quakeforge/libs/video/renderer/r_main.c

89 lines
2.3 KiB
C

/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2001 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qtypes.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "r_internal.h"
qboolean r_inhibit_viewmodel;
qboolean r_force_fullscreen;
qboolean r_paused;
double r_realtime;
double r_frametime;
entity_t *r_view_model;
entity_t *r_player_entity;
float r_time1;
int r_lineadj;
qboolean r_active;
int r_init;
entity_t *currententity;
int r_visframecount; // bumped when going to a new PVS
int r_framecount = 1; // so frame counts initialized to 0 don't match
vec3_t modelorg; // modelorg is the viewpoint relative to
// the currently rendering entity
vec3_t base_modelorg;
vec3_t r_entorigin; // the currently rendering entity in world
// coordinates
entity_t *currententity;
entity_t r_worldentity;
qboolean r_cache_thrash; // set if surface cache is thrashing
// view origin
vec3_t vup, base_vup;
vec3_t vpn, base_vpn;
vec3_t vright, base_vright;
vec3_t r_origin;
// screen size info
refdef_t r_refdef;
int d_lightstylevalue[256]; // 8.8 fraction of base light value
byte color_white[4] = { 255, 255, 255, 0 }; // alpha will be explicitly set
byte color_black[4] = { 0, 0, 0, 0 }; // alpha will be explicitly set