mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
20c861027e
This fixes the segfault due to the world entity not actually existing, without adding a world entity. It takes advantage of the ECS in that the edge renderer needs only the world matrix, brush model pointer, and the animation frame number (which is just 0/1 for brush models), thus the inherent SOA of ECS helps out, though benchmarking is needed to see if it made any real difference. With this, all 4 renderers are working again.
197 lines
4.9 KiB
C
197 lines
4.9 KiB
C
/*
|
|
render.h
|
|
|
|
public interface to refresh functions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_render_h
|
|
#define __QF_render_h
|
|
|
|
#include "QF/mathlib.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qdefs.h" // FIXME for MAX_STYLESTRING
|
|
#include "QF/vid.h"
|
|
#include "QF/simd/types.h"
|
|
#include "QF/ui/vrect.h"
|
|
|
|
typedef enum {
|
|
part_tex_dot,
|
|
part_tex_spark,
|
|
part_tex_smoke,
|
|
} ptextype_t;
|
|
|
|
typedef struct particle_s particle_t;
|
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
|
struct particle_s {
|
|
vec4f_t pos;
|
|
vec4f_t vel;
|
|
|
|
union {
|
|
struct {
|
|
int icolor;
|
|
int pad[2];
|
|
float alpha;
|
|
};
|
|
vec4f_t color;
|
|
};
|
|
|
|
ptextype_t tex;
|
|
float ramp;
|
|
float scale;
|
|
float live;
|
|
};
|
|
|
|
typedef struct partparm_s {
|
|
vec4f_t drag; // drag[3] is grav scale
|
|
float ramp;
|
|
float ramp_max;
|
|
float scale_rate;
|
|
float alpha_rate;
|
|
} partparm_t;
|
|
|
|
typedef struct psystem_s {
|
|
vec4f_t gravity;
|
|
uint32_t maxparticles;
|
|
uint32_t numparticles;
|
|
particle_t *particles;
|
|
partparm_t *partparams;
|
|
const int **partramps;
|
|
|
|
int points_only;
|
|
} psystem_t;
|
|
|
|
extern struct vid_render_funcs_s *r_funcs;
|
|
extern struct vid_render_data_s *r_data;
|
|
|
|
typedef struct subpic_s {
|
|
const struct subpic_s *const next;
|
|
const struct scrap_s *const scrap; ///< renderer specific type
|
|
const struct vrect_s *const rect;
|
|
const int width; ///< requested width
|
|
const int height; ///< requested height
|
|
const float size; ///< size factor for tex coords (mult)
|
|
} subpic_t;
|
|
|
|
// dynamic lights ===========================================================
|
|
|
|
typedef struct dlight_s
|
|
{
|
|
int key; // so entities can reuse same entry
|
|
vec3_t origin;
|
|
float radius;
|
|
float die; // stop lighting after this time
|
|
float decay; // drop this each second
|
|
float minlight; // don't add when contributing less
|
|
float color[4];
|
|
} dlight_t;
|
|
|
|
extern dlight_t *r_dlights;
|
|
extern unsigned int r_maxdlights;
|
|
|
|
typedef struct
|
|
{
|
|
int length;
|
|
char map[MAX_STYLESTRING];
|
|
char average;
|
|
char peak;
|
|
} lightstyle_t;
|
|
|
|
//===============
|
|
|
|
typedef union refframe_s {
|
|
mat4f_t mat;
|
|
struct {
|
|
vec4f_t right;
|
|
vec4f_t forward;
|
|
vec4f_t up;
|
|
vec4f_t position;
|
|
};
|
|
} refframe_t;
|
|
|
|
/** Generic frame buffer object.
|
|
*
|
|
* For attaching scene cameras to render targets.
|
|
*/
|
|
typedef struct framebuffer_s {
|
|
unsigned width;
|
|
unsigned height;
|
|
void *buffer; ///< renderer-specific frame buffer data
|
|
} framebuffer_t;
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct {
|
|
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
|
|
float fvrectright_adj, fvrectbottom_adj;
|
|
int aliasvrectleft, aliasvrecttop; // scaled Alias versions
|
|
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
|
int vrectright, vrectbottom; // right & bottom screen coords
|
|
int vrectx_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
|
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
|
float fvrectx, fvrecty; // for floating-point compares
|
|
// right and bottom edges, for clamping
|
|
float fvrectright; // rightmost edge, for Alias clamping
|
|
float fvrectbottom; // bottommost edge, for Alias clamping
|
|
// end of asm refs
|
|
|
|
//FIXME move all of below elsewhere
|
|
vrect_t vrect; // subwindow in video for refresh
|
|
|
|
refframe_t frame;
|
|
plane_t frustum[4];
|
|
mat4f_t camera;
|
|
mat4f_t camera_inverse;
|
|
|
|
int ambientlight;
|
|
int drawflat;
|
|
|
|
struct ecs_registry_s *registry;
|
|
struct model_s *worldmodel;
|
|
} refdef_t;
|
|
|
|
// REFRESH ====================================================================
|
|
|
|
extern struct texture_s *r_notexture_mip;
|
|
|
|
void R_Init (void);
|
|
struct vid_internal_s;
|
|
void R_LoadModule (struct vid_internal_s *vid_internal);
|
|
struct progs_s;
|
|
void R_Progs_Init (struct progs_s *pr);
|
|
|
|
dlight_t *R_AllocDlight (int key);
|
|
void R_DecayLights (double frametime);
|
|
void Fog_Update (float density, float red, float green, float blue,
|
|
float time);
|
|
struct plitem_s;
|
|
void Fog_ParseWorldspawn (struct plitem_s *worldspawn);
|
|
|
|
void Fog_GetColor (quat_t fogcolor);
|
|
float Fog_GetDensity (void) __attribute__((pure));
|
|
void Fog_SetupFrame (void);
|
|
void Fog_StartAdditive (void);
|
|
void Fog_StopAdditive (void);
|
|
void Fog_Init (void);
|
|
|
|
#endif//__QF_render_h
|