vulkan/rp_forward.plc
rp_output_src = libs/video/renderer/vulkan/rp_output.plist
rp_output_gen = libs/video/renderer/vulkan/rp_output.plc
rp_shadow_src = libs/video/renderer/vulkan/rp_shadow.plist
rp_shadow_gen = libs/video/renderer/vulkan/rp_shadow.plc
video_renderer_vulkan_libs = \
libs/video/renderer/librender_vulkan.la \
libs/models/libmodels_vulkan.la
libs_video_renderer_vid_render_vulkan_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_vulkan_la_LIBADD=\
$(video_renderer_vulkan_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_vulkan_la_DEPENDENCIES=$(video_renderer_vulkan_libs)
libs_video_renderer_vid_render_vulkan_la_SOURCES = \
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_vulkan.c
libs_video_renderer_librender_vulkan_la_SOURCES = \
libs/video/renderer/vulkan/barrier.c \
libs/video/renderer/vulkan/buffer.c \
libs/video/renderer/vulkan/command.c \
libs/video/renderer/vulkan/capture.c \
libs/video/renderer/vulkan/debug.c \
libs/video/renderer/vulkan/descriptor.c \
libs/video/renderer/vulkan/device.c \
libs/video/renderer/vulkan/image.c \
libs/video/renderer/vulkan/instance.c \
libs/video/renderer/vulkan/memory.c \
libs/video/renderer/vulkan/pipeline.c \
libs/video/renderer/vulkan/projection.c \
libs/video/renderer/vulkan/render.c \
libs/video/renderer/vulkan/resource.c \
libs/video/renderer/vulkan/scrap.c \
libs/video/renderer/vulkan/shader.c \
libs/video/renderer/vulkan/staging.c \
libs/video/renderer/vulkan/swapchain.c \
libs/video/renderer/vulkan/util.c \
libs/video/renderer/vulkan/util.h \
libs/video/renderer/vulkan/vkparse.c \
libs/video/renderer/vulkan/vulkan_alias.c \
libs/video/renderer/vulkan/vulkan_bsp.c \
libs/video/renderer/vulkan/vulkan_compose.c \
libs/video/renderer/vulkan/vulkan_draw.c \
libs/video/renderer/vulkan/vulkan_iqm.c \
libs/video/renderer/vulkan/vulkan_lighting.c \
libs/video/renderer/vulkan/vulkan_main.c \
libs/video/renderer/vulkan/vulkan_matrices.c \
libs/video/renderer/vulkan/vulkan_output.c \
libs/video/renderer/vulkan/vulkan_palette.c \
libs/video/renderer/vulkan/vulkan_particles.c \
libs/video/renderer/vulkan/vulkan_renderpass.c \
libs/video/renderer/vulkan/vulkan_scene.c \
libs/video/renderer/vulkan/vulkan_sprite.c \
libs/video/renderer/vulkan/vulkan_texture.c \
libs/video/renderer/vulkan/vulkan_translucent.c \
libs/video/renderer/vulkan/vulkan_vid_common.c
libs/video/renderer/vulkan/vkparse.lo: \
libs/video/renderer/vulkan/vkparse.c \
$(vkparse_src) \
$(pl_quake_def_gen) \
$(pl_output_gen) \
${rp_defcube_gen} \
${rp_deferred_gen} \
$(rp_forward_gen) \
$(rp_output_gen) \
${rp_shadow_gen}
libs/video/renderer/vulkan/shader.lo: \
libs/video/renderer/vulkan/shader.c \
$(vkshader_c)
qwaq_cmd = $(top_builddir)/ruamoko/qwaq/qwaq-cmd$(EXEEXT)
vkparse_cinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.cinc
vkparse_hinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.hinc
vkparse_src = \
$(vkparse_cinc) \
$(vkparse_hinc)
vkparse_plist = \
$(srcdir)/libs/video/renderer/vulkan/vkparse.plist
vkshaderpath = libs/video/renderer/vulkan/shader
slice_src = $(vkshaderpath)/slice.vert
slice_c = $(vkshaderpath)/slice.vert.spvc
linev_src = $(vkshaderpath)/line.vert
linev_c = $(vkshaderpath)/line.vert.spvc
linef_src = $(vkshaderpath)/line.frag
linef_c = $(vkshaderpath)/line.frag.spvc
partphysicsc_src = $(vkshaderpath)/partphysics.comp
partphysicsc_c = $(vkshaderpath)/partphysics.comp.spvc
partupdatec_src = $(vkshaderpath)/partupdate.comp
partupdatec_c = $(vkshaderpath)/partupdate.comp.spvc
particlev_src = $(vkshaderpath)/particle.vert
particlev_c = $(vkshaderpath)/particle.vert.spvc
particleg_src = $(vkshaderpath)/particle.geom
particleg_c = $(vkshaderpath)/particle.geom.spvc
particlef_src = $(vkshaderpath)/particle.frag
particlef_c = $(vkshaderpath)/particle.frag.spvc
sprite_gbufv_src = $(vkshaderpath)/sprite_gbuf.vert
sprite_gbufv_c = $(vkshaderpath)/sprite_gbuf.vert.spvc
sprite_gbuff_src = $(vkshaderpath)/sprite_gbuf.frag
sprite_gbuff_c = $(vkshaderpath)/sprite_gbuf.frag.spvc
sprite_depthv_src = $(vkshaderpath)/sprite_depth.vert
sprite_depthv_c = $(vkshaderpath)/sprite_depth.vert.spvc
sprite_depthf_src = $(vkshaderpath)/sprite_depth.frag
sprite_depthf_c = $(vkshaderpath)/sprite_depth.frag.spvc
twod_depthf_src = $(vkshaderpath)/twod_depth.frag
twod_depthf_c = $(vkshaderpath)/twod_depth.frag.spvc
twodv_src = $(vkshaderpath)/twod.vert
twodv_c = $(vkshaderpath)/twod.vert.spvc
twodf_src = $(vkshaderpath)/twod.frag
twodf_c = $(vkshaderpath)/twod.frag.spvc
quakebspv_src = $(vkshaderpath)/quakebsp.vert
quakebspv_c = $(vkshaderpath)/quakebsp.vert.spvc
quakebspf_src = $(vkshaderpath)/quakebsp.frag
quakebspf_c = $(vkshaderpath)/quakebsp.frag.spvc
bsp_depth_src = $(vkshaderpath)/bsp_depth.vert
bsp_depth_c = $(vkshaderpath)/bsp_depth.vert.spvc
bsp_gbufv_src = $(vkshaderpath)/bsp_gbuf.vert
bsp_gbufv_c = $(vkshaderpath)/bsp_gbuf.vert.spvc
bsp_gbufg_src = $(vkshaderpath)/bsp_gbuf.geom
bsp_gbufg_c = $(vkshaderpath)/bsp_gbuf.geom.spvc
bsp_gbuff_src = $(vkshaderpath)/bsp_gbuf.frag
bsp_gbuff_c = $(vkshaderpath)/bsp_gbuf.frag.spvc
bsp_shadow_src = $(vkshaderpath)/bsp_shadow.vert
bsp_shadow_c = $(vkshaderpath)/bsp_shadow.vert.spvc
bsp_skyf_src = $(vkshaderpath)/bsp_sky.frag
bsp_skyf_c = $(vkshaderpath)/bsp_sky.frag.spvc
bsp_turbf_src = $(vkshaderpath)/bsp_turb.frag
bsp_turbf_c = $(vkshaderpath)/bsp_turb.frag.spvc
lightingf_src = $(vkshaderpath)/lighting.frag
lightingf_c = $(vkshaderpath)/lighting.frag.spvc
composef_src = $(vkshaderpath)/compose.frag
composef_c = $(vkshaderpath)/compose.frag.spvc
oit_blend = $(vkshaderpath)/oit_blend.finc
oit_store = $(vkshaderpath)/oit_store.finc
oit_h = $(vkshaderpath)/oit.h
matrices_h = $(vkshaderpath)/matrices.h
entity_h = $(vkshaderpath)/entity.h
aliasv_src = $(vkshaderpath)/alias.vert
aliasv_c = $(vkshaderpath)/alias.vert.spvc
aliasf_src = $(vkshaderpath)/alias.frag
aliasf_c = $(vkshaderpath)/alias.frag.spvc
alias_depth_src = $(vkshaderpath)/alias_depth.vert
alias_depth_c = $(vkshaderpath)/alias_depth.vert.spvc
alias_gbuf_src = $(vkshaderpath)/alias_gbuf.frag
alias_gbuf_c = $(vkshaderpath)/alias_gbuf.frag.spvc
alias_shadow_src = $(vkshaderpath)/alias_shadow.vert
alias_shadow_c = $(vkshaderpath)/alias_shadow.vert.spvc
iqmv_src = $(vkshaderpath)/iqm.vert
iqmv_c = $(vkshaderpath)/iqm.vert.spvc
iqmf_src = $(vkshaderpath)/iqm.frag
iqmf_c = $(vkshaderpath)/iqm.frag.spvc
output_src = $(vkshaderpath)/output.frag
output_c = $(vkshaderpath)/output.frag.spvc
passthrough_src = $(vkshaderpath)/passthrough.vert
passthrough_c = $(vkshaderpath)/passthrough.vert.spvc
fstriangle_src = $(vkshaderpath)/fstriangle.vert
fstriangle_c = $(vkshaderpath)/fstriangle.vert.spvc
fstrianglest_src = $(vkshaderpath)/fstrianglest.vert
fstrianglest_c = $(vkshaderpath)/fstrianglest.vert.spvc
pushcolor_src = $(vkshaderpath)/pushcolor.frag
pushcolor_c = $(vkshaderpath)/pushcolor.frag.spvc
fisheye_src = $(vkshaderpath)/fisheye.frag
fisheye_c = $(vkshaderpath)/fisheye.frag.spvc
waterwarp_src = $(vkshaderpath)/waterwarp.frag
waterwarp_c = $(vkshaderpath)/waterwarp.frag.spvc
$(slice_c): $(slice_src) $(matrices_h)
$(linev_c): $(linev_src) $(matrices_h)
$(linef_c): $(linef_src)
$(partphysicsc_c): $(partphysicsc_src)
$(partupdatec_c): $(partupdatec_src)
$(particlev_c): $(particlev_src) $(matrices_h)
$(particleg_c): $(particleg_src) $(matrices_h)
$(particlef_c): $(particlef_src) $(oit_store) $(oit_h)
$(sprite_gbufv_c): $(sprite_gbufv_src) $(matrices_h)
$(sprite_gbuff_c): $(sprite_gbuff_src)
$(sprite_depthv_c): $(sprite_depthv_src) $(matrices_h)
$(sprite_depthf_c): $(sprite_depthf_src)
$(twod_depthf_c): $(twod_depthf_src)
$(twodv_c): $(twodv_src) $(matrices_h)
$(twodf_c): $(twodf_src)
$(quakebspv_c): $(quakebspv_src) $(entity_h) $(matrices_h)
$(quakebspf_c): $(quakebspf_src)
$(bsp_depth_c): $(bsp_depth_src) $(entity_h) $(matrices_h)
$(bsp_gbufv_c): $(bsp_gbufv_src) $(entity_h) $(matrices_h)
$(bsp_gbufg_c): $(bsp_gbufg_src) $(matrices_h)
$(bsp_gbuff_c): $(bsp_gbuff_src)
$(bsp_shadow_c): $(bsp_shadow_src) $(entity_h)
$(bsp_skyf_c): $(bsp_skyf_src) $(oit_store) $(oit_h)
$(bsp_turbf_c): $(bsp_turbf_src) $(oit_store) $(oit_h)
$(lightingf_c): $(lightingf_src)
$(composef_c): $(composef_src) $(oit_blend) $(oit_h)
$(aliasv_c): $(aliasv_src) $(matrices_h)
$(alias_depth_c): $(alias_depth_src) $(matrices_h)
$(aliasf_c): $(aliasf_src)
$(alias_gbuf_c): $(alias_gbuf_src)
$(alias_shadow_c): $(alias_shadow_src)
$(iqmv_c): $(iqmv_src) $(matrices_h)
$(iqmf_c): $(iqmf_src)
$(output_c): $(output_src) $(matrices_h)
$(passthrough_c): $(passthrough_src)
$(fstriangle_c): $(fstriangle_src)
$(fstrianglest_c): $(fstrianglest_src)
$(pushcolor_c): $(pushcolor_src)
$(fisheye_c): $(fisheye_src) $(matrices_h)
$(waterwarp_c): $(waterwarp_src) $(matrices_h)
vkshader_c = \
$(slice_c) \
$(linev_c) \
$(linef_c) \
$(partphysicsc_c) \
$(partupdatec_c) \
$(particlev_c) \
$(particleg_c) \
$(particlef_c) \
$(sprite_gbufv_c) \
$(sprite_gbuff_c) \
$(sprite_depthv_c) \
$(sprite_depthf_c) \
$(twodv_c) \
$(twodf_c) \
$(twod_depthf_c) \
$(quakebspv_c) \
$(quakebspf_c) \
$(bsp_depth_c) \
$(bsp_gbufv_c) \
$(bsp_gbufg_c) \
$(bsp_gbuff_c) \
$(bsp_shadow_c) \
$(bsp_skyf_c) \
$(bsp_turbf_c) \
$(lightingf_c) \
$(composef_c) \
$(aliasv_c) \
$(alias_depth_c) \
$(aliasf_c) \
$(alias_gbuf_c) \
$(alias_shadow_c) \
$(iqmv_c) \
$(iqmf_c) \
$(output_c) \
$(passthrough_c) \
$(fstriangle_c) \
$(fstrianglest_c) \
$(pushcolor_c) \
$(shadow_c) \
$(fisheye_c) \
$(waterwarp_c)
V_VKGEN = $(V_VKGEN_@AM_V@)
V_VKGEN_ = $(V_VKGEN_@AM_DEFAULT_V@)
V_VKGEN_0 = @echo " VKGEN " $@;
V_VKGEN_1 =
$(vkparse_cinc): $(vkgen) $(qwaq_cmd) $(vkparse_plist)
$(V_VKGEN)$(QWAQ) $(vkgen) -- $(vkparse_plist) $(vkparse_cinc).t $(vkparse_hinc).t &&\
$(am__mv) $(vkparse_cinc).t $(vkparse_cinc) &&\
$(am__mv) $(vkparse_hinc).t $(vkparse_hinc)
$(vkparse_hinc): $(vkparse_cinc)
# do nothing: hinc generated at the same time as cinc
CLEANFILES += \
libs/video/renderer/glsl/*.vc \
libs/video/renderer/glsl/*.fc \
libs/video/renderer/glsl/*.slc \
libs/video/renderer/vulkan/*.plc \
libs/video/renderer/vulkan/shader/*.spv \
libs/video/renderer/vulkan/shader/*.spvc \
vkgen.sym \
$(vkparse_src)
BUILT_SOURCES += $(shader_gen)
#shader_DATA += \
# libs/video/renderer/vulkan/passthrough.vert.spv \
# libs/video/renderer/vulkan/pushcolor.frag.spv
EXTRA_DIST += \
libs/video/renderer/vulkan/vkparse.plist \
libs/video/renderer/vulkan/vkparse.h \
$(rp_defcube_src) \
$(rp_deferred_src) \
$(rp_forward_src) \
$(rp_output_src) \
$(rp_shadow_src) \
$(pl_quake_def_src) \
$(pl_output_src) \
$(oit_blend) \
$(oit_store) \
$(oit_h) \
$(matrices_h) \
$(entity_h) \
$(slice_src) \
$(linev_src) \
$(linef_src) \
$(partphysicsc_src) \
$(partupdatec_src) \
$(particlev_src) \
$(particleg_src) \
$(particlef_src) \
$(sprite_gbufv_src) \
$(sprite_gbuff_src) \
$(sprite_depthv_src) \
$(sprite_depthf_src) \
$(twod_depthf_src) \
$(twodv_src) \
$(twodf_src) \
$(quakebspv_src) \
$(quakebspf_src) \
$(bsp_depth_src) \
$(bsp_gbufv_src) \
$(bsp_gbufg_src) \
$(bsp_gbuff_src) \
$(bsp_shadow_src) \
$(bsp_skyf_src) \
$(bsp_turbf_src) \
$(lightingf_src) \
$(composef_src) \
$(aliasv_src) \
$(aliasf_src) \
$(alias_depth_src) \
$(alias_gbuf_src) \
$(alias_shadow_src) \
$(iqmv_src) \
$(iqmf_src) \
$(output_src) \
$(passthrough_src) \
$(fstriangle_src) \
$(fstrianglest_src) \
$(pushcolor_src) \
$(fisheye_src) \
$(waterwarp_src)